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Upgrading flutter_spinkit 3 to 4

Unknown3.1.0 → 4.1.2+1New3Changed1Fixed1Other3

Fetching 6 releases from GitHub…5 / 6
UnknownUpgrade verdict

DepDelta is still reading the notes for 1 of 6 releases, so breaking changes can't be ruled out yet.

  • DepDelta is still reading the release notes in this range, so it can't rule out breaking changes yet.
  • This page updates as the notes come in.
Still reading release notes

DepDelta is still reading the release notes in this range. This updates as they come in.

Dart SDK requirement changed in 4.1.0: >=2.0.0-dev.28.0 <3.0.0 → >=2.5.0 <3.0.0.

Generated by DepDelta from published Dart source. Not mixed with prose notes.

  • removed: class MyCurve extends Curve
  • removed: ctor MyCurve()
  • removed: get ScaleYWidget.scaleY: Animation<double>
  • removed: method MyCurve.transform(double t): double
  • changed: ctor SpinKitCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitCubeGrid({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitCubeGrid({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitDoubleBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitDoubleBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitDualRing({ Key key, @required this.color, this.size = …, this.duration = …, }) → ctor SpinKitDualRing({ Key key, @required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitFadingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitFadingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingFour({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitFadingFour({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFadingGrid({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitFadingGrid({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitFoldingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitFoldingCube({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitHourGlass({ Key key, @required this.color, this.size = …, this.duration = …, }) → ctor SpinKitHourGlass({ Key key, @required this.color, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitPouringHourglass({ Key key, @required this.color, this.size = …, this.duration = …, }) → ctor SpinKitPouringHourglass({ Key key, @required this.color, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitPulse({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitPulse({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitPumpingHeart({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitPumpingHeart({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRing({ Key key, @required this.color, this.lineWidth = …, this.size = …, this.duration = …, }) → ctor SpinKitRing({ Key key, @required this.color, this.lineWidth = …, this.size = …, this.duration = …, this.controller, })
  • changed: ctor SpinKitRipple({ Key key, this.color, this.size = …, this.borderWidth = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitRipple({ Key key, this.color, this.size = …, this.borderWidth = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRotatingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitRotatingCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitRotatingPlain({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitRotatingPlain({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitSpinningCircle({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitSpinningCircle({ Key key, this.color, this.shape = …, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitThreeBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitThreeBounce({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • changed: ctor SpinKitWave({ Key key, this.color, this.type = …, this.size = …, this.itemBuilder, this.duration = …, }) → ctor SpinKitWave({ Key key, this.color, this.type = …, this.size = …, this.itemBuilder, this.itemCount = …, this.duration = …, this.controller, })
  • added: class SpinKitPumpCurve extends Curve
  • added: class SpinKitRingCurve extends Curve
  • added: class SpinKitSquareCircle extends StatefulWidget
  • added: ctor SpinKitPumpCurve()
  • added: ctor SpinKitRingCurve()
  • added: ctor SpinKitSquareCircle({ Key key, this.color, this.size = …, this.itemBuilder, this.duration = …, this.controller, })
  • added: field SpinKitCircle.controller: final AnimationController
  • added: field SpinKitCubeGrid.controller: final AnimationController
  • added: field SpinKitDoubleBounce.controller: final AnimationController
  • added: field SpinKitDualRing.controller: final AnimationController
  • added: field SpinKitDualRing.lineWidth: final double
  • added: field SpinKitFadingCircle.controller: final AnimationController
  • added: field SpinKitFadingCube.controller: final AnimationController
  • added: field SpinKitFadingFour.controller: final AnimationController
  • added: field SpinKitFadingGrid.controller: final AnimationController
  • added: field SpinKitFoldingCube.controller: final AnimationController
  • added: field SpinKitHourGlass.controller: final AnimationController
  • added: field SpinKitPouringHourglass.controller: final AnimationController
  • added: field SpinKitPulse.controller: final AnimationController
  • added: field SpinKitPumpingHeart.controller: final AnimationController
  • added: field SpinKitRing.controller: final AnimationController
  • added: field SpinKitRipple.controller: final AnimationController
  • added: field SpinKitRotatingCircle.controller: final AnimationController
  • added: field SpinKitRotatingPlain.controller: final AnimationController
  • added: field SpinKitSpinningCircle.controller: final AnimationController
  • added: field SpinKitSquareCircle.color: final Color
  • added: field SpinKitSquareCircle.controller: final AnimationController
  • added: field SpinKitSquareCircle.duration: final Duration
  • added: field SpinKitSquareCircle.itemBuilder: final IndexedWidgetBuilder
  • added: field SpinKitSquareCircle.size: final double
  • added: field SpinKitThreeBounce.controller: final AnimationController
  • added: field SpinKitWanderingCubes.offset: final double
  • added: field SpinKitWave.controller: final AnimationController
  • added: field SpinKitWave.itemCount: final int
  • added: get ScaleYWidget.scale: Animation<double>
  • added: method SpinKitPumpCurve.transform(double t): double
  • added: method SpinKitRingCurve.transform(double t): double
  • added: method SpinKitSquareCircle.createState(): _SpinKitSquareCircleState
  • added: static field SpinKitPumpCurve.magicNumber: const