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Upgrading flutter_spinkit 4 to 5

Breaking4.1.2+1 → 5.2.2Breaking2New9Fixed7Other3

BreakingUpgrade verdict

2 breaking changes.

  • The pouring hourglass spinner class has a new spelling, so old code using the previous name will no longer compile.
  • The package now uses Dart's null safety feature, so projects must be null-safe to use this version.
2 items need code or config changes

Dart SDK requirement changed in 5.2.2: >=2.5.0 <3.0.0 → >=2.12.0 <4.0.0.

Flutter requirement changed in 5.0.0-nullsafety.0: >=0.1.4 <2.0.0 → >=2.0.0.

Breaking2
Renames SpinKitPouringHourglass to SpinKitPouringHourGlass for correctness.
SpinKitPouringHourglassSpinKitPouringHourGlass
Migrates the package to Dart null safety.

Generated by DepDelta from published Dart source. Not mixed with prose notes.

  • removed: class SpinKitPouringHourglass extends StatefulWidget
  • removed: ctor SpinKitPouringHourglass({ Key key, @required this.color, this.size = …, this.duration = …, this.controller, })
  • removed: field SpinKitPouringHourglass.color: final Color
  • removed: field SpinKitPouringHourglass.controller: final AnimationController
  • removed: field SpinKitPouringHourglass.duration: final Duration
  • removed: field SpinKitPouringHourglass.size: final double
  • removed: method SpinKitPouringHourglass.createState(): _SpinKitPouringHourglassState
  • changed: ctor RingPainter({ this.paintWidth, this.progressPercent, this.startAngle, this.trackColor, }) → ctor RingPainter({ required this.paintWidth, this.progressPercent, this.startAngle, required this.trackColor, })
  • changed: ctor ScaleYWidget({ Key key, @required Animation<double> scaleY, @required this.child, this.alignment = …, }) → ctor ScaleYWidget({ Key? key, required Animation<double> scaleY, required this.child, this.alignment = …, })
  • changed: ctor SpinKitChasingDots({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitChasingDots({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, })
  • changed: ctor SpinKitCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitCircle({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitCubeGrid({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitCubeGrid({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitDoubleBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitDoubleBounce({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitDualRing({ Key key, @required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, }) → ctor SpinKitDualRing({ Key? key, required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitFadingCircle({ Key? key, this.color, this.size = …, this.itemSize, this.itemCount, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitFadingCube({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingFour({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitFadingFour({ Key? key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingGrid({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitFadingGrid({ Key? key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFoldingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitFoldingCube({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitHourGlass({ Key key, @required this.color, this.size = …, this.duration = …, this.controller, }) → ctor SpinKitHourGlass({ Key? key, required this.color, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitPulse({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitPulse({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitPumpingHeart({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitPumpingHeart({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRing({ Key key, @required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, }) → ctor SpinKitRing({ Key? key, required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitRipple({ Key key, this.color, this.size = …, this.borderWidth = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitRipple({ Key? key, this.color, this.size = …, this.borderWidth = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRotatingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitRotatingCircle({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRotatingPlain({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitRotatingPlain({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitSpinningCircle({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitSpinningCircle({ Key? key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitSquareCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitSquareCircle({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitThreeBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, }) → ctor SpinKitThreeBounce({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitWanderingCubes({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitWanderingCubes({ Key? key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, })
  • changed: ctor SpinKitWave({ Key key, this.color, this.type = …, this.size = …, this.itemBuilder, this.itemCount = …, this.duration = …, this.controller, }) → ctor SpinKitWave({ Key? key, this.color, this.type = …, this.size = …, this.itemBuilder, this.itemCount = …, this.duration = …, this.controller, })
  • changed: field RingPainter.progressPercent: final double → field RingPainter.progressPercent: final double?
  • changed: field RingPainter.startAngle: final double → field RingPainter.startAngle: final double?
  • changed: field SpinKitChasingDots.color: final Color → field SpinKitChasingDots.color: final Color?
  • changed: field SpinKitChasingDots.itemBuilder: final IndexedWidgetBuilder → field SpinKitChasingDots.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitCircle.color: final Color → field SpinKitCircle.color: final Color?
  • changed: field SpinKitCircle.controller: final AnimationController → field SpinKitCircle.controller: final AnimationController?
  • changed: field SpinKitCircle.itemBuilder: final IndexedWidgetBuilder → field SpinKitCircle.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitCubeGrid.color: final Color → field SpinKitCubeGrid.color: final Color?
  • changed: field SpinKitCubeGrid.controller: final AnimationController → field SpinKitCubeGrid.controller: final AnimationController?
  • changed: field SpinKitCubeGrid.itemBuilder: final IndexedWidgetBuilder → field SpinKitCubeGrid.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitDoubleBounce.color: final Color → field SpinKitDoubleBounce.color: final Color?
  • changed: field SpinKitDoubleBounce.controller: final AnimationController → field SpinKitDoubleBounce.controller: final AnimationController?
  • changed: field SpinKitDoubleBounce.itemBuilder: final IndexedWidgetBuilder → field SpinKitDoubleBounce.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitDualRing.controller: final AnimationController → field SpinKitDualRing.controller: final AnimationController?
  • changed: field SpinKitFadingCircle.color: final Color → field SpinKitFadingCircle.color: final Color?
  • changed: field SpinKitFadingCircle.controller: final AnimationController → field SpinKitFadingCircle.controller: final AnimationController?
  • changed: field SpinKitFadingCircle.itemBuilder: final IndexedWidgetBuilder → field SpinKitFadingCircle.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitFadingCube.color: final Color → field SpinKitFadingCube.color: final Color?
  • changed: field SpinKitFadingCube.controller: final AnimationController → field SpinKitFadingCube.controller: final AnimationController?
  • changed: field SpinKitFadingCube.itemBuilder: final IndexedWidgetBuilder → field SpinKitFadingCube.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitFadingFour.color: final Color → field SpinKitFadingFour.color: final Color?
  • changed: field SpinKitFadingFour.controller: final AnimationController → field SpinKitFadingFour.controller: final AnimationController?
  • changed: field SpinKitFadingFour.itemBuilder: final IndexedWidgetBuilder → field SpinKitFadingFour.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitFadingGrid.color: final Color → field SpinKitFadingGrid.color: final Color?
  • changed: field SpinKitFadingGrid.controller: final AnimationController → field SpinKitFadingGrid.controller: final AnimationController?
  • changed: field SpinKitFadingGrid.itemBuilder: final IndexedWidgetBuilder → field SpinKitFadingGrid.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitFoldingCube.color: final Color → field SpinKitFoldingCube.color: final Color?
  • changed: field SpinKitFoldingCube.controller: final AnimationController → field SpinKitFoldingCube.controller: final AnimationController?
  • changed: field SpinKitFoldingCube.itemBuilder: final IndexedWidgetBuilder → field SpinKitFoldingCube.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitHourGlass.controller: final AnimationController → field SpinKitHourGlass.controller: final AnimationController?
  • changed: field SpinKitPulse.color: final Color → field SpinKitPulse.color: final Color?
  • changed: field SpinKitPulse.controller: final AnimationController → field SpinKitPulse.controller: final AnimationController?
  • changed: field SpinKitPulse.itemBuilder: final IndexedWidgetBuilder → field SpinKitPulse.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitPumpingHeart.color: final Color → field SpinKitPumpingHeart.color: final Color?
  • changed: field SpinKitPumpingHeart.controller: final AnimationController → field SpinKitPumpingHeart.controller: final AnimationController?
  • changed: field SpinKitPumpingHeart.itemBuilder: final IndexedWidgetBuilder → field SpinKitPumpingHeart.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitRing.controller: final AnimationController → field SpinKitRing.controller: final AnimationController?
  • changed: field SpinKitRipple.color: final Color → field SpinKitRipple.color: final Color?
  • changed: field SpinKitRipple.controller: final AnimationController → field SpinKitRipple.controller: final AnimationController?
  • changed: field SpinKitRipple.itemBuilder: final IndexedWidgetBuilder → field SpinKitRipple.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitRotatingCircle.color: final Color → field SpinKitRotatingCircle.color: final Color?
  • changed: field SpinKitRotatingCircle.controller: final AnimationController → field SpinKitRotatingCircle.controller: final AnimationController?
  • changed: field SpinKitRotatingCircle.itemBuilder: final IndexedWidgetBuilder → field SpinKitRotatingCircle.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitRotatingPlain.color: final Color → field SpinKitRotatingPlain.color: final Color?
  • changed: field SpinKitRotatingPlain.controller: final AnimationController → field SpinKitRotatingPlain.controller: final AnimationController?
  • changed: field SpinKitRotatingPlain.itemBuilder: final IndexedWidgetBuilder → field SpinKitRotatingPlain.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitSpinningCircle.color: final Color → field SpinKitSpinningCircle.color: final Color?
  • changed: field SpinKitSpinningCircle.controller: final AnimationController → field SpinKitSpinningCircle.controller: final AnimationController?
  • changed: field SpinKitSpinningCircle.itemBuilder: final IndexedWidgetBuilder → field SpinKitSpinningCircle.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitSquareCircle.color: final Color → field SpinKitSquareCircle.color: final Color?
  • changed: field SpinKitSquareCircle.controller: final AnimationController → field SpinKitSquareCircle.controller: final AnimationController?
  • changed: field SpinKitSquareCircle.itemBuilder: final IndexedWidgetBuilder → field SpinKitSquareCircle.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitThreeBounce.color: final Color → field SpinKitThreeBounce.color: final Color?
  • changed: field SpinKitThreeBounce.controller: final AnimationController → field SpinKitThreeBounce.controller: final AnimationController?
  • changed: field SpinKitThreeBounce.itemBuilder: final IndexedWidgetBuilder → field SpinKitThreeBounce.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitWanderingCubes.color: final Color → field SpinKitWanderingCubes.color: final Color?
  • changed: field SpinKitWanderingCubes.itemBuilder: final IndexedWidgetBuilder → field SpinKitWanderingCubes.itemBuilder: final IndexedWidgetBuilder?
  • changed: field SpinKitWave.color: final Color → field SpinKitWave.color: final Color?
  • changed: field SpinKitWave.controller: final AnimationController → field SpinKitWave.controller: final AnimationController?
  • changed: field SpinKitWave.itemBuilder: final IndexedWidgetBuilder → field SpinKitWave.itemBuilder: final IndexedWidgetBuilder?
  • changed: method SpinKitChasingDots.createState(): _SpinKitChasingDotsState → method SpinKitChasingDots.createState(): State<SpinKitChasingDots>
  • changed: method SpinKitCircle.createState(): _SpinKitCircleState → method SpinKitCircle.createState(): State<SpinKitCircle>
  • changed: method SpinKitCubeGrid.createState(): _SpinKitCubeGridState → method SpinKitCubeGrid.createState(): State<SpinKitCubeGrid>
  • changed: method SpinKitDoubleBounce.createState(): _SpinKitDoubleBounceState → method SpinKitDoubleBounce.createState(): State<SpinKitDoubleBounce>
  • changed: method SpinKitDualRing.createState(): _SpinKitDualRingState → method SpinKitDualRing.createState(): State<SpinKitDualRing>
  • changed: method SpinKitFadingCircle.createState(): _SpinKitFadingCircleState → method SpinKitFadingCircle.createState(): State<SpinKitFadingCircle>
  • changed: method SpinKitFadingCube.createState(): _SpinKitFadingCubeState → method SpinKitFadingCube.createState(): State<SpinKitFadingCube>
  • changed: method SpinKitFadingFour.createState(): _SpinKitFadingFourState → method SpinKitFadingFour.createState(): State<SpinKitFadingFour>
  • changed: method SpinKitFadingGrid.createState(): _SpinKitFadingGridState → method SpinKitFadingGrid.createState(): State<SpinKitFadingGrid>
  • changed: method SpinKitFoldingCube.createState(): _SpinKitFoldingCubeState → method SpinKitFoldingCube.createState(): State<SpinKitFoldingCube>
  • changed: method SpinKitHourGlass.createState(): _SpinKitHourGlassState → method SpinKitHourGlass.createState(): State<SpinKitHourGlass>
  • changed: method SpinKitPulse.createState(): _SpinKitPulseState → method SpinKitPulse.createState(): State<SpinKitPulse>
  • changed: method SpinKitPumpingHeart.createState(): _SpinKitPumpingHeartState → method SpinKitPumpingHeart.createState(): State<SpinKitPumpingHeart>
  • changed: method SpinKitRing.createState(): _SpinKitRingState → method SpinKitRing.createState(): State<SpinKitRing>
  • changed: method SpinKitRipple.createState(): _SpinKitRippleState → method SpinKitRipple.createState(): State<SpinKitRipple>
  • changed: method SpinKitRotatingCircle.createState(): _SpinKitRotatingCircleState → method SpinKitRotatingCircle.createState(): State<SpinKitRotatingCircle>
  • changed: method SpinKitRotatingPlain.createState(): _SpinKitRotatingPlainState → method SpinKitRotatingPlain.createState(): State<SpinKitRotatingPlain>
  • changed: method SpinKitSpinningCircle.createState(): _SpinKitSpinningCircleState → method SpinKitSpinningCircle.createState(): State<SpinKitSpinningCircle>
  • changed: method SpinKitSquareCircle.createState(): _SpinKitSquareCircleState → method SpinKitSquareCircle.createState(): State<SpinKitSquareCircle>
  • changed: method SpinKitThreeBounce.createState(): _SpinKitThreeBounceState → method SpinKitThreeBounce.createState(): State<SpinKitThreeBounce>
  • changed: method SpinKitWanderingCubes.createState(): _SpinKitWanderingCubesState → method SpinKitWanderingCubes.createState(): State<SpinKitWanderingCubes>
  • changed: method SpinKitWave.createState(): _SpinKitWaveState → method SpinKitWave.createState(): State<SpinKitWave>
  • added: class DottedScaleXWidget extends AnimatedWidget
  • added: class SpinKitDancingSquare extends StatefulWidget
  • added: class SpinKitPianoWave extends StatefulWidget
  • added: class SpinKitPouringHourGlass extends StatefulWidget
  • added: class SpinKitPouringHourGlassRefined extends StatefulWidget
  • added: class SpinKitPulsingGrid extends StatefulWidget
  • added: class SpinKitSpinningLines extends StatefulWidget
  • added: class SpinKitThreeInOut extends StatefulWidget
  • added: class SpinKitWaveSpinner extends StatefulWidget
  • added: class SpinkitWaveCustomPaint extends CustomPainter
  • added: class SpinningLinesPainter extends CustomPainter
  • added: ctor DottedScaleXWidget({ Key? key, required Animation<double> scaleX, required this.child, this.alignment = …, })
  • added: ctor SpinKitDancingSquare({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • added: ctor SpinKitPianoWave({ Key? key, this.color, this.type = …, this.size = …, this.itemBuilder, this.itemCount = …, this.duration = …, this.controller, })
  • added: ctor SpinKitPouringHourGlass({ Key? key, required this.color, this.size = …, this.duration = …, this.strokeWidth, this.controller, })
  • added: ctor SpinKitPouringHourGlassRefined({ Key? key, required this.color, this.size = …, this.duration = …, this.strokeWidth, this.controller, })
  • added: ctor SpinKitPulsingGrid({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.boxShape, this.controller, })
  • added: ctor SpinKitSpinningLines({ Key? key, required this.color, this.size = …, this.lineWidth = …, this.itemCount = …, this.duration = …, this.controller, })
  • added: ctor SpinKitThreeInOut({ Key? key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.delay = …, this.controller, })
  • added: ctor SpinKitWaveSpinner({ Key? key, required this.color, this.trackColor = …, this.waveColor = …, this.size = …, this.duration = …, this.curve = …, this.child, this.controller, })
  • added: ctor SpinkitWaveCustomPaint({ required this.color, required this.trackColor, required this.waveColor, required AnimationController controller, required bool hasChild, required Curve curve, required Size size, })
  • added: ctor SpinningLinesPainter( this.rotateValue, { required Color color, required this.lineWidth, required this.itemCount, })
  • added: enum SpinKitPianoWaveType
  • added: field DottedScaleXWidget.alignment: final Alignment
  • added: field DottedScaleXWidget.child: final Widget
  • added: field SpinKitDancingSquare.color: final Color?
  • added: field SpinKitDancingSquare.controller: final AnimationController?
  • added: field SpinKitDancingSquare.duration: final Duration
  • added: field SpinKitDancingSquare.itemBuilder: final IndexedWidgetBuilder?
  • added: field SpinKitDancingSquare.size: final double
  • added: field SpinKitFadingCircle.itemCount: final int?
  • added: field SpinKitFadingCircle.itemSize: final double?
  • added: field SpinKitPianoWave.color: final Color?
  • added: field SpinKitPianoWave.controller: final AnimationController?
  • added: field SpinKitPianoWave.duration: final Duration
  • added: field SpinKitPianoWave.itemBuilder: final IndexedWidgetBuilder?
  • added: field SpinKitPianoWave.itemCount: final int
  • added: field SpinKitPianoWave.size: final double
  • added: field SpinKitPianoWave.type: final SpinKitPianoWaveType
  • added: field SpinKitPouringHourGlass.color: final Color
  • added: field SpinKitPouringHourGlass.controller: final AnimationController?
  • added: field SpinKitPouringHourGlass.duration: final Duration
  • added: field SpinKitPouringHourGlass.size: final double
  • added: field SpinKitPouringHourGlass.strokeWidth: final double?
  • added: field SpinKitPouringHourGlassRefined.color: final Color
  • added: field SpinKitPouringHourGlassRefined.controller: final AnimationController?
  • added: field SpinKitPouringHourGlassRefined.duration: final Duration
  • added: field SpinKitPouringHourGlassRefined.size: final double
  • added: field SpinKitPouringHourGlassRefined.strokeWidth: final double?
  • added: field SpinKitPulsingGrid.boxShape: final BoxShape?
  • added: field SpinKitPulsingGrid.color: final Color?
  • added: field SpinKitPulsingGrid.controller: final AnimationController?
  • added: field SpinKitPulsingGrid.duration: final Duration
  • added: field SpinKitPulsingGrid.itemBuilder: final IndexedWidgetBuilder?
  • added: field SpinKitPulsingGrid.size: final double
  • added: field SpinKitSpinningLines.color: final Color
  • added: field SpinKitSpinningLines.controller: final AnimationController?
  • added: field SpinKitSpinningLines.duration: final Duration
  • added: field SpinKitSpinningLines.itemCount: final int
  • added: field SpinKitSpinningLines.lineWidth: final double
  • added: field SpinKitSpinningLines.size: final double
  • added: field SpinKitThreeInOut.color: final Color?
  • added: field SpinKitThreeInOut.controller: final AnimationController?
  • added: field SpinKitThreeInOut.delay: final Duration
  • added: field SpinKitThreeInOut.duration: final Duration
  • added: field SpinKitThreeInOut.itemBuilder: final IndexedWidgetBuilder?
  • added: field SpinKitThreeInOut.size: final double
  • added: field SpinKitWaveSpinner.child: final Widget?
  • added: field SpinKitWaveSpinner.color: final Color
  • added: field SpinKitWaveSpinner.controller: final AnimationController?
  • added: field SpinKitWaveSpinner.curve: final Curve
  • added: field SpinKitWaveSpinner.duration: final Duration
  • added: field SpinKitWaveSpinner.size: final double
  • added: field SpinKitWaveSpinner.trackColor: final Color
  • added: field SpinKitWaveSpinner.waveColor: final Color
  • added: field SpinkitWaveCustomPaint.color: final Color
  • added: field SpinkitWaveCustomPaint.trackColor: final Color
  • added: field SpinkitWaveCustomPaint.waveColor: final Color
  • added: field SpinningLinesPainter.itemCount: final int
  • added: field SpinningLinesPainter.lineWidth: final double
  • added: field SpinningLinesPainter.rotateValue: final double
  • added: get DottedScaleXWidget.scale: Animation<double>
  • added: member SpinKitPianoWaveType.center
  • added: member SpinKitPianoWaveType.end
  • added: member SpinKitPianoWaveType.start
  • added: method DottedScaleXWidget.build(BuildContext context): Widget
  • added: method SpinKitDancingSquare.createState(): State<SpinKitDancingSquare>
  • added: method SpinKitPianoWave.createState(): State<SpinKitPianoWave>
  • added: method SpinKitPouringHourGlass.createState(): State<SpinKitPouringHourGlass>
  • added: method SpinKitPouringHourGlassRefined.createState(): State<SpinKitPouringHourGlassRefined>
  • added: method SpinKitPulsingGrid.createState(): State<SpinKitPulsingGrid>
  • added: method SpinKitSpinningLines.createState(): State<SpinKitSpinningLines>
  • added: method SpinKitThreeInOut.createState(): State<SpinKitThreeInOut>
  • added: method SpinKitWaveSpinner.createState(): State<SpinKitWaveSpinner>
  • added: method SpinkitWaveCustomPaint.paint(Canvas canvas, Size size): void
  • added: method SpinkitWaveCustomPaint.shouldRepaint(covariant CustomPainter oldDelegate): bool
  • added: method SpinningLinesPainter.paint(Canvas canvas, Size size): void
  • added: method SpinningLinesPainter.shouldRepaint(SpinningLinesPainter oldDelegate): bool