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Upgrading vector_math 0.9 to 1

Breaking0.9.7 → 1.4.7Breaking1New9Changed3Fixed2Other4

BreakingUpgrade verdict

1 breaking change.

  • Many class names were renamed to begin with a capital letter, so code using the old names must be updated.
1 item needs code or config changes

Requires Dart SDK >=1.0.0 <2.0.0 from 1.4.4 (none stated before).

Breaking1
Class names now start with upper case, following Dart style guide.

Generated by DepDelta from published Dart source. Not mixed with prose notes.

  • removed: class aabb3
  • removed: class mat2
  • removed: class mat3
  • removed: class mat4
  • removed: class quat
  • removed: class vec2
  • removed: class vec3
  • removed: class vec4
  • removed: ctor aabb3()
  • removed: ctor aabb3.copy(aabb3 other)
  • removed: ctor aabb3.minmax(vec3 min_, vec3 max_)
  • removed: ctor mat2([dynamic arg0, dynamic arg1, dynamic arg2, dynamic arg3])
  • removed: ctor mat2.copy(mat2 other)
  • removed: ctor mat2.identity()
  • removed: ctor mat2.outer(vec2 u, vec2 v)
  • removed: ctor mat2.raw(num arg0, num arg1, num arg2, num arg3)
  • removed: ctor mat2.rotation(num radians_)
  • removed: ctor mat2.zero()
  • removed: ctor mat3([dynamic arg0, dynamic arg1, dynamic arg2, dynamic arg3, dynamic arg4, dynamic arg5, dynamic arg6, dynamic arg7, dynamic arg8])
  • removed: ctor mat3.copy(mat3 other)
  • removed: ctor mat3.identity()
  • removed: ctor mat3.outer(vec3 u, vec3 v)
  • removed: ctor mat3.raw(num arg0, num arg1, num arg2, num arg3, num arg4, num arg5, num arg6, num arg7, num arg8)
  • removed: ctor mat3.rotationX(num radians_)
  • removed: ctor mat3.rotationY(num radians_)
  • removed: ctor mat3.rotationZ(num radians_)
  • removed: ctor mat3.zero()
  • removed: ctor mat4([dynamic arg0, dynamic arg1, dynamic arg2, dynamic arg3, dynamic arg4, dynamic arg5, dynamic arg6, dynamic arg7, dynamic arg8, dynamic arg9, dynamic arg10, dynamic arg11, dynamic arg12, dynamic arg13, dynamic arg14, dynamic arg15])
  • removed: ctor mat4.copy(mat4 other)
  • removed: ctor mat4.identity()
  • removed: ctor mat4.outer(vec4 u, vec4 v)
  • removed: ctor mat4.raw(num arg0, num arg1, num arg2, num arg3, num arg4, num arg5, num arg6, num arg7, num arg8, num arg9, num arg10, num arg11, num arg12, num arg13, num arg14, num arg15)
  • removed: ctor mat4.rotationX(num radians_)
  • removed: ctor mat4.rotationY(num radians_)
  • removed: ctor mat4.rotationZ(num radians_)
  • removed: ctor mat4.scaleRaw(num x, num y, num z)
  • removed: ctor mat4.scaleVec(vec3 scale_)
  • removed: ctor mat4.translation(vec3 translation)
  • removed: ctor mat4.translationRaw(num x, num y, num z)
  • removed: ctor mat4.zero()
  • removed: ctor quat([dynamic a, dynamic b, dynamic c, dynamic d])
  • removed: ctor quat.axisAngle(vec3 axis, num angle)
  • removed: ctor quat.copy(quat original)
  • removed: ctor quat.dq(quat q, vec3 omega)
  • removed: ctor quat.identity()
  • removed: ctor quat.random(Math.Random rn)
  • removed: ctor quat.raw(this.x, this.y, this.z, this.w)
  • removed: ctor vec2([dynamic x_, dynamic y_])
  • removed: ctor vec2.array(List<num> array, [int offset = …])
  • removed: ctor vec2.copy(vec2 other)
  • removed: ctor vec2.raw(num x_, num y_)
  • removed: ctor vec2.zero()
  • removed: ctor vec3([dynamic x_, dynamic y_, dynamic z_])
  • removed: ctor vec3.array(List<num> array, [int offset = …])
  • removed: ctor vec3.copy(vec3 other)
  • removed: ctor vec3.raw(num x_, num y_, num z_)
  • removed: ctor vec3.zero()
  • removed: ctor vec4([dynamic x_, dynamic y_, dynamic z_, dynamic w_])
  • removed: ctor vec4.array(List<num> array, [int offset = …])
  • removed: ctor vec4.copy(vec4 other)
  • removed: ctor vec4.raw(num x_, num y_, num z_, num w_)
  • removed: ctor vec4.zero()
  • removed: field mat2.col0: vec2
  • removed: field mat2.col1: vec2
  • removed: field mat2.operator[]: void
  • removed: field mat3.col0: vec3
  • removed: field mat3.col1: vec3
  • removed: field mat3.col2: vec3
  • removed: field mat3.operator[]: void
  • removed: field mat4.col0: vec4
  • removed: field mat4.col1: vec4
  • removed: field mat4.col2: vec4
  • removed: field mat4.col3: vec4
  • removed: field mat4.operator[]: void
  • removed: field quat.operator[]: void
  • removed: field quat.w: double
  • removed: field quat.x: double
  • removed: field quat.y: double
  • removed: field quat.z: double
  • removed: field vec2.operator[]: void
  • removed: field vec2.x: double
  • removed: field vec2.y: double
  • removed: field vec3.operator[]: void
  • removed: field vec3.x: double
  • removed: field vec3.y: double
  • removed: field vec3.z: double
  • removed: field vec4.operator[]: void
  • removed: field vec4.w: double
  • removed: field vec4.x: double
  • removed: field vec4.y: double
  • removed: field vec4.z: double
  • removed: function abs(dynamic arg, [dynamic out = …]): dynamic
  • removed: function acos(dynamic arg, [dynamic out = …]): dynamic
  • removed: function asin(dynamic arg, [dynamic out = …]): dynamic
  • removed: function atan(dynamic arg, [dynamic arg2]): dynamic
  • removed: function ceil(dynamic arg, [dynamic out = …]): dynamic
  • removed: function clamp(dynamic x, dynamic min_, dynamic max_, [dynamic out = …]): dynamic
  • removed: function cos(dynamic arg, [dynamic out = …]): dynamic
  • removed: function cross(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function distance(dynamic x, dynamic y): double
  • removed: function distance2(dynamic x, dynamic y): double
  • removed: function dot(dynamic x, dynamic y): double
  • removed: function exp(dynamic arg, [dynamic out = …]): dynamic
  • removed: function exp2(dynamic arg, [dynamic out = …]): dynamic
  • removed: function floor(dynamic arg, [dynamic out = …]): dynamic
  • removed: function fract(dynamic arg, [dynamic out = …]): dynamic
  • removed: function inversesqrt(dynamic arg, [dynamic out = …]): dynamic
  • removed: function length(dynamic x): double
  • removed: function length2(dynamic x): double
  • removed: function log(dynamic arg, [dynamic out = …]): dynamic
  • removed: function log2(dynamic arg, [dynamic out = …]): dynamic
  • removed: function max(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function min(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function mod(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function normalize(dynamic x, [dynamic out = …]): dynamic
  • removed: function pow(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function round(dynamic arg, [dynamic out = …]): dynamic
  • removed: function roundEven(dynamic arg, [dynamic out = …]): dynamic
  • removed: function sign(dynamic arg, [dynamic out = …]): dynamic
  • removed: function sin(dynamic arg, [dynamic out = …]): dynamic
  • removed: function smoothstep(dynamic edge0, dynamic edge1, dynamic x, [dynamic out = …]): dynamic
  • removed: function sqrt(dynamic arg, [dynamic out = …]): dynamic
  • removed: function step(dynamic x, dynamic y, [dynamic out = …]): dynamic
  • removed: function tan(dynamic arg, [dynamic out = …]): dynamic
  • removed: function trunc(dynamic arg, [dynamic out = …]): dynamic
  • removed: get aabb3.max: vec3
  • removed: get aabb3.min: vec3
  • removed: get mat2.cols: int
  • removed: get mat2.length: int
  • removed: get mat2.row0: vec2
  • removed: get mat2.row1: vec2
  • removed: get mat2.rows: int
  • removed: get mat3.cols: int
  • removed: get mat3.forward: vec3
  • removed: get mat3.length: int
  • removed: get mat3.right: vec3
  • removed: get mat3.row0: vec3
  • removed: get mat3.row1: vec3
  • removed: get mat3.row2: vec3
  • removed: get mat3.rows: int
  • removed: get mat3.up: vec3
  • removed: get mat4.cols: int
  • removed: get mat4.forward: vec3
  • removed: get mat4.length: int
  • removed: get mat4.right: vec3
  • removed: get mat4.row0: vec4
  • removed: get mat4.row1: vec4
  • removed: get mat4.row2: vec4
  • removed: get mat4.row3: vec4
  • removed: get mat4.rows: int
  • removed: get mat4.up: vec3
  • removed: get quat.axis: vec3
  • removed: get quat.length2: double
  • removed: get quat.length: double
  • removed: get quat.radians: double
  • removed: get vec2.g: double
  • removed: get vec2.gg: vec2
  • removed: get vec2.ggg: vec3
  • removed: get vec2.gggg: vec4
  • removed: get vec2.gggr: vec4
  • removed: get vec2.ggr: vec3
  • removed: get vec2.ggrg: vec4
  • removed: get vec2.ggrr: vec4
  • removed: get vec2.gr: vec2
  • removed: get vec2.grg: vec3
  • removed: get vec2.grgg: vec4
  • removed: get vec2.grgr: vec4
  • removed: get vec2.grr: vec3
  • removed: get vec2.grrg: vec4
  • removed: get vec2.grrr: vec4
  • removed: get vec2.isInfinite: bool
  • removed: get vec2.isNaN: bool
  • removed: get vec2.length2: double
  • removed: get vec2.length: double
  • removed: get vec2.r: double
  • removed: get vec2.rg: vec2
  • removed: get vec2.rgg: vec3
  • removed: get vec2.rggg: vec4
  • removed: get vec2.rggr: vec4
  • removed: get vec2.rgr: vec3
  • removed: get vec2.rgrg: vec4
  • removed: get vec2.rgrr: vec4
  • removed: get vec2.rr: vec2
  • removed: get vec2.rrg: vec3
  • removed: get vec2.rrgg: vec4
  • removed: get vec2.rrgr: vec4
  • removed: get vec2.rrr: vec3
  • removed: get vec2.rrrg: vec4
  • removed: get vec2.rrrr: vec4
  • removed: get vec2.s: double
  • removed: get vec2.ss: vec2
  • removed: get vec2.sss: vec3
  • removed: get vec2.ssss: vec4
  • removed: get vec2.ssst: vec4
  • removed: get vec2.sst: vec3
  • removed: get vec2.ssts: vec4
  • removed: get vec2.sstt: vec4
  • removed: get vec2.st: vec2
  • removed: get vec2.sts: vec3
  • removed: get vec2.stss: vec4
  • removed: get vec2.stst: vec4
  • removed: get vec2.stt: vec3
  • removed: get vec2.stts: vec4
  • removed: get vec2.sttt: vec4
  • removed: get vec2.t: double
  • removed: get vec2.ts: vec2
  • removed: get vec2.tss: vec3
  • removed: get vec2.tsss: vec4
  • removed: get vec2.tsst: vec4
  • removed: get vec2.tst: vec3
  • removed: get vec2.tsts: vec4
  • removed: get vec2.tstt: vec4
  • removed: get vec2.tt: vec2
  • removed: get vec2.tts: vec3
  • removed: get vec2.ttss: vec4
  • removed: get vec2.ttst: vec4
  • removed: get vec2.ttt: vec3
  • removed: get vec2.ttts: vec4
  • removed: get vec2.tttt: vec4
  • removed: get vec2.xx: vec2
  • removed: get vec2.xxx: vec3
  • removed: get vec2.xxxx: vec4
  • removed: get vec2.xxxy: vec4
  • removed: get vec2.xxy: vec3
  • removed: get vec2.xxyx: vec4
  • removed: get vec2.xxyy: vec4
  • removed: get vec2.xy: vec2
  • removed: get vec2.xyx: vec3
  • removed: get vec2.xyxx: vec4
  • removed: get vec2.xyxy: vec4
  • removed: get vec2.xyy: vec3
  • removed: get vec2.xyyx: vec4
  • removed: get vec2.xyyy: vec4
  • removed: get vec2.yx: vec2
  • removed: get vec2.yxx: vec3
  • removed: get vec2.yxxx: vec4
  • removed: get vec2.yxxy: vec4
  • removed: get vec2.yxy: vec3
  • removed: get vec2.yxyx: vec4
  • removed: get vec2.yxyy: vec4
  • removed: get vec2.yy: vec2
  • removed: get vec2.yyx: vec3
  • removed: get vec2.yyxx: vec4
  • removed: get vec2.yyxy: vec4
  • removed: get vec2.yyy: vec3
  • removed: get vec2.yyyx: vec4
  • removed: get vec2.yyyy: vec4
  • removed: get vec3.b: double
  • removed: get vec3.bb: vec2
  • removed: get vec3.bbb: vec3
  • removed: get vec3.bbbb: vec4
  • removed: get vec3.bbbg: vec4
  • removed: get vec3.bbbr: vec4
  • removed: get vec3.bbg: vec3
  • removed: get vec3.bbgb: vec4
  • removed: get vec3.bbgg: vec4
  • removed: get vec3.bbgr: vec4
  • removed: get vec3.bbr: vec3
  • removed: get vec3.bbrb: vec4
  • removed: get vec3.bbrg: vec4
  • removed: get vec3.bbrr: vec4
  • removed: get vec3.bg: vec2
  • removed: get vec3.bgb: vec3
  • removed: get vec3.bgbb: vec4
  • removed: get vec3.bgbg: vec4
  • removed: get vec3.bgbr: vec4
  • removed: get vec3.bgg: vec3
  • removed: get vec3.bggb: vec4
  • removed: get vec3.bggg: vec4
  • removed: get vec3.bggr: vec4
  • removed: get vec3.bgr: vec3
  • removed: get vec3.bgrb: vec4
  • removed: get vec3.bgrg: vec4
  • removed: get vec3.bgrr: vec4
  • removed: get vec3.br: vec2
  • removed: get vec3.brb: vec3
  • removed: get vec3.brbb: vec4
  • removed: get vec3.brbg: vec4
  • removed: get vec3.brbr: vec4
  • removed: get vec3.brg: vec3
  • removed: get vec3.brgb: vec4
  • removed: get vec3.brgg: vec4
  • removed: get vec3.brgr: vec4
  • removed: get vec3.brr: vec3
  • removed: get vec3.brrb: vec4
  • removed: get vec3.brrg: vec4
  • removed: get vec3.brrr: vec4
  • removed: get vec3.g: double
  • removed: get vec3.gb: vec2
  • removed: get vec3.gbb: vec3
  • removed: get vec3.gbbb: vec4
  • removed: get vec3.gbbg: vec4
  • removed: get vec3.gbbr: vec4
  • removed: get vec3.gbg: vec3
  • removed: get vec3.gbgb: vec4
  • removed: get vec3.gbgg: vec4
  • removed: get vec3.gbgr: vec4
  • removed: get vec3.gbr: vec3
  • removed: get vec3.gbrb: vec4
  • removed: get vec3.gbrg: vec4
  • removed: get vec3.gbrr: vec4
  • removed: get vec3.gg: vec2
  • removed: get vec3.ggb: vec3
  • removed: get vec3.ggbb: vec4
  • removed: get vec3.ggbg: vec4
  • removed: get vec3.ggbr: vec4
  • removed: get vec3.ggg: vec3
  • removed: get vec3.gggb: vec4
  • removed: get vec3.gggg: vec4
  • removed: get vec3.gggr: vec4
  • removed: get vec3.ggr: vec3
  • removed: get vec3.ggrb: vec4
  • removed: get vec3.ggrg: vec4
  • removed: get vec3.ggrr: vec4
  • removed: get vec3.gr: vec2
  • removed: get vec3.grb: vec3
  • removed: get vec3.grbb: vec4
  • removed: get vec3.grbg: vec4
  • removed: get vec3.grbr: vec4
  • removed: get vec3.grg: vec3
  • removed: get vec3.grgb: vec4
  • removed: get vec3.grgg: vec4
  • removed: get vec3.grgr: vec4
  • removed: get vec3.grr: vec3
  • removed: get vec3.grrb: vec4
  • removed: get vec3.grrg: vec4
  • removed: get vec3.grrr: vec4
  • removed: get vec3.isInfinite: bool
  • removed: get vec3.isNaN: bool
  • removed: get vec3.length2: double
  • removed: get vec3.length: double
  • removed: get vec3.p: double
  • removed: get vec3.pp: vec2
  • removed: get vec3.ppp: vec3
  • removed: get vec3.pppp: vec4
  • removed: get vec3.ppps: vec4
  • removed: get vec3.pppt: vec4
  • removed: get vec3.pps: vec3
  • removed: get vec3.ppsp: vec4
  • removed: get vec3.ppss: vec4
  • removed: get vec3.ppst: vec4
  • removed: get vec3.ppt: vec3
  • removed: get vec3.pptp: vec4
  • removed: get vec3.ppts: vec4
  • removed: get vec3.pptt: vec4
  • removed: get vec3.ps: vec2
  • removed: get vec3.psp: vec3
  • removed: get vec3.pspp: vec4
  • removed: get vec3.psps: vec4
  • removed: get vec3.pspt: vec4
  • removed: get vec3.pss: vec3
  • removed: get vec3.pssp: vec4
  • removed: get vec3.psss: vec4
  • removed: get vec3.psst: vec4
  • removed: get vec3.pst: vec3
  • removed: get vec3.pstp: vec4
  • removed: get vec3.psts: vec4
  • removed: get vec3.pstt: vec4
  • removed: get vec3.pt: vec2
  • removed: get vec3.ptp: vec3
  • removed: get vec3.ptpp: vec4
  • removed: get vec3.ptps: vec4
  • removed: get vec3.ptpt: vec4
  • removed: get vec3.pts: vec3
  • removed: get vec3.ptsp: vec4
  • removed: get vec3.ptss: vec4
  • removed: get vec3.ptst: vec4
  • removed: get vec3.ptt: vec3
  • removed: get vec3.pttp: vec4
  • removed: get vec3.ptts: vec4
  • removed: get vec3.pttt: vec4
  • removed: get vec3.r: double
  • removed: get vec3.rb: vec2
  • removed: get vec3.rbb: vec3
  • removed: get vec3.rbbb: vec4
  • removed: get vec3.rbbg: vec4
  • removed: get vec3.rbbr: vec4
  • removed: get vec3.rbg: vec3
  • removed: get vec3.rbgb: vec4
  • removed: get vec3.rbgg: vec4
  • removed: get vec3.rbgr: vec4
  • removed: get vec3.rbr: vec3
  • removed: get vec3.rbrb: vec4
  • removed: get vec3.rbrg: vec4
  • removed: get vec3.rbrr: vec4
  • removed: get vec3.rg: vec2
  • removed: get vec3.rgb: vec3
  • removed: get vec3.rgbb: vec4
  • removed: get vec3.rgbg: vec4
  • removed: get vec3.rgbr: vec4
  • removed: get vec3.rgg: vec3
  • removed: get vec3.rggb: vec4
  • removed: get vec3.rggg: vec4
  • removed: get vec3.rggr: vec4
  • removed: get vec3.rgr: vec3
  • removed: get vec3.rgrb: vec4
  • removed: get vec3.rgrg: vec4
  • removed: get vec3.rgrr: vec4
  • removed: get vec3.rr: vec2
  • removed: get vec3.rrb: vec3
  • removed: get vec3.rrbb: vec4
  • removed: get vec3.rrbg: vec4
  • removed: get vec3.rrbr: vec4
  • removed: get vec3.rrg: vec3
  • removed: get vec3.rrgb: vec4
  • removed: get vec3.rrgg: vec4
  • removed: get vec3.rrgr: vec4
  • removed: get vec3.rrr: vec3
  • removed: get vec3.rrrb: vec4
  • removed: get vec3.rrrg: vec4
  • removed: get vec3.rrrr: vec4
  • removed: get vec3.s: double
  • removed: get vec3.sp: vec2
  • removed: get vec3.spp: vec3
  • removed: get vec3.sppp: vec4
  • removed: get vec3.spps: vec4
  • removed: get vec3.sppt: vec4
  • removed: get vec3.sps: vec3
  • removed: get vec3.spsp: vec4
  • removed: get vec3.spss: vec4
  • removed: get vec3.spst: vec4
  • removed: get vec3.spt: vec3
  • removed: get vec3.sptp: vec4
  • removed: get vec3.spts: vec4
  • removed: get vec3.sptt: vec4
  • removed: get vec3.ss: vec2
  • removed: get vec3.ssp: vec3
  • removed: get vec3.sspp: vec4
  • removed: get vec3.ssps: vec4
  • removed: get vec3.sspt: vec4
  • removed: get vec3.sss: vec3
  • removed: get vec3.sssp: vec4
  • removed: get vec3.ssss: vec4
  • removed: get vec3.ssst: vec4
  • removed: get vec3.sst: vec3
  • removed: get vec3.sstp: vec4
  • removed: get vec3.ssts: vec4
  • removed: get vec3.sstt: vec4
  • removed: get vec3.st: vec2
  • removed: get vec3.stp: vec3
  • removed: get vec3.stpp: vec4
  • removed: get vec3.stps: vec4
  • removed: get vec3.stpt: vec4
  • removed: get vec3.sts: vec3
  • removed: get vec3.stsp: vec4
  • removed: get vec3.stss: vec4
  • removed: get vec3.stst: vec4
  • removed: get vec3.stt: vec3
  • removed: get vec3.sttp: vec4
  • removed: get vec3.stts: vec4
  • removed: get vec3.sttt: vec4
  • removed: get vec3.t: double
  • removed: get vec3.tp: vec2
  • removed: get vec3.tpp: vec3
  • removed: get vec3.tppp: vec4
  • removed: get vec3.tpps: vec4
  • removed: get vec3.tppt: vec4
  • removed: get vec3.tps: vec3
  • removed: get vec3.tpsp: vec4
  • removed: get vec3.tpss: vec4
  • removed: get vec3.tpst: vec4
  • removed: get vec3.tpt: vec3
  • removed: get vec3.tptp: vec4
  • removed: get vec3.tpts: vec4
  • removed: get vec3.tptt: vec4
  • removed: get vec3.ts: vec2
  • removed: get vec3.tsp: vec3
  • removed: get vec3.tspp: vec4
  • removed: get vec3.tsps: vec4
  • removed: get vec3.tspt: vec4
  • removed: get vec3.tss: vec3
  • removed: get vec3.tssp: vec4
  • removed: get vec3.tsss: vec4
  • removed: get vec3.tsst: vec4
  • removed: get vec3.tst: vec3
  • removed: get vec3.tstp: vec4
  • removed: get vec3.tsts: vec4
  • removed: get vec3.tstt: vec4
  • removed: get vec3.tt: vec2
  • removed: get vec3.ttp: vec3
  • removed: get vec3.ttpp: vec4
  • removed: get vec3.ttps: vec4
  • removed: get vec3.ttpt: vec4
  • removed: get vec3.tts: vec3
  • removed: get vec3.ttsp: vec4
  • removed: get vec3.ttss: vec4
  • removed: get vec3.ttst: vec4
  • removed: get vec3.ttt: vec3
  • removed: get vec3.tttp: vec4
  • removed: get vec3.ttts: vec4
  • removed: get vec3.tttt: vec4
  • removed: get vec3.xx: vec2
  • removed: get vec3.xxx: vec3
  • removed: get vec3.xxxx: vec4
  • removed: get vec3.xxxy: vec4
  • removed: get vec3.xxxz: vec4
  • removed: get vec3.xxy: vec3
  • removed: get vec3.xxyx: vec4
  • removed: get vec3.xxyy: vec4
  • removed: get vec3.xxyz: vec4
  • removed: get vec3.xxz: vec3
  • removed: get vec3.xxzx: vec4
  • removed: get vec3.xxzy: vec4
  • removed: get vec3.xxzz: vec4
  • removed: get vec3.xy: vec2
  • removed: get vec3.xyx: vec3
  • removed: get vec3.xyxx: vec4
  • removed: get vec3.xyxy: vec4
  • removed: get vec3.xyxz: vec4
  • removed: get vec3.xyy: vec3
  • removed: get vec3.xyyx: vec4
  • removed: get vec3.xyyy: vec4
  • removed: get vec3.xyyz: vec4
  • removed: get vec3.xyz: vec3
  • removed: get vec3.xyzx: vec4
  • removed: get vec3.xyzy: vec4
  • removed: get vec3.xyzz: vec4
  • removed: get vec3.xz: vec2
  • removed: get vec3.xzx: vec3
  • removed: get vec3.xzxx: vec4
  • removed: get vec3.xzxy: vec4
  • removed: get vec3.xzxz: vec4
  • removed: get vec3.xzy: vec3
  • removed: get vec3.xzyx: vec4
  • removed: get vec3.xzyy: vec4
  • removed: get vec3.xzyz: vec4
  • removed: get vec3.xzz: vec3
  • removed: get vec3.xzzx: vec4
  • removed: get vec3.xzzy: vec4
  • removed: get vec3.xzzz: vec4
  • removed: get vec3.yx: vec2
  • removed: get vec3.yxx: vec3
  • removed: get vec3.yxxx: vec4
  • removed: get vec3.yxxy: vec4
  • removed: get vec3.yxxz: vec4
  • removed: get vec3.yxy: vec3
  • removed: get vec3.yxyx: vec4
  • removed: get vec3.yxyy: vec4
  • removed: get vec3.yxyz: vec4
  • removed: get vec3.yxz: vec3
  • removed: get vec3.yxzx: vec4
  • removed: get vec3.yxzy: vec4
  • removed: get vec3.yxzz: vec4
  • removed: get vec3.yy: vec2
  • removed: get vec3.yyx: vec3
  • removed: get vec3.yyxx: vec4
  • removed: get vec3.yyxy: vec4
  • removed: get vec3.yyxz: vec4
  • removed: get vec3.yyy: vec3
  • removed: get vec3.yyyx: vec4
  • removed: get vec3.yyyy: vec4
  • removed: get vec3.yyyz: vec4
  • removed: get vec3.yyz: vec3
  • removed: get vec3.yyzx: vec4
  • removed: get vec3.yyzy: vec4
  • removed: get vec3.yyzz: vec4
  • removed: get vec3.yz: vec2
  • removed: get vec3.yzx: vec3
  • removed: get vec3.yzxx: vec4
  • removed: get vec3.yzxy: vec4
  • removed: get vec3.yzxz: vec4
  • removed: get vec3.yzy: vec3
  • removed: get vec3.yzyx: vec4
  • removed: get vec3.yzyy: vec4
  • removed: get vec3.yzyz: vec4
  • removed: get vec3.yzz: vec3
  • removed: get vec3.yzzx: vec4
  • removed: get vec3.yzzy: vec4
  • removed: get vec3.yzzz: vec4
  • removed: get vec3.zx: vec2
  • removed: get vec3.zxx: vec3
  • removed: get vec3.zxxx: vec4
  • removed: get vec3.zxxy: vec4
  • removed: get vec3.zxxz: vec4
  • removed: get vec3.zxy: vec3
  • removed: get vec3.zxyx: vec4
  • removed: get vec3.zxyy: vec4
  • removed: get vec3.zxyz: vec4
  • removed: get vec3.zxz: vec3
  • removed: get vec3.zxzx: vec4
  • removed: get vec3.zxzy: vec4
  • removed: get vec3.zxzz: vec4
  • removed: get vec3.zy: vec2
  • removed: get vec3.zyx: vec3
  • removed: get vec3.zyxx: vec4
  • removed: get vec3.zyxy: vec4
  • removed: get vec3.zyxz: vec4
  • removed: get vec3.zyy: vec3
  • removed: get vec3.zyyx: vec4
  • removed: get vec3.zyyy: vec4
  • removed: get vec3.zyyz: vec4
  • removed: get vec3.zyz: vec3
  • removed: get vec3.zyzx: vec4
  • removed: get vec3.zyzy: vec4
  • removed: get vec3.zyzz: vec4
  • removed: get vec3.zz: vec2
  • removed: get vec3.zzx: vec3
  • removed: get vec3.zzxx: vec4
  • removed: get vec3.zzxy: vec4
  • removed: get vec3.zzxz: vec4
  • removed: get vec3.zzy: vec3
  • removed: get vec3.zzyx: vec4
  • removed: get vec3.zzyy: vec4
  • removed: get vec3.zzyz: vec4
  • removed: get vec3.zzz: vec3
  • removed: get vec3.zzzx: vec4
  • removed: get vec3.zzzy: vec4
  • removed: get vec3.zzzz: vec4
  • removed: get vec4.a: double
  • removed: get vec4.aa: vec2
  • removed: get vec4.aaa: vec3
  • removed: get vec4.aaaa: vec4
  • removed: get vec4.aaab: vec4
  • removed: get vec4.aaag: vec4
  • removed: get vec4.aaar: vec4
  • removed: get vec4.aab: vec3
  • removed: get vec4.aaba: vec4
  • removed: get vec4.aabb: vec4
  • removed: get vec4.aabg: vec4
  • removed: get vec4.aabr: vec4
  • removed: get vec4.aag: vec3
  • removed: get vec4.aaga: vec4
  • removed: get vec4.aagb: vec4
  • removed: get vec4.aagg: vec4
  • removed: get vec4.aagr: vec4
  • removed: get vec4.aar: vec3
  • removed: get vec4.aara: vec4
  • removed: get vec4.aarb: vec4
  • removed: get vec4.aarg: vec4
  • removed: get vec4.aarr: vec4
  • removed: get vec4.ab: vec2
  • removed: get vec4.aba: vec3
  • removed: get vec4.abaa: vec4
  • removed: get vec4.abab: vec4
  • removed: get vec4.abag: vec4
  • removed: get vec4.abar: vec4
  • removed: get vec4.abb: vec3
  • removed: get vec4.abba: vec4
  • removed: get vec4.abbb: vec4
  • removed: get vec4.abbg: vec4
  • removed: get vec4.abbr: vec4
  • removed: get vec4.abg: vec3
  • removed: get vec4.abga: vec4
  • removed: get vec4.abgb: vec4
  • removed: get vec4.abgg: vec4
  • removed: get vec4.abgr: vec4
  • removed: get vec4.abr: vec3
  • removed: get vec4.abra: vec4
  • removed: get vec4.abrb: vec4
  • removed: get vec4.abrg: vec4
  • removed: get vec4.abrr: vec4
  • removed: get vec4.ag: vec2
  • removed: get vec4.aga: vec3
  • removed: get vec4.agaa: vec4
  • removed: get vec4.agab: vec4
  • removed: get vec4.agag: vec4
  • removed: get vec4.agar: vec4
  • removed: get vec4.agb: vec3
  • removed: get vec4.agba: vec4
  • removed: get vec4.agbb: vec4
  • removed: get vec4.agbg: vec4
  • removed: get vec4.agbr: vec4
  • removed: get vec4.agg: vec3
  • removed: get vec4.agga: vec4
  • removed: get vec4.aggb: vec4
  • removed: get vec4.aggg: vec4
  • removed: get vec4.aggr: vec4
  • removed: get vec4.agr: vec3
  • removed: get vec4.agra: vec4
  • removed: get vec4.agrb: vec4
  • removed: get vec4.agrg: vec4
  • removed: get vec4.agrr: vec4
  • removed: get vec4.ar: vec2
  • removed: get vec4.ara: vec3
  • removed: get vec4.araa: vec4
  • removed: get vec4.arab: vec4
  • removed: get vec4.arag: vec4
  • removed: get vec4.arar: vec4
  • removed: get vec4.arb: vec3
  • removed: get vec4.arba: vec4
  • removed: get vec4.arbb: vec4
  • removed: get vec4.arbg: vec4
  • removed: get vec4.arbr: vec4
  • removed: get vec4.arg: vec3
  • removed: get vec4.arga: vec4
  • removed: get vec4.argb: vec4
  • removed: get vec4.argg: vec4
  • removed: get vec4.argr: vec4
  • removed: get vec4.arr: vec3
  • removed: get vec4.arra: vec4
  • removed: get vec4.arrb: vec4
  • removed: get vec4.arrg: vec4
  • removed: get vec4.arrr: vec4
  • removed: get vec4.b: double
  • removed: get vec4.ba: vec2
  • removed: get vec4.baa: vec3
  • removed: get vec4.baaa: vec4
  • removed: get vec4.baab: vec4
  • removed: get vec4.baag: vec4
  • removed: get vec4.baar: vec4
  • removed: get vec4.bab: vec3
  • removed: get vec4.baba: vec4
  • removed: get vec4.babb: vec4
  • removed: get vec4.babg: vec4
  • removed: get vec4.babr: vec4
  • removed: get vec4.bag: vec3
  • removed: get vec4.baga: vec4
  • removed: get vec4.bagb: vec4
  • removed: get vec4.bagg: vec4
  • removed: get vec4.bagr: vec4
  • removed: get vec4.bar: vec3
  • removed: get vec4.bara: vec4
  • removed: get vec4.barb: vec4
  • removed: get vec4.barg: vec4
  • removed: get vec4.barr: vec4
  • removed: get vec4.bb: vec2
  • removed: get vec4.bba: vec3
  • removed: get vec4.bbaa: vec4
  • removed: get vec4.bbab: vec4
  • removed: get vec4.bbag: vec4
  • removed: get vec4.bbar: vec4
  • removed: get vec4.bbb: vec3
  • removed: get vec4.bbba: vec4
  • removed: get vec4.bbbb: vec4
  • removed: get vec4.bbbg: vec4
  • removed: get vec4.bbbr: vec4
  • removed: get vec4.bbg: vec3
  • removed: get vec4.bbga: vec4
  • removed: get vec4.bbgb: vec4
  • removed: get vec4.bbgg: vec4
  • removed: get vec4.bbgr: vec4
  • removed: get vec4.bbr: vec3
  • removed: get vec4.bbra: vec4
  • removed: get vec4.bbrb: vec4
  • removed: get vec4.bbrg: vec4
  • removed: get vec4.bbrr: vec4
  • removed: get vec4.bg: vec2
  • removed: get vec4.bga: vec3
  • removed: get vec4.bgaa: vec4
  • removed: get vec4.bgab: vec4
  • removed: get vec4.bgag: vec4
  • removed: get vec4.bgar: vec4
  • removed: get vec4.bgb: vec3
  • removed: get vec4.bgba: vec4
  • removed: get vec4.bgbb: vec4
  • removed: get vec4.bgbg: vec4
  • removed: get vec4.bgbr: vec4
  • removed: get vec4.bgg: vec3
  • removed: get vec4.bgga: vec4
  • removed: get vec4.bggb: vec4
  • removed: get vec4.bggg: vec4
  • removed: get vec4.bggr: vec4
  • removed: get vec4.bgr: vec3
  • removed: get vec4.bgra: vec4
  • removed: get vec4.bgrb: vec4
  • removed: get vec4.bgrg: vec4
  • removed: get vec4.bgrr: vec4
  • removed: get vec4.br: vec2
  • removed: get vec4.bra: vec3
  • removed: get vec4.braa: vec4
  • removed: get vec4.brab: vec4
  • removed: get vec4.brag: vec4
  • removed: get vec4.brar: vec4
  • removed: get vec4.brb: vec3
  • removed: get vec4.brba: vec4
  • removed: get vec4.brbb: vec4
  • removed: get vec4.brbg: vec4
  • removed: get vec4.brbr: vec4
  • removed: get vec4.brg: vec3
  • removed: get vec4.brga: vec4
  • removed: get vec4.brgb: vec4
  • removed: get vec4.brgg: vec4
  • removed: get vec4.brgr: vec4
  • removed: get vec4.brr: vec3
  • removed: get vec4.brra: vec4
  • removed: get vec4.brrb: vec4
  • removed: get vec4.brrg: vec4
  • removed: get vec4.brrr: vec4
  • removed: get vec4.g: double
  • removed: get vec4.ga: vec2
  • removed: get vec4.gaa: vec3
  • removed: get vec4.gaaa: vec4
  • removed: get vec4.gaab: vec4
  • removed: get vec4.gaag: vec4
  • removed: get vec4.gaar: vec4
  • removed: get vec4.gab: vec3
  • removed: get vec4.gaba: vec4
  • removed: get vec4.gabb: vec4
  • removed: get vec4.gabg: vec4
  • removed: get vec4.gabr: vec4
  • removed: get vec4.gag: vec3
  • removed: get vec4.gaga: vec4
  • removed: get vec4.gagb: vec4
  • removed: get vec4.gagg: vec4
  • removed: get vec4.gagr: vec4
  • removed: get vec4.gar: vec3
  • removed: get vec4.gara: vec4
  • removed: get vec4.garb: vec4
  • removed: get vec4.garg: vec4
  • removed: get vec4.garr: vec4
  • removed: get vec4.gb: vec2
  • removed: get vec4.gba: vec3
  • removed: get vec4.gbaa: vec4
  • removed: get vec4.gbab: vec4
  • removed: get vec4.gbag: vec4
  • removed: get vec4.gbar: vec4
  • removed: get vec4.gbb: vec3
  • removed: get vec4.gbba: vec4
  • removed: get vec4.gbbb: vec4
  • removed: get vec4.gbbg: vec4
  • removed: get vec4.gbbr: vec4
  • removed: get vec4.gbg: vec3
  • removed: get vec4.gbga: vec4
  • removed: get vec4.gbgb: vec4
  • removed: get vec4.gbgg: vec4
  • removed: get vec4.gbgr: vec4
  • removed: get vec4.gbr: vec3
  • removed: get vec4.gbra: vec4
  • removed: get vec4.gbrb: vec4
  • removed: get vec4.gbrg: vec4
  • removed: get vec4.gbrr: vec4
  • removed: get vec4.gg: vec2
  • removed: get vec4.gga: vec3
  • removed: get vec4.ggaa: vec4
  • removed: get vec4.ggab: vec4
  • removed: get vec4.ggag: vec4
  • removed: get vec4.ggar: vec4
  • removed: get vec4.ggb: vec3
  • removed: get vec4.ggba: vec4
  • removed: get vec4.ggbb: vec4
  • removed: get vec4.ggbg: vec4
  • removed: get vec4.ggbr: vec4
  • removed: get vec4.ggg: vec3
  • removed: get vec4.ggga: vec4
  • removed: get vec4.gggb: vec4
  • removed: get vec4.gggg: vec4
  • removed: get vec4.gggr: vec4
  • removed: get vec4.ggr: vec3
  • removed: get vec4.ggra: vec4
  • removed: get vec4.ggrb: vec4
  • removed: get vec4.ggrg: vec4
  • removed: get vec4.ggrr: vec4
  • removed: get vec4.gr: vec2
  • removed: get vec4.gra: vec3
  • removed: get vec4.graa: vec4
  • removed: get vec4.grab: vec4
  • removed: get vec4.grag: vec4
  • removed: get vec4.grar: vec4
  • removed: get vec4.grb: vec3
  • removed: get vec4.grba: vec4
  • removed: get vec4.grbb: vec4
  • removed: get vec4.grbg: vec4
  • removed: get vec4.grbr: vec4
  • removed: get vec4.grg: vec3
  • removed: get vec4.grga: vec4
  • removed: get vec4.grgb: vec4
  • removed: get vec4.grgg: vec4
  • removed: get vec4.grgr: vec4
  • removed: get vec4.grr: vec3
  • removed: get vec4.grra: vec4
  • removed: get vec4.grrb: vec4
  • removed: get vec4.grrg: vec4
  • removed: get vec4.grrr: vec4
  • removed: get vec4.isInfinite: bool
  • removed: get vec4.isNaN: bool
  • removed: get vec4.length2: double
  • removed: get vec4.length: double
  • removed: get vec4.p: double
  • removed: get vec4.pp: vec2
  • removed: get vec4.ppp: vec3
  • removed: get vec4.pppp: vec4
  • removed: get vec4.pppq: vec4
  • removed: get vec4.ppps: vec4
  • removed: get vec4.pppt: vec4
  • removed: get vec4.ppq: vec3
  • removed: get vec4.ppqp: vec4
  • removed: get vec4.ppqq: vec4
  • removed: get vec4.ppqs: vec4
  • removed: get vec4.ppqt: vec4
  • removed: get vec4.pps: vec3
  • removed: get vec4.ppsp: vec4
  • removed: get vec4.ppsq: vec4
  • removed: get vec4.ppss: vec4
  • removed: get vec4.ppst: vec4
  • removed: get vec4.ppt: vec3
  • removed: get vec4.pptp: vec4
  • removed: get vec4.pptq: vec4
  • removed: get vec4.ppts: vec4
  • removed: get vec4.pptt: vec4
  • removed: get vec4.pq: vec2
  • removed: get vec4.pqp: vec3
  • removed: get vec4.pqpp: vec4
  • removed: get vec4.pqpq: vec4
  • removed: get vec4.pqps: vec4
  • removed: get vec4.pqpt: vec4
  • removed: get vec4.pqq: vec3
  • removed: get vec4.pqqp: vec4
  • removed: get vec4.pqqq: vec4
  • removed: get vec4.pqqs: vec4
  • removed: get vec4.pqqt: vec4
  • removed: get vec4.pqs: vec3
  • removed: get vec4.pqsp: vec4
  • removed: get vec4.pqsq: vec4
  • removed: get vec4.pqss: vec4
  • removed: get vec4.pqst: vec4
  • removed: get vec4.pqt: vec3
  • removed: get vec4.pqtp: vec4
  • removed: get vec4.pqtq: vec4
  • removed: get vec4.pqts: vec4
  • removed: get vec4.pqtt: vec4
  • removed: get vec4.ps: vec2
  • removed: get vec4.psp: vec3
  • removed: get vec4.pspp: vec4
  • removed: get vec4.pspq: vec4
  • removed: get vec4.psps: vec4
  • removed: get vec4.pspt: vec4
  • removed: get vec4.psq: vec3
  • removed: get vec4.psqp: vec4
  • removed: get vec4.psqq: vec4
  • removed: get vec4.psqs: vec4
  • removed: get vec4.psqt: vec4
  • removed: get vec4.pss: vec3
  • removed: get vec4.pssp: vec4
  • removed: get vec4.pssq: vec4
  • removed: get vec4.psss: vec4
  • removed: get vec4.psst: vec4
  • removed: get vec4.pst: vec3
  • removed: get vec4.pstp: vec4
  • removed: get vec4.pstq: vec4
  • removed: get vec4.psts: vec4
  • removed: get vec4.pstt: vec4
  • removed: get vec4.pt: vec2
  • removed: get vec4.ptp: vec3
  • removed: get vec4.ptpp: vec4
  • removed: get vec4.ptpq: vec4
  • removed: get vec4.ptps: vec4
  • removed: get vec4.ptpt: vec4
  • removed: get vec4.ptq: vec3
  • removed: get vec4.ptqp: vec4
  • removed: get vec4.ptqq: vec4
  • removed: get vec4.ptqs: vec4
  • removed: get vec4.ptqt: vec4
  • removed: get vec4.pts: vec3
  • removed: get vec4.ptsp: vec4
  • removed: get vec4.ptsq: vec4
  • removed: get vec4.ptss: vec4
  • removed: get vec4.ptst: vec4
  • removed: get vec4.ptt: vec3
  • removed: get vec4.pttp: vec4
  • removed: get vec4.pttq: vec4
  • removed: get vec4.ptts: vec4
  • removed: get vec4.pttt: vec4
  • removed: get vec4.q: double
  • removed: get vec4.qp: vec2
  • removed: get vec4.qpp: vec3
  • removed: get vec4.qppp: vec4
  • removed: get vec4.qppq: vec4
  • removed: get vec4.qpps: vec4
  • removed: get vec4.qppt: vec4
  • removed: get vec4.qpq: vec3
  • removed: get vec4.qpqp: vec4
  • removed: get vec4.qpqq: vec4
  • removed: get vec4.qpqs: vec4
  • removed: get vec4.qpqt: vec4
  • removed: get vec4.qps: vec3
  • removed: get vec4.qpsp: vec4
  • removed: get vec4.qpsq: vec4
  • removed: get vec4.qpss: vec4
  • removed: get vec4.qpst: vec4
  • removed: get vec4.qpt: vec3
  • removed: get vec4.qptp: vec4
  • removed: get vec4.qptq: vec4
  • removed: get vec4.qpts: vec4
  • removed: get vec4.qptt: vec4
  • removed: get vec4.qq: vec2
  • removed: get vec4.qqp: vec3
  • removed: get vec4.qqpp: vec4
  • removed: get vec4.qqpq: vec4
  • removed: get vec4.qqps: vec4
  • removed: get vec4.qqpt: vec4
  • removed: get vec4.qqq: vec3
  • removed: get vec4.qqqp: vec4
  • removed: get vec4.qqqq: vec4
  • removed: get vec4.qqqs: vec4
  • removed: get vec4.qqqt: vec4
  • removed: get vec4.qqs: vec3
  • removed: get vec4.qqsp: vec4
  • removed: get vec4.qqsq: vec4
  • removed: get vec4.qqss: vec4
  • removed: get vec4.qqst: vec4
  • removed: get vec4.qqt: vec3
  • removed: get vec4.qqtp: vec4
  • removed: get vec4.qqtq: vec4
  • removed: get vec4.qqts: vec4
  • removed: get vec4.qqtt: vec4
  • removed: get vec4.qs: vec2
  • removed: get vec4.qsp: vec3
  • removed: get vec4.qspp: vec4
  • removed: get vec4.qspq: vec4
  • removed: get vec4.qsps: vec4
  • removed: get vec4.qspt: vec4
  • removed: get vec4.qsq: vec3
  • removed: get vec4.qsqp: vec4
  • removed: get vec4.qsqq: vec4
  • removed: get vec4.qsqs: vec4
  • removed: get vec4.qsqt: vec4
  • removed: get vec4.qss: vec3
  • removed: get vec4.qssp: vec4
  • removed: get vec4.qssq: vec4
  • removed: get vec4.qsss: vec4
  • removed: get vec4.qsst: vec4
  • removed: get vec4.qst: vec3
  • removed: get vec4.qstp: vec4
  • removed: get vec4.qstq: vec4
  • removed: get vec4.qsts: vec4
  • removed: get vec4.qstt: vec4
  • removed: get vec4.qt: vec2
  • removed: get vec4.qtp: vec3
  • removed: get vec4.qtpp: vec4
  • removed: get vec4.qtpq: vec4
  • removed: get vec4.qtps: vec4
  • removed: get vec4.qtpt: vec4
  • removed: get vec4.qtq: vec3
  • removed: get vec4.qtqp: vec4
  • removed: get vec4.qtqq: vec4
  • removed: get vec4.qtqs: vec4
  • removed: get vec4.qtqt: vec4
  • removed: get vec4.qts: vec3
  • removed: get vec4.qtsp: vec4
  • removed: get vec4.qtsq: vec4
  • removed: get vec4.qtss: vec4
  • removed: get vec4.qtst: vec4
  • removed: get vec4.qtt: vec3
  • removed: get vec4.qttp: vec4
  • removed: get vec4.qttq: vec4
  • removed: get vec4.qtts: vec4
  • removed: get vec4.qttt: vec4
  • removed: get vec4.r: double
  • removed: get vec4.ra: vec2
  • removed: get vec4.raa: vec3
  • removed: get vec4.raaa: vec4
  • removed: get vec4.raab: vec4
  • removed: get vec4.raag: vec4
  • removed: get vec4.raar: vec4
  • removed: get vec4.rab: vec3
  • removed: get vec4.raba: vec4
  • removed: get vec4.rabb: vec4
  • removed: get vec4.rabg: vec4
  • removed: get vec4.rabr: vec4
  • removed: get vec4.rag: vec3
  • removed: get vec4.raga: vec4
  • removed: get vec4.ragb: vec4
  • removed: get vec4.ragg: vec4
  • removed: get vec4.ragr: vec4
  • removed: get vec4.rar: vec3
  • removed: get vec4.rara: vec4
  • removed: get vec4.rarb: vec4
  • removed: get vec4.rarg: vec4
  • removed: get vec4.rarr: vec4
  • removed: get vec4.rb: vec2
  • removed: get vec4.rba: vec3
  • removed: get vec4.rbaa: vec4
  • removed: get vec4.rbab: vec4
  • removed: get vec4.rbag: vec4
  • removed: get vec4.rbar: vec4
  • removed: get vec4.rbb: vec3
  • removed: get vec4.rbba: vec4
  • removed: get vec4.rbbb: vec4
  • removed: get vec4.rbbg: vec4
  • removed: get vec4.rbbr: vec4
  • removed: get vec4.rbg: vec3
  • removed: get vec4.rbga: vec4
  • removed: get vec4.rbgb: vec4
  • removed: get vec4.rbgg: vec4
  • removed: get vec4.rbgr: vec4
  • removed: get vec4.rbr: vec3
  • removed: get vec4.rbra: vec4
  • removed: get vec4.rbrb: vec4
  • removed: get vec4.rbrg: vec4
  • removed: get vec4.rbrr: vec4
  • removed: get vec4.rg: vec2
  • removed: get vec4.rga: vec3
  • removed: get vec4.rgaa: vec4
  • removed: get vec4.rgab: vec4
  • removed: get vec4.rgag: vec4
  • removed: get vec4.rgar: vec4
  • removed: get vec4.rgb: vec3
  • removed: get vec4.rgba: vec4
  • removed: get vec4.rgbb: vec4
  • removed: get vec4.rgbg: vec4
  • removed: get vec4.rgbr: vec4
  • removed: get vec4.rgg: vec3
  • removed: get vec4.rgga: vec4
  • removed: get vec4.rggb: vec4
  • removed: get vec4.rggg: vec4
  • removed: get vec4.rggr: vec4
  • removed: get vec4.rgr: vec3
  • removed: get vec4.rgra: vec4
  • removed: get vec4.rgrb: vec4
  • removed: get vec4.rgrg: vec4
  • removed: get vec4.rgrr: vec4
  • removed: get vec4.rr: vec2
  • removed: get vec4.rra: vec3
  • removed: get vec4.rraa: vec4
  • removed: get vec4.rrab: vec4
  • removed: get vec4.rrag: vec4
  • removed: get vec4.rrar: vec4
  • removed: get vec4.rrb: vec3
  • removed: get vec4.rrba: vec4
  • removed: get vec4.rrbb: vec4
  • removed: get vec4.rrbg: vec4
  • removed: get vec4.rrbr: vec4
  • removed: get vec4.rrg: vec3
  • removed: get vec4.rrga: vec4
  • removed: get vec4.rrgb: vec4
  • removed: get vec4.rrgg: vec4
  • removed: get vec4.rrgr: vec4
  • removed: get vec4.rrr: vec3
  • removed: get vec4.rrra: vec4
  • removed: get vec4.rrrb: vec4
  • removed: get vec4.rrrg: vec4
  • removed: get vec4.rrrr: vec4
  • removed: get vec4.s: double
  • removed: get vec4.sp: vec2
  • removed: get vec4.spp: vec3
  • removed: get vec4.sppp: vec4
  • removed: get vec4.sppq: vec4
  • removed: get vec4.spps: vec4
  • removed: get vec4.sppt: vec4
  • removed: get vec4.spq: vec3
  • removed: get vec4.spqp: vec4
  • removed: get vec4.spqq: vec4
  • removed: get vec4.spqs: vec4
  • removed: get vec4.spqt: vec4
  • removed: get vec4.sps: vec3
  • removed: get vec4.spsp: vec4
  • removed: get vec4.spsq: vec4
  • removed: get vec4.spss: vec4
  • removed: get vec4.spst: vec4
  • removed: get vec4.spt: vec3
  • removed: get vec4.sptp: vec4
  • removed: get vec4.sptq: vec4
  • removed: get vec4.spts: vec4
  • removed: get vec4.sptt: vec4
  • removed: get vec4.sq: vec2
  • removed: get vec4.sqp: vec3
  • removed: get vec4.sqpp: vec4
  • removed: get vec4.sqpq: vec4
  • removed: get vec4.sqps: vec4
  • removed: get vec4.sqpt: vec4
  • removed: get vec4.sqq: vec3
  • removed: get vec4.sqqp: vec4
  • removed: get vec4.sqqq: vec4
  • removed: get vec4.sqqs: vec4
  • removed: get vec4.sqqt: vec4
  • removed: get vec4.sqs: vec3
  • removed: get vec4.sqsp: vec4
  • removed: get vec4.sqsq: vec4
  • removed: get vec4.sqss: vec4
  • removed: get vec4.sqst: vec4
  • removed: get vec4.sqt: vec3
  • removed: get vec4.sqtp: vec4
  • removed: get vec4.sqtq: vec4
  • removed: get vec4.sqts: vec4
  • removed: get vec4.sqtt: vec4
  • removed: get vec4.ss: vec2
  • removed: get vec4.ssp: vec3
  • removed: get vec4.sspp: vec4
  • removed: get vec4.sspq: vec4
  • removed: get vec4.ssps: vec4
  • removed: get vec4.sspt: vec4
  • removed: get vec4.ssq: vec3
  • removed: get vec4.ssqp: vec4
  • removed: get vec4.ssqq: vec4
  • removed: get vec4.ssqs: vec4
  • removed: get vec4.ssqt: vec4
  • removed: get vec4.sss: vec3
  • removed: get vec4.sssp: vec4
  • removed: get vec4.sssq: vec4
  • removed: get vec4.ssss: vec4
  • removed: get vec4.ssst: vec4
  • removed: get vec4.sst: vec3
  • removed: get vec4.sstp: vec4
  • removed: get vec4.sstq: vec4
  • removed: get vec4.ssts: vec4
  • removed: get vec4.sstt: vec4
  • removed: get vec4.st: vec2
  • removed: get vec4.stp: vec3
  • removed: get vec4.stpp: vec4
  • removed: get vec4.stpq: vec4
  • removed: get vec4.stps: vec4
  • removed: get vec4.stpt: vec4
  • removed: get vec4.stq: vec3
  • removed: get vec4.stqp: vec4
  • removed: get vec4.stqq: vec4
  • removed: get vec4.stqs: vec4
  • removed: get vec4.stqt: vec4
  • removed: get vec4.sts: vec3
  • removed: get vec4.stsp: vec4
  • removed: get vec4.stsq: vec4
  • removed: get vec4.stss: vec4
  • removed: get vec4.stst: vec4
  • removed: get vec4.stt: vec3
  • removed: get vec4.sttp: vec4
  • removed: get vec4.sttq: vec4
  • removed: get vec4.stts: vec4
  • removed: get vec4.sttt: vec4
  • removed: get vec4.t: double
  • removed: get vec4.tp: vec2
  • removed: get vec4.tpp: vec3
  • removed: get vec4.tppp: vec4
  • removed: get vec4.tppq: vec4
  • removed: get vec4.tpps: vec4
  • removed: get vec4.tppt: vec4
  • removed: get vec4.tpq: vec3
  • removed: get vec4.tpqp: vec4
  • removed: get vec4.tpqq: vec4
  • removed: get vec4.tpqs: vec4
  • removed: get vec4.tpqt: vec4
  • removed: get vec4.tps: vec3
  • removed: get vec4.tpsp: vec4
  • removed: get vec4.tpsq: vec4
  • removed: get vec4.tpss: vec4
  • removed: get vec4.tpst: vec4
  • removed: get vec4.tpt: vec3
  • removed: get vec4.tptp: vec4
  • removed: get vec4.tptq: vec4
  • removed: get vec4.tpts: vec4
  • removed: get vec4.tptt: vec4
  • removed: get vec4.tq: vec2
  • removed: get vec4.tqp: vec3
  • removed: get vec4.tqpp: vec4
  • removed: get vec4.tqpq: vec4
  • removed: get vec4.tqps: vec4
  • removed: get vec4.tqpt: vec4
  • removed: get vec4.tqq: vec3
  • removed: get vec4.tqqp: vec4
  • removed: get vec4.tqqq: vec4
  • removed: get vec4.tqqs: vec4
  • removed: get vec4.tqqt: vec4
  • removed: get vec4.tqs: vec3
  • removed: get vec4.tqsp: vec4
  • removed: get vec4.tqsq: vec4
  • removed: get vec4.tqss: vec4
  • removed: get vec4.tqst: vec4
  • removed: get vec4.tqt: vec3
  • removed: get vec4.tqtp: vec4
  • removed: get vec4.tqtq: vec4
  • removed: get vec4.tqts: vec4
  • removed: get vec4.tqtt: vec4
  • removed: get vec4.ts: vec2
  • removed: get vec4.tsp: vec3
  • removed: get vec4.tspp: vec4
  • removed: get vec4.tspq: vec4
  • removed: get vec4.tsps: vec4
  • removed: get vec4.tspt: vec4
  • removed: get vec4.tsq: vec3
  • removed: get vec4.tsqp: vec4
  • removed: get vec4.tsqq: vec4
  • removed: get vec4.tsqs: vec4
  • removed: get vec4.tsqt: vec4
  • removed: get vec4.tss: vec3
  • removed: get vec4.tssp: vec4
  • removed: get vec4.tssq: vec4
  • removed: get vec4.tsss: vec4
  • removed: get vec4.tsst: vec4
  • removed: get vec4.tst: vec3
  • removed: get vec4.tstp: vec4
  • removed: get vec4.tstq: vec4
  • removed: get vec4.tsts: vec4
  • removed: get vec4.tstt: vec4
  • removed: get vec4.tt: vec2
  • removed: get vec4.ttp: vec3
  • removed: get vec4.ttpp: vec4
  • removed: get vec4.ttpq: vec4
  • removed: get vec4.ttps: vec4
  • removed: get vec4.ttpt: vec4
  • removed: get vec4.ttq: vec3
  • removed: get vec4.ttqp: vec4
  • removed: get vec4.ttqq: vec4
  • removed: get vec4.ttqs: vec4
  • removed: get vec4.ttqt: vec4
  • removed: get vec4.tts: vec3
  • removed: get vec4.ttsp: vec4
  • removed: get vec4.ttsq: vec4
  • removed: get vec4.ttss: vec4
  • removed: get vec4.ttst: vec4
  • removed: get vec4.ttt: vec3
  • removed: get vec4.tttp: vec4
  • removed: get vec4.tttq: vec4
  • removed: get vec4.ttts: vec4
  • removed: get vec4.tttt: vec4
  • removed: get vec4.ww: vec2
  • removed: get vec4.www: vec3
  • removed: get vec4.wwww: vec4
  • removed: get vec4.wwwx: vec4
  • removed: get vec4.wwwy: vec4
  • removed: get vec4.wwwz: vec4
  • removed: get vec4.wwx: vec3
  • removed: get vec4.wwxw: vec4
  • removed: get vec4.wwxx: vec4
  • removed: get vec4.wwxy: vec4
  • removed: get vec4.wwxz: vec4
  • removed: get vec4.wwy: vec3
  • removed: get vec4.wwyw: vec4
  • removed: get vec4.wwyx: vec4
  • removed: get vec4.wwyy: vec4
  • removed: get vec4.wwyz: vec4
  • removed: get vec4.wwz: vec3
  • removed: get vec4.wwzw: vec4
  • removed: get vec4.wwzx: vec4
  • removed: get vec4.wwzy: vec4
  • removed: get vec4.wwzz: vec4
  • removed: get vec4.wx: vec2
  • removed: get vec4.wxw: vec3
  • removed: get vec4.wxww: vec4
  • removed: get vec4.wxwx: vec4
  • removed: get vec4.wxwy: vec4
  • removed: get vec4.wxwz: vec4
  • removed: get vec4.wxx: vec3
  • removed: get vec4.wxxw: vec4
  • removed: get vec4.wxxx: vec4
  • removed: get vec4.wxxy: vec4
  • removed: get vec4.wxxz: vec4
  • removed: get vec4.wxy: vec3
  • removed: get vec4.wxyw: vec4
  • removed: get vec4.wxyx: vec4
  • removed: get vec4.wxyy: vec4
  • removed: get vec4.wxyz: vec4
  • removed: get vec4.wxz: vec3
  • removed: get vec4.wxzw: vec4
  • removed: get vec4.wxzx: vec4
  • removed: get vec4.wxzy: vec4
  • removed: get vec4.wxzz: vec4
  • removed: get vec4.wy: vec2
  • removed: get vec4.wyw: vec3
  • removed: get vec4.wyww: vec4
  • removed: get vec4.wywx: vec4
  • removed: get vec4.wywy: vec4
  • removed: get vec4.wywz: vec4
  • removed: get vec4.wyx: vec3
  • removed: get vec4.wyxw: vec4
  • removed: get vec4.wyxx: vec4
  • removed: get vec4.wyxy: vec4
  • removed: get vec4.wyxz: vec4
  • removed: get vec4.wyy: vec3
  • removed: get vec4.wyyw: vec4
  • removed: get vec4.wyyx: vec4
  • removed: get vec4.wyyy: vec4
  • removed: get vec4.wyyz: vec4
  • removed: get vec4.wyz: vec3
  • removed: get vec4.wyzw: vec4
  • removed: get vec4.wyzx: vec4
  • removed: get vec4.wyzy: vec4
  • removed: get vec4.wyzz: vec4
  • removed: get vec4.wz: vec2
  • removed: get vec4.wzw: vec3
  • removed: get vec4.wzww: vec4
  • removed: get vec4.wzwx: vec4
  • removed: get vec4.wzwy: vec4
  • removed: get vec4.wzwz: vec4
  • removed: get vec4.wzx: vec3
  • removed: get vec4.wzxw: vec4
  • removed: get vec4.wzxx: vec4
  • removed: get vec4.wzxy: vec4
  • removed: get vec4.wzxz: vec4
  • removed: get vec4.wzy: vec3
  • removed: get vec4.wzyw: vec4
  • removed: get vec4.wzyx: vec4
  • removed: get vec4.wzyy: vec4
  • removed: get vec4.wzyz: vec4
  • removed: get vec4.wzz: vec3
  • removed: get vec4.wzzw: vec4
  • removed: get vec4.wzzx: vec4
  • removed: get vec4.wzzy: vec4
  • removed: get vec4.wzzz: vec4
  • removed: get vec4.xw: vec2
  • removed: get vec4.xww: vec3
  • removed: get vec4.xwww: vec4
  • removed: get vec4.xwwx: vec4
  • removed: get vec4.xwwy: vec4
  • removed: get vec4.xwwz: vec4
  • removed: get vec4.xwx: vec3
  • removed: get vec4.xwxw: vec4
  • removed: get vec4.xwxx: vec4
  • removed: get vec4.xwxy: vec4
  • removed: get vec4.xwxz: vec4
  • removed: get vec4.xwy: vec3
  • removed: get vec4.xwyw: vec4
  • removed: get vec4.xwyx: vec4
  • removed: get vec4.xwyy: vec4
  • removed: get vec4.xwyz: vec4
  • removed: get vec4.xwz: vec3
  • removed: get vec4.xwzw: vec4
  • removed: get vec4.xwzx: vec4
  • removed: get vec4.xwzy: vec4
  • removed: get vec4.xwzz: vec4
  • removed: get vec4.xx: vec2
  • removed: get vec4.xxw: vec3
  • removed: get vec4.xxww: vec4
  • removed: get vec4.xxwx: vec4
  • removed: get vec4.xxwy: vec4
  • removed: get vec4.xxwz: vec4
  • removed: get vec4.xxx: vec3
  • removed: get vec4.xxxw: vec4
  • removed: get vec4.xxxx: vec4
  • removed: get vec4.xxxy: vec4
  • removed: get vec4.xxxz: vec4
  • removed: get vec4.xxy: vec3
  • removed: get vec4.xxyw: vec4
  • removed: get vec4.xxyx: vec4
  • removed: get vec4.xxyy: vec4
  • removed: get vec4.xxyz: vec4
  • removed: get vec4.xxz: vec3
  • removed: get vec4.xxzw: vec4
  • removed: get vec4.xxzx: vec4
  • removed: get vec4.xxzy: vec4
  • removed: get vec4.xxzz: vec4
  • removed: get vec4.xy: vec2
  • removed: get vec4.xyw: vec3
  • removed: get vec4.xyww: vec4
  • removed: get vec4.xywx: vec4
  • removed: get vec4.xywy: vec4
  • removed: get vec4.xywz: vec4
  • removed: get vec4.xyx: vec3
  • removed: get vec4.xyxw: vec4
  • removed: get vec4.xyxx: vec4
  • removed: get vec4.xyxy: vec4
  • removed: get vec4.xyxz: vec4
  • removed: get vec4.xyy: vec3
  • removed: get vec4.xyyw: vec4
  • removed: get vec4.xyyx: vec4
  • removed: get vec4.xyyy: vec4
  • removed: get vec4.xyyz: vec4
  • removed: get vec4.xyz: vec3
  • removed: get vec4.xyzw: vec4
  • removed: get vec4.xyzx: vec4
  • removed: get vec4.xyzy: vec4
  • removed: get vec4.xyzz: vec4
  • removed: get vec4.xz: vec2
  • removed: get vec4.xzw: vec3
  • removed: get vec4.xzww: vec4
  • removed: get vec4.xzwx: vec4
  • removed: get vec4.xzwy: vec4
  • removed: get vec4.xzwz: vec4
  • removed: get vec4.xzx: vec3
  • removed: get vec4.xzxw: vec4
  • removed: get vec4.xzxx: vec4
  • removed: get vec4.xzxy: vec4
  • removed: get vec4.xzxz: vec4
  • removed: get vec4.xzy: vec3
  • removed: get vec4.xzyw: vec4
  • removed: get vec4.xzyx: vec4
  • removed: get vec4.xzyy: vec4
  • removed: get vec4.xzyz: vec4
  • removed: get vec4.xzz: vec3
  • removed: get vec4.xzzw: vec4
  • removed: get vec4.xzzx: vec4
  • removed: get vec4.xzzy: vec4
  • removed: get vec4.xzzz: vec4
  • removed: get vec4.yw: vec2
  • removed: get vec4.yww: vec3
  • removed: get vec4.ywww: vec4
  • removed: get vec4.ywwx: vec4
  • removed: get vec4.ywwy: vec4
  • removed: get vec4.ywwz: vec4
  • removed: get vec4.ywx: vec3
  • removed: get vec4.ywxw: vec4
  • removed: get vec4.ywxx: vec4
  • removed: get vec4.ywxy: vec4
  • removed: get vec4.ywxz: vec4
  • removed: get vec4.ywy: vec3
  • removed: get vec4.ywyw: vec4
  • removed: get vec4.ywyx: vec4
  • removed: get vec4.ywyy: vec4
  • removed: get vec4.ywyz: vec4
  • removed: get vec4.ywz: vec3
  • removed: get vec4.ywzw: vec4
  • removed: get vec4.ywzx: vec4
  • removed: get vec4.ywzy: vec4
  • removed: get vec4.ywzz: vec4
  • removed: get vec4.yx: vec2
  • removed: get vec4.yxw: vec3
  • removed: get vec4.yxww: vec4
  • removed: get vec4.yxwx: vec4
  • removed: get vec4.yxwy: vec4
  • removed: get vec4.yxwz: vec4
  • removed: get vec4.yxx: vec3
  • removed: get vec4.yxxw: vec4
  • removed: get vec4.yxxx: vec4
  • removed: get vec4.yxxy: vec4
  • removed: get vec4.yxxz: vec4
  • removed: get vec4.yxy: vec3
  • removed: get vec4.yxyw: vec4
  • removed: get vec4.yxyx: vec4
  • removed: get vec4.yxyy: vec4
  • removed: get vec4.yxyz: vec4
  • removed: get vec4.yxz: vec3
  • removed: get vec4.yxzw: vec4
  • removed: get vec4.yxzx: vec4
  • removed: get vec4.yxzy: vec4
  • removed: get vec4.yxzz: vec4
  • removed: get vec4.yy: vec2
  • removed: get vec4.yyw: vec3
  • removed: get vec4.yyww: vec4
  • removed: get vec4.yywx: vec4
  • removed: get vec4.yywy: vec4
  • removed: get vec4.yywz: vec4
  • removed: get vec4.yyx: vec3
  • removed: get vec4.yyxw: vec4
  • removed: get vec4.yyxx: vec4
  • removed: get vec4.yyxy: vec4
  • removed: get vec4.yyxz: vec4
  • removed: get vec4.yyy: vec3
  • removed: get vec4.yyyw: vec4
  • removed: get vec4.yyyx: vec4
  • removed: get vec4.yyyy: vec4
  • removed: get vec4.yyyz: vec4
  • removed: get vec4.yyz: vec3
  • removed: get vec4.yyzw: vec4
  • removed: get vec4.yyzx: vec4
  • removed: get vec4.yyzy: vec4
  • removed: get vec4.yyzz: vec4
  • removed: get vec4.yz: vec2
  • removed: get vec4.yzw: vec3
  • removed: get vec4.yzww: vec4
  • removed: get vec4.yzwx: vec4
  • removed: get vec4.yzwy: vec4
  • removed: get vec4.yzwz: vec4
  • removed: get vec4.yzx: vec3
  • removed: get vec4.yzxw: vec4
  • removed: get vec4.yzxx: vec4
  • removed: get vec4.yzxy: vec4
  • removed: get vec4.yzxz: vec4
  • removed: get vec4.yzy: vec3
  • removed: get vec4.yzyw: vec4
  • removed: get vec4.yzyx: vec4
  • removed: get vec4.yzyy: vec4
  • removed: get vec4.yzyz: vec4
  • removed: get vec4.yzz: vec3
  • removed: get vec4.yzzw: vec4
  • removed: get vec4.yzzx: vec4
  • removed: get vec4.yzzy: vec4
  • removed: get vec4.yzzz: vec4
  • removed: get vec4.zw: vec2
  • removed: get vec4.zww: vec3
  • removed: get vec4.zwww: vec4
  • removed: get vec4.zwwx: vec4
  • removed: get vec4.zwwy: vec4
  • removed: get vec4.zwwz: vec4
  • removed: get vec4.zwx: vec3
  • removed: get vec4.zwxw: vec4
  • removed: get vec4.zwxx: vec4
  • removed: get vec4.zwxy: vec4
  • removed: get vec4.zwxz: vec4
  • removed: get vec4.zwy: vec3
  • removed: get vec4.zwyw: vec4
  • removed: get vec4.zwyx: vec4
  • removed: get vec4.zwyy: vec4
  • removed: get vec4.zwyz: vec4
  • removed: get vec4.zwz: vec3
  • removed: get vec4.zwzw: vec4
  • removed: get vec4.zwzx: vec4
  • removed: get vec4.zwzy: vec4
  • removed: get vec4.zwzz: vec4
  • removed: get vec4.zx: vec2
  • removed: get vec4.zxw: vec3
  • removed: get vec4.zxww: vec4
  • removed: get vec4.zxwx: vec4
  • removed: get vec4.zxwy: vec4
  • removed: get vec4.zxwz: vec4
  • removed: get vec4.zxx: vec3
  • removed: get vec4.zxxw: vec4
  • removed: get vec4.zxxx: vec4
  • removed: get vec4.zxxy: vec4
  • removed: get vec4.zxxz: vec4
  • removed: get vec4.zxy: vec3
  • removed: get vec4.zxyw: vec4
  • removed: get vec4.zxyx: vec4
  • removed: get vec4.zxyy: vec4
  • removed: get vec4.zxyz: vec4
  • removed: get vec4.zxz: vec3
  • removed: get vec4.zxzw: vec4
  • removed: get vec4.zxzx: vec4
  • removed: get vec4.zxzy: vec4
  • removed: get vec4.zxzz: vec4
  • removed: get vec4.zy: vec2
  • removed: get vec4.zyw: vec3
  • removed: get vec4.zyww: vec4
  • removed: get vec4.zywx: vec4
  • removed: get vec4.zywy: vec4
  • removed: get vec4.zywz: vec4
  • removed: get vec4.zyx: vec3
  • removed: get vec4.zyxw: vec4
  • removed: get vec4.zyxx: vec4
  • removed: get vec4.zyxy: vec4
  • removed: get vec4.zyxz: vec4
  • removed: get vec4.zyy: vec3
  • removed: get vec4.zyyw: vec4
  • removed: get vec4.zyyx: vec4
  • removed: get vec4.zyyy: vec4
  • removed: get vec4.zyyz: vec4
  • removed: get vec4.zyz: vec3
  • removed: get vec4.zyzw: vec4
  • removed: get vec4.zyzx: vec4
  • removed: get vec4.zyzy: vec4
  • removed: get vec4.zyzz: vec4
  • removed: get vec4.zz: vec2
  • removed: get vec4.zzw: vec3
  • removed: get vec4.zzww: vec4
  • removed: get vec4.zzwx: vec4
  • removed: get vec4.zzwy: vec4
  • removed: get vec4.zzwz: vec4
  • removed: get vec4.zzx: vec3
  • removed: get vec4.zzxw: vec4
  • removed: get vec4.zzxx: vec4
  • removed: get vec4.zzxy: vec4
  • removed: get vec4.zzxz: vec4
  • removed: get vec4.zzy: vec3
  • removed: get vec4.zzyw: vec4
  • removed: get vec4.zzyx: vec4
  • removed: get vec4.zzyy: vec4
  • removed: get vec4.zzyz: vec4
  • removed: get vec4.zzz: vec3
  • removed: get vec4.zzzw: vec4
  • removed: get vec4.zzzx: vec4
  • removed: get vec4.zzzy: vec4
  • removed: get vec4.zzzz: vec4
  • removed: method aabb3.copyCenterAndHalfExtents(vec3 center, vec3 halfExtents): void
  • removed: method aabb3.copyFrom(aabb3 o): void
  • removed: method aabb3.copyInto(aabb3 o): void
  • removed: method aabb3.copyMinMax(vec3 min_, vec3 max_): void
  • removed: method aabb3.getPN(vec3 planeNormal, vec3 outP, vec3 outN): void
  • removed: method aabb3.rotate(mat4 T): aabb3
  • removed: method aabb3.rotated(mat4 T, aabb3 out): aabb3
  • removed: method aabb3.transform(mat4 T): aabb3
  • removed: method aabb3.transformed(mat4 T, aabb3 out): aabb3
  • removed: method mat2.absolute(): mat2
  • removed: method mat2.absoluteError(mat2 correct): double
  • removed: method mat2.add(mat2 o): mat2
  • removed: method mat2.clone(): mat2
  • removed: method mat2.copyFrom(mat2 arg): mat2
  • removed: method mat2.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method mat2.copyInto(mat2 arg): mat2
  • removed: method mat2.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method mat2.determinant(): double
  • removed: method mat2.getColumn(int column): vec2
  • removed: method mat2.getRow(int row): vec2
  • removed: method mat2.infinityNorm(): double
  • removed: method mat2.invert(): double
  • removed: method mat2.multiply(mat2 arg): mat2
  • removed: method mat2.multiplyTranspose(mat2 arg): mat2
  • removed: method mat2.negate(): mat2
  • removed: method mat2.operator*(dynamic arg): dynamic
  • removed: method mat2.operator+(mat2 arg): mat2
  • removed: method mat2.operator-(): mat2
  • removed: method mat2.operator-(mat2 arg): mat2
  • removed: method mat2.operator[](int column): vec2
  • removed: method mat2.relativeError(mat2 correct): double
  • removed: method mat2.scaleAdjoint(num scale): mat2
  • removed: method mat2.setColumn(int column, vec2 arg): void
  • removed: method mat2.setColumns(vec2 arg0, vec2 arg1): mat2
  • removed: method mat2.setDiagonal2(vec2 arg): mat2
  • removed: method mat2.setIdentity(): mat2
  • removed: method mat2.setMatrix(mat2 arg): mat2
  • removed: method mat2.setRaw(num arg0, num arg1, num arg2, num arg3): mat2
  • removed: method mat2.setRotation(num radians): void
  • removed: method mat2.setRow(int row, vec2 arg): void
  • removed: method mat2.setZero(): mat2
  • removed: method mat2.splatDiagonal(num arg): mat2
  • removed: method mat2.sub(mat2 o): mat2
  • removed: method mat2.toString(): String
  • removed: method mat2.trace(): double
  • removed: method mat2.transform(vec2 arg): vec2
  • removed: method mat2.transformed(vec2 arg, [vec2 out = …]): vec2
  • removed: method mat2.transpose(): mat2
  • removed: method mat2.transposeMultiply(mat2 arg): mat2
  • removed: method mat2.transposed(): mat2
  • removed: method mat3.absolute(): mat3
  • removed: method mat3.absoluteError(mat3 correct): double
  • removed: method mat3.absoluteRotate(vec3 arg): vec3
  • removed: method mat3.add(mat3 o): mat3
  • removed: method mat3.clone(): mat3
  • removed: method mat3.copyFrom(mat3 arg): mat3
  • removed: method mat3.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method mat3.copyInto(mat3 arg): mat3
  • removed: method mat3.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method mat3.determinant(): double
  • removed: method mat3.getColumn(int column): vec3
  • removed: method mat3.getRow(int row): vec3
  • removed: method mat3.infinityNorm(): double
  • removed: method mat3.invert(): double
  • removed: method mat3.multiply(mat3 arg): mat3
  • removed: method mat3.multiplyTranspose(mat3 arg): mat3
  • removed: method mat3.negate(): mat3
  • removed: method mat3.operator*(dynamic arg): dynamic
  • removed: method mat3.operator+(mat3 arg): mat3
  • removed: method mat3.operator-(): mat3
  • removed: method mat3.operator-(mat3 arg): mat3
  • removed: method mat3.operator[](int column): vec3
  • removed: method mat3.relativeError(mat3 correct): double
  • removed: method mat3.scaleAdjoint(num scale): mat3
  • removed: method mat3.setColumn(int column, vec3 arg): void
  • removed: method mat3.setColumns(vec3 arg0, vec3 arg1, vec3 arg2): mat3
  • removed: method mat3.setDiagonal2(vec2 arg): mat3
  • removed: method mat3.setDiagonal3(vec3 arg): mat3
  • removed: method mat3.setIdentity(): mat3
  • removed: method mat3.setMatrix(mat3 arg): mat3
  • removed: method mat3.setRaw(num arg0, num arg1, num arg2, num arg3, num arg4, num arg5, num arg6, num arg7, num arg8): mat3
  • removed: method mat3.setRotationX(num radians): void
  • removed: method mat3.setRotationY(num radians): void
  • removed: method mat3.setRotationZ(num radians): void
  • removed: method mat3.setRow(int row, vec3 arg): void
  • removed: method mat3.setUpper2x2(mat2 arg): mat3
  • removed: method mat3.setZero(): mat3
  • removed: method mat3.splatDiagonal(num arg): mat3
  • removed: method mat3.sub(mat3 o): mat3
  • removed: method mat3.toString(): String
  • removed: method mat3.trace(): double
  • removed: method mat3.transform(vec3 arg): vec3
  • removed: method mat3.transformed(vec3 arg, [vec3 out = …]): vec3
  • removed: method mat3.transpose(): mat3
  • removed: method mat3.transposeMultiply(mat3 arg): mat3
  • removed: method mat3.transposed(): mat3
  • removed: method mat4.absolute(): mat4
  • removed: method mat4.absoluteError(mat4 correct): double
  • removed: method mat4.absoluteRotate(vec3 arg): vec3
  • removed: method mat4.add(mat4 o): mat4
  • removed: method mat4.clone(): mat4
  • removed: method mat4.copyFrom(mat4 arg): mat4
  • removed: method mat4.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method mat4.copyInto(mat4 arg): mat4
  • removed: method mat4.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method mat4.determinant(): double
  • removed: method mat4.getColumn(int column): vec4
  • removed: method mat4.getRotation(): mat3
  • removed: method mat4.getRow(int row): vec4
  • removed: method mat4.getTranslation(): vec3
  • removed: method mat4.infinityNorm(): double
  • removed: method mat4.invert(): double
  • removed: method mat4.invertRotation(): double
  • removed: method mat4.multiply(mat4 arg): mat4
  • removed: method mat4.multiplyTranspose(mat4 arg): mat4
  • removed: method mat4.negate(): mat4
  • removed: method mat4.operator*(dynamic arg): dynamic
  • removed: method mat4.operator+(mat4 arg): mat4
  • removed: method mat4.operator-(): mat4
  • removed: method mat4.operator-(mat4 arg): mat4
  • removed: method mat4.operator[](int column): vec4
  • removed: method mat4.relativeError(mat4 correct): double
  • removed: method mat4.rotate(vec3 axis, num angle_): mat4
  • removed: method mat4.rotate3(vec3 arg): vec3
  • removed: method mat4.rotateX(num angle_): mat4
  • removed: method mat4.rotateY(num angle): mat4
  • removed: method mat4.rotateZ(num angle): mat4
  • removed: method mat4.rotated3(vec3 arg, [vec3 out = …]): vec3
  • removed: method mat4.scale(dynamic x, [num y = …, num z = …]): mat4
  • removed: method mat4.scaleAdjoint(num scale): mat4
  • removed: method mat4.setColumn(int column, vec4 arg): void
  • removed: method mat4.setColumns(vec4 arg0, vec4 arg1, vec4 arg2, vec4 arg3): mat4
  • removed: method mat4.setDiagonal2(vec2 arg): mat4
  • removed: method mat4.setDiagonal3(vec3 arg): mat4
  • removed: method mat4.setDiagonal4(vec4 arg): mat4
  • removed: method mat4.setIdentity(): mat4
  • removed: method mat4.setMatrix(mat4 arg): mat4
  • removed: method mat4.setRaw(num arg0, num arg1, num arg2, num arg3, num arg4, num arg5, num arg6, num arg7, num arg8, num arg9, num arg10, num arg11, num arg12, num arg13, num arg14, num arg15): mat4
  • removed: method mat4.setRotation(mat3 rotation): void
  • removed: method mat4.setRotationX(num radians): void
  • removed: method mat4.setRotationY(num radians): void
  • removed: method mat4.setRotationZ(num radians): void
  • removed: method mat4.setRow(int row, vec4 arg): void
  • removed: method mat4.setTranslation(vec3 T): void
  • removed: method mat4.setUpper2x2(mat2 arg): mat4
  • removed: method mat4.setZero(): mat4
  • removed: method mat4.splatDiagonal(num arg): mat4
  • removed: method mat4.sub(mat4 o): mat4
  • removed: method mat4.toString(): String
  • removed: method mat4.trace(): double
  • removed: method mat4.transform(vec4 arg): vec4
  • removed: method mat4.transform3(vec3 arg): vec3
  • removed: method mat4.transformed(vec4 arg, [vec4 out = …]): vec4
  • removed: method mat4.transformed3(vec3 arg, [vec3 out = …]): vec3
  • removed: method mat4.translate(dynamic x, [num y = …, num z = …]): mat4
  • removed: method mat4.transpose(): mat4
  • removed: method mat4.transposeMultiply(mat4 arg): mat4
  • removed: method mat4.transposeRotation(): mat4
  • removed: method mat4.transposed(): mat4
  • removed: method quat.absoluteError(quat correct): double
  • removed: method quat.asRotationMatrix(): mat3
  • removed: method quat.clone(): quat
  • removed: method quat.conjugate(): quat
  • removed: method quat.conjugated([quat out = …]): quat
  • removed: method quat.copyFrom(quat source): void
  • removed: method quat.copyTo(quat target): void
  • removed: method quat.inverse(): quat
  • removed: method quat.inverted([quat out = …]): quat
  • removed: method quat.normalize(): quat
  • removed: method quat.normalized([quat out = …]): quat
  • removed: method quat.operator*(dynamic other): quat
  • removed: method quat.operator+(quat other): quat
  • removed: method quat.operator-(): quat
  • removed: method quat.operator-(quat other): quat
  • removed: method quat.operator/(num scale): quat
  • removed: method quat.operator[](int i): double
  • removed: method quat.relativeError(quat correct): double
  • removed: method quat.rotate(vec3 v): vec3
  • removed: method quat.rotated(vec3 v, [vec3 out = …]): vec3
  • removed: method quat.setAxisAngle(vec3 axis, num radians): void
  • removed: method quat.setEuler(num yaw, num pitch, num roll): void
  • removed: method quat.toString(): String
  • removed: method vec2.absolute(): vec2
  • removed: method vec2.absoluteError(vec2 correct): double
  • removed: method vec2.add(vec2 arg): vec2
  • removed: method vec2.clone(): vec2
  • removed: method vec2.copyFrom(vec2 arg): vec2
  • removed: method vec2.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method vec2.copyInto(vec2 arg): vec2
  • removed: method vec2.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method vec2.cross(vec2 other): double
  • removed: method vec2.div(vec2 arg): vec2
  • removed: method vec2.dot(vec2 other): double
  • removed: method vec2.makeCopy(vec2 other): vec2
  • removed: method vec2.makeRaw(num x_, num y_): vec2
  • removed: method vec2.makeZero(): vec2
  • removed: method vec2.multiply(vec2 arg): vec2
  • removed: method vec2.negate(): vec2
  • removed: method vec2.normalize(): vec2
  • removed: method vec2.normalizeLength(): double
  • removed: method vec2.normalized([vec2 out = …]): vec2
  • removed: method vec2.operator*(dynamic other): vec2
  • removed: method vec2.operator+(vec2 other): vec2
  • removed: method vec2.operator-(): vec2
  • removed: method vec2.operator-(vec2 other): vec2
  • removed: method vec2.operator/(dynamic other): vec2
  • removed: method vec2.operator[](int i): double
  • removed: method vec2.relativeError(vec2 correct): double
  • removed: method vec2.scale(num arg): vec2
  • removed: method vec2.scaled(num arg): vec2
  • removed: method vec2.set(vec2 arg): vec2
  • removed: method vec2.setComponents(num x_, num y_): vec2
  • removed: method vec2.splat(num arg): vec2
  • removed: method vec2.sub(vec2 arg): vec2
  • removed: method vec2.toString(): String
  • removed: method vec3.absolute(): vec3
  • removed: method vec3.absoluteError(vec3 correct): double
  • removed: method vec3.add(vec3 arg): vec3
  • removed: method vec3.clone(): vec3
  • removed: method vec3.copyFrom(vec3 arg): vec3
  • removed: method vec3.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method vec3.copyInto(vec3 arg): vec3
  • removed: method vec3.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method vec3.cross(vec3 other, [vec3 out = …]): vec3
  • removed: method vec3.div(vec3 arg): vec3
  • removed: method vec3.dot(vec3 other): double
  • removed: method vec3.makeCopy(vec3 other): vec3
  • removed: method vec3.makeRaw(num x_, num y_, num z_): vec3
  • removed: method vec3.makeZero(): vec3
  • removed: method vec3.multiply(vec3 arg): vec3
  • removed: method vec3.negate(): vec3
  • removed: method vec3.normalize(): vec3
  • removed: method vec3.normalizeLength(): double
  • removed: method vec3.normalized([vec3 out = …]): vec3
  • removed: method vec3.operator*(dynamic other): vec3
  • removed: method vec3.operator+(vec3 other): vec3
  • removed: method vec3.operator-(): vec3
  • removed: method vec3.operator-(vec3 other): vec3
  • removed: method vec3.operator/(dynamic other): vec3
  • removed: method vec3.operator[](int i): double
  • removed: method vec3.relativeError(vec3 correct): double
  • removed: method vec3.scale(num arg): vec3
  • removed: method vec3.scaled(num arg): vec3
  • removed: method vec3.set(vec3 arg): vec3
  • removed: method vec3.setComponents(num x_, num y_, num z_): vec3
  • removed: method vec3.splat(num arg): vec3
  • removed: method vec3.sub(vec3 arg): vec3
  • removed: method vec3.toString(): String
  • removed: method vec4.absolute(): vec4
  • removed: method vec4.absoluteError(vec4 correct): double
  • removed: method vec4.add(vec4 arg): vec4
  • removed: method vec4.clone(): vec4
  • removed: method vec4.copyFrom(vec4 arg): vec4
  • removed: method vec4.copyFromArray(List<num> array, [int offset = …]): void
  • removed: method vec4.copyInto(vec4 arg): vec4
  • removed: method vec4.copyIntoArray(List<num> array, [int offset = …]): void
  • removed: method vec4.div(vec4 arg): vec4
  • removed: method vec4.dot(vec4 other): double
  • removed: method vec4.makeCopy(vec4 other): vec4
  • removed: method vec4.makeRaw(num x_, num y_, num z_, num w_): vec4
  • removed: method vec4.makeZero(): vec4
  • removed: method vec4.multiply(vec4 arg): vec4
  • removed: method vec4.negate(): vec4
  • removed: method vec4.normalize(): vec4
  • removed: method vec4.normalizeLength(): double
  • removed: method vec4.normalized([vec4 out = …]): vec4
  • removed: method vec4.operator*(dynamic other): vec4
  • removed: method vec4.operator+(vec4 other): vec4
  • removed: method vec4.operator-(): vec4
  • removed: method vec4.operator-(vec4 other): vec4
  • removed: method vec4.operator/(dynamic other): vec4
  • removed: method vec4.operator[](int i): double
  • removed: method vec4.relativeError(vec4 correct): double
  • removed: method vec4.scale(num arg): vec4
  • removed: method vec4.scaled(num arg): vec4
  • removed: method vec4.set(vec4 arg): vec4
  • removed: method vec4.setComponents(num x_, num y_, num z_, num w_): vec4
  • removed: method vec4.splat(num arg): vec4
  • removed: method vec4.sub(vec4 arg): vec4
  • removed: method vec4.toString(): String
  • removed: set mat2.row0(vec2 arg)
  • removed: set mat2.row1(vec2 arg)
  • removed: set mat3.row0(vec3 arg)
  • removed: set mat3.row1(vec3 arg)
  • removed: set mat3.row2(vec3 arg)
  • removed: set mat4.row0(vec4 arg)
  • removed: set mat4.row1(vec4 arg)
  • removed: set mat4.row2(vec4 arg)
  • removed: set mat4.row3(vec4 arg)
  • removed: set vec2.g(double arg)
  • removed: set vec2.gr(vec2 arg)
  • removed: set vec2.r(double arg)
  • removed: set vec2.rg(vec2 arg)
  • removed: set vec2.s(double arg)
  • removed: set vec2.st(vec2 arg)
  • removed: set vec2.t(double arg)
  • removed: set vec2.ts(vec2 arg)
  • removed: set vec2.xy(vec2 arg)
  • removed: set vec2.yx(vec2 arg)
  • removed: set vec3.b(double arg)
  • removed: set vec3.bg(vec2 arg)
  • removed: set vec3.bgr(vec3 arg)
  • removed: set vec3.br(vec2 arg)
  • removed: set vec3.brg(vec3 arg)
  • removed: set vec3.g(double arg)
  • removed: set vec3.gb(vec2 arg)
  • removed: set vec3.gbr(vec3 arg)
  • removed: set vec3.gr(vec2 arg)
  • removed: set vec3.grb(vec3 arg)
  • removed: set vec3.p(double arg)
  • removed: set vec3.ps(vec2 arg)
  • removed: set vec3.pst(vec3 arg)
  • removed: set vec3.pt(vec2 arg)
  • removed: set vec3.pts(vec3 arg)
  • removed: set vec3.r(double arg)
  • removed: set vec3.rb(vec2 arg)
  • removed: set vec3.rbg(vec3 arg)
  • removed: set vec3.rg(vec2 arg)
  • removed: set vec3.rgb(vec3 arg)
  • removed: set vec3.s(double arg)
  • removed: set vec3.sp(vec2 arg)
  • removed: set vec3.spt(vec3 arg)
  • removed: set vec3.st(vec2 arg)
  • removed: set vec3.stp(vec3 arg)
  • removed: set vec3.t(double arg)
  • removed: set vec3.tp(vec2 arg)
  • removed: set vec3.tps(vec3 arg)
  • removed: set vec3.ts(vec2 arg)
  • removed: set vec3.tsp(vec3 arg)
  • removed: set vec3.xy(vec2 arg)
  • removed: set vec3.xyz(vec3 arg)
  • removed: set vec3.xz(vec2 arg)
  • removed: set vec3.xzy(vec3 arg)
  • removed: set vec3.yx(vec2 arg)
  • removed: set vec3.yxz(vec3 arg)
  • removed: set vec3.yz(vec2 arg)
  • removed: set vec3.yzx(vec3 arg)
  • removed: set vec3.zx(vec2 arg)
  • removed: set vec3.zxy(vec3 arg)
  • removed: set vec3.zy(vec2 arg)
  • removed: set vec3.zyx(vec3 arg)
  • removed: set vec4.a(double arg)
  • removed: set vec4.ab(vec2 arg)
  • removed: set vec4.abg(vec3 arg)
  • removed: set vec4.abgr(vec4 arg)
  • removed: set vec4.abr(vec3 arg)
  • removed: set vec4.abrg(vec4 arg)
  • removed: set vec4.ag(vec2 arg)
  • removed: set vec4.agb(vec3 arg)
  • removed: set vec4.agbr(vec4 arg)
  • removed: set vec4.agr(vec3 arg)
  • removed: set vec4.agrb(vec4 arg)
  • removed: set vec4.ar(vec2 arg)
  • removed: set vec4.arb(vec3 arg)
  • removed: set vec4.arbg(vec4 arg)
  • removed: set vec4.arg(vec3 arg)
  • removed: set vec4.argb(vec4 arg)
  • removed: set vec4.b(double arg)
  • removed: set vec4.ba(vec2 arg)
  • removed: set vec4.bag(vec3 arg)
  • removed: set vec4.bagr(vec4 arg)
  • removed: set vec4.bar(vec3 arg)
  • removed: set vec4.barg(vec4 arg)
  • removed: set vec4.bg(vec2 arg)
  • removed: set vec4.bga(vec3 arg)
  • removed: set vec4.bgar(vec4 arg)
  • removed: set vec4.bgr(vec3 arg)
  • removed: set vec4.bgra(vec4 arg)
  • removed: set vec4.br(vec2 arg)
  • removed: set vec4.bra(vec3 arg)
  • removed: set vec4.brag(vec4 arg)
  • removed: set vec4.brg(vec3 arg)
  • removed: set vec4.brga(vec4 arg)
  • removed: set vec4.g(double arg)
  • removed: set vec4.ga(vec2 arg)
  • removed: set vec4.gab(vec3 arg)
  • removed: set vec4.gabr(vec4 arg)
  • removed: set vec4.gar(vec3 arg)
  • removed: set vec4.garb(vec4 arg)
  • removed: set vec4.gb(vec2 arg)
  • removed: set vec4.gba(vec3 arg)
  • removed: set vec4.gbar(vec4 arg)
  • removed: set vec4.gbr(vec3 arg)
  • removed: set vec4.gbra(vec4 arg)
  • removed: set vec4.gr(vec2 arg)
  • removed: set vec4.gra(vec3 arg)
  • removed: set vec4.grab(vec4 arg)
  • removed: set vec4.grb(vec3 arg)
  • removed: set vec4.grba(vec4 arg)
  • removed: set vec4.p(double arg)
  • removed: set vec4.pq(vec2 arg)
  • removed: set vec4.pqs(vec3 arg)
  • removed: set vec4.pqst(vec4 arg)
  • removed: set vec4.pqt(vec3 arg)
  • removed: set vec4.pqts(vec4 arg)
  • removed: set vec4.ps(vec2 arg)
  • removed: set vec4.psq(vec3 arg)
  • removed: set vec4.psqt(vec4 arg)
  • removed: set vec4.pst(vec3 arg)
  • removed: set vec4.pstq(vec4 arg)
  • removed: set vec4.pt(vec2 arg)
  • removed: set vec4.ptq(vec3 arg)
  • removed: set vec4.ptqs(vec4 arg)
  • removed: set vec4.pts(vec3 arg)
  • removed: set vec4.ptsq(vec4 arg)
  • removed: set vec4.q(double arg)
  • removed: set vec4.qp(vec2 arg)
  • removed: set vec4.qps(vec3 arg)
  • removed: set vec4.qpst(vec4 arg)
  • removed: set vec4.qpt(vec3 arg)
  • removed: set vec4.qpts(vec4 arg)
  • removed: set vec4.qs(vec2 arg)
  • removed: set vec4.qsp(vec3 arg)
  • removed: set vec4.qspt(vec4 arg)
  • removed: set vec4.qst(vec3 arg)
  • removed: set vec4.qstp(vec4 arg)
  • removed: set vec4.qt(vec2 arg)
  • removed: set vec4.qtp(vec3 arg)
  • removed: set vec4.qtps(vec4 arg)
  • removed: set vec4.qts(vec3 arg)
  • removed: set vec4.qtsp(vec4 arg)
  • removed: set vec4.r(double arg)
  • removed: set vec4.ra(vec2 arg)
  • removed: set vec4.rab(vec3 arg)
  • removed: set vec4.rabg(vec4 arg)
  • removed: set vec4.rag(vec3 arg)
  • removed: set vec4.ragb(vec4 arg)
  • removed: set vec4.rb(vec2 arg)
  • removed: set vec4.rba(vec3 arg)
  • removed: set vec4.rbag(vec4 arg)
  • removed: set vec4.rbg(vec3 arg)
  • removed: set vec4.rbga(vec4 arg)
  • removed: set vec4.rg(vec2 arg)
  • removed: set vec4.rga(vec3 arg)
  • removed: set vec4.rgab(vec4 arg)
  • removed: set vec4.rgb(vec3 arg)
  • removed: set vec4.rgba(vec4 arg)
  • removed: set vec4.s(double arg)
  • removed: set vec4.sp(vec2 arg)
  • removed: set vec4.spq(vec3 arg)
  • removed: set vec4.spqt(vec4 arg)
  • removed: set vec4.spt(vec3 arg)
  • removed: set vec4.sptq(vec4 arg)
  • removed: set vec4.sq(vec2 arg)
  • removed: set vec4.sqp(vec3 arg)
  • removed: set vec4.sqpt(vec4 arg)
  • removed: set vec4.sqt(vec3 arg)
  • removed: set vec4.sqtp(vec4 arg)
  • removed: set vec4.st(vec2 arg)
  • removed: set vec4.stp(vec3 arg)
  • removed: set vec4.stpq(vec4 arg)
  • removed: set vec4.stq(vec3 arg)
  • removed: set vec4.stqp(vec4 arg)
  • removed: set vec4.t(double arg)
  • removed: set vec4.tp(vec2 arg)
  • removed: set vec4.tpq(vec3 arg)
  • removed: set vec4.tpqs(vec4 arg)
  • removed: set vec4.tps(vec3 arg)
  • removed: set vec4.tpsq(vec4 arg)
  • removed: set vec4.tq(vec2 arg)
  • removed: set vec4.tqp(vec3 arg)
  • removed: set vec4.tqps(vec4 arg)
  • removed: set vec4.tqs(vec3 arg)
  • removed: set vec4.tqsp(vec4 arg)
  • removed: set vec4.ts(vec2 arg)
  • removed: set vec4.tsp(vec3 arg)
  • removed: set vec4.tspq(vec4 arg)
  • removed: set vec4.tsq(vec3 arg)
  • removed: set vec4.tsqp(vec4 arg)
  • removed: set vec4.wx(vec2 arg)
  • removed: set vec4.wxy(vec3 arg)
  • removed: set vec4.wxyz(vec4 arg)
  • removed: set vec4.wxz(vec3 arg)
  • removed: set vec4.wxzy(vec4 arg)
  • removed: set vec4.wy(vec2 arg)
  • removed: set vec4.wyx(vec3 arg)
  • removed: set vec4.wyxz(vec4 arg)
  • removed: set vec4.wyz(vec3 arg)
  • removed: set vec4.wyzx(vec4 arg)
  • removed: set vec4.wz(vec2 arg)
  • removed: set vec4.wzx(vec3 arg)
  • removed: set vec4.wzxy(vec4 arg)
  • removed: set vec4.wzy(vec3 arg)
  • removed: set vec4.wzyx(vec4 arg)
  • removed: set vec4.xw(vec2 arg)
  • removed: set vec4.xwy(vec3 arg)
  • removed: set vec4.xwyz(vec4 arg)
  • removed: set vec4.xwz(vec3 arg)
  • removed: set vec4.xwzy(vec4 arg)
  • removed: set vec4.xy(vec2 arg)
  • removed: set vec4.xyw(vec3 arg)
  • removed: set vec4.xywz(vec4 arg)
  • removed: set vec4.xyz(vec3 arg)
  • removed: set vec4.xyzw(vec4 arg)
  • removed: set vec4.xz(vec2 arg)
  • removed: set vec4.xzw(vec3 arg)
  • removed: set vec4.xzwy(vec4 arg)
  • removed: set vec4.xzy(vec3 arg)
  • removed: set vec4.xzyw(vec4 arg)
  • removed: set vec4.yw(vec2 arg)
  • removed: set vec4.ywx(vec3 arg)
  • removed: set vec4.ywxz(vec4 arg)
  • removed: set vec4.ywz(vec3 arg)
  • removed: set vec4.ywzx(vec4 arg)
  • removed: set vec4.yx(vec2 arg)
  • removed: set vec4.yxw(vec3 arg)
  • removed: set vec4.yxwz(vec4 arg)
  • removed: set vec4.yxz(vec3 arg)
  • removed: set vec4.yxzw(vec4 arg)
  • removed: set vec4.yz(vec2 arg)
  • removed: set vec4.yzw(vec3 arg)
  • removed: set vec4.yzwx(vec4 arg)
  • removed: set vec4.yzx(vec3 arg)
  • removed: set vec4.yzxw(vec4 arg)
  • removed: set vec4.zw(vec2 arg)
  • removed: set vec4.zwx(vec3 arg)
  • removed: set vec4.zwxy(vec4 arg)
  • removed: set vec4.zwy(vec3 arg)
  • removed: set vec4.zwyx(vec4 arg)
  • removed: set vec4.zx(vec2 arg)
  • removed: set vec4.zxw(vec3 arg)
  • removed: set vec4.zxwy(vec4 arg)
  • removed: set vec4.zxy(vec3 arg)
  • removed: set vec4.zxyw(vec4 arg)
  • removed: set vec4.zy(vec2 arg)
  • removed: set vec4.zyw(vec3 arg)
  • removed: set vec4.zywx(vec4 arg)
  • removed: set vec4.zyx(vec3 arg)
  • removed: set vec4.zyxw(vec4 arg)
  • changed: function absoluteError(dynamic calculated, dynamic correct): double → function absoluteError(calculated, correct): double
  • changed: function buildPlaneVectors(final vec3 planeNormal, vec3 u, vec3 v): void → function buildPlaneVectors(final Vector3 planeNormal, Vector3 u, Vector3 v): void
  • changed: function degrees(dynamic arg, [dynamic out = …]): dynamic → function degrees(double radians): double
  • changed: function makeFrustumMatrix(num left, num right, num bottom, num top, num near, num far): mat4 → function makeFrustumMatrix(double left, double right, double bottom, double top, double near, double far): Matrix4
  • changed: function makeOrthographicMatrix(num left, num right, num bottom, num top, num near, num far): mat4 → function makeOrthographicMatrix(double left, double right, double bottom, double top, double near, double far): Matrix4
  • changed: function makePerspectiveMatrix(num fovYRadians, num aspectRatio, num zNear, num zFar): mat4 → function makePerspectiveMatrix( double fovYRadians, double aspectRatio, double zNear, double zFar): Matrix4
  • changed: function makePlaneProjection(vec3 planeNormal, vec3 planePoint): mat4 → function makePlaneProjection(Vector3 planeNormal, Vector3 planePoint): Matrix4
  • changed: function makePlaneReflection(vec3 planeNormal, vec3 planePoint): mat4 → function makePlaneReflection(Vector3 planeNormal, Vector3 planePoint): Matrix4
  • changed: function makeViewMatrix(vec3 cameraPosition, vec3 cameraFocusPosition, vec3 upDirection): mat4 → function makeViewMatrix( Vector3 cameraPosition, Vector3 cameraFocusPosition, Vector3 upDirection): Matrix4
  • changed: function mix(dynamic x, dynamic y, dynamic t): dynamic → function mix(double min, double max, double a): double
  • changed: function pickRay(mat4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, vec3 rayNear, vec3 rayFar): bool → function pickRay( Matrix4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, Vector3 rayNear, Vector3 rayFar): bool
  • changed: function radians(dynamic arg, [dynamic out = …]): dynamic → function radians(double degrees): double
  • changed: function relativeError(dynamic calculated, dynamic correct): double → function relativeError(calculated, correct): double
  • changed: function setFrustumMatrix(mat4 perspectiveMatrix, num left, num right, num bottom, num top, num near, num far): void → function setFrustumMatrix(Matrix4 perspectiveMatrix, double left, double right, double bottom, double top, double near, double far): void
  • changed: function setOrthographicMatrix(mat4 orthographicMatrix, num left, num right, num bottom, num top, num near, num far): void → function setOrthographicMatrix(Matrix4 orthographicMatrix, double left, double right, double bottom, double top, double near, double far): void
  • changed: function setPerspectiveMatrix(mat4 perspectiveMatrix, num fovYRadians, num aspectRatio, num zNear, num zFar): void → function setPerspectiveMatrix(Matrix4 perspectiveMatrix, double fovYRadians, double aspectRatio, double zNear, double zFar): void
  • changed: function setViewMatrix(mat4 viewMatrix, vec3 cameraPosition, vec3 cameraFocusPosition, vec3 upDirection): void → function setViewMatrix(Matrix4 viewMatrix, Vector3 cameraPosition, Vector3 cameraFocusPosition, Vector3 upDirection): void
  • changed: function unproject(mat4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, num pickZ, vec3 pickWorld): bool → function unproject( Matrix4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, num pickZ, Vector3 pickWorld): bool
  • added: class Aabb2
  • added: class Aabb3
  • added: class Colors
  • added: class Frustum
  • added: class IntersectionResult
  • added: class Matrix2
  • added: class Matrix3
  • added: class Matrix4
  • added: class Obb3
  • added: class Plane
  • added: class Quad
  • added: class Quaternion
  • added: class Ray
  • added: class SimplexNoise
  • added: class Sphere
  • added: class Triangle
  • added: class Vector2 implements Vector
  • added: class Vector3 implements Vector
  • added: class Vector4 implements Vector
  • added: class Vector: abstract
  • added: ctor Aabb2()
  • added: ctor Aabb2.centerAndHalfExtents(Vector2 center, Vector2 halfExtents)
  • added: ctor Aabb2.copy(Aabb2 other)
  • added: ctor Aabb2.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Aabb2.minMax(Vector2 min, Vector2 max)
  • added: ctor Aabb3()
  • added: ctor Aabb3.centerAndHalfExtents(Vector3 center, Vector3 halfExtents)
  • added: ctor Aabb3.copy(Aabb3 other)
  • added: ctor Aabb3.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Aabb3.fromObb3(Obb3 obb)
  • added: ctor Aabb3.fromQuad(Quad quad)
  • added: ctor Aabb3.fromRay(Ray ray, double limitMin, double limitMax)
  • added: ctor Aabb3.fromSphere(Sphere sphere)
  • added: ctor Aabb3.fromTriangle(Triangle triangle)
  • added: ctor Aabb3.minMax(Vector3 min, Vector3 max)
  • added: ctor Frustum()
  • added: ctor Frustum.copy(Frustum other)
  • added: ctor Frustum.matrix(Matrix4 matrix)
  • added: ctor IntersectionResult()
  • added: ctor Matrix2(double arg0, double arg1, double arg2, double arg3)
  • added: ctor Matrix2.columns(Vector2 arg0, Vector2 arg1)
  • added: ctor Matrix2.copy(Matrix2 other)
  • added: ctor Matrix2.fromList(List<double> values)
  • added: ctor Matrix2.identity()
  • added: ctor Matrix2.outer(Vector2 u, Vector2 v)
  • added: ctor Matrix2.rotation(double radians)
  • added: ctor Matrix2.zero()
  • added: ctor Matrix3(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
  • added: ctor Matrix3.columns(Vector3 arg0, Vector3 arg1, Vector3 arg2)
  • added: ctor Matrix3.copy(Matrix3 other)
  • added: ctor Matrix3.fromList(List<double> values)
  • added: ctor Matrix3.identity()
  • added: ctor Matrix3.outer(Vector3 u, Vector3 v)
  • added: ctor Matrix3.rotationX(double radians)
  • added: ctor Matrix3.rotationY(double radians)
  • added: ctor Matrix3.rotationZ(double radians)
  • added: ctor Matrix3.zero()
  • added: ctor Matrix4( double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15)
  • added: ctor Matrix4.columns( Vector4 arg0, Vector4 arg1, Vector4 arg2, Vector4 arg3)
  • added: ctor Matrix4.compose( Vector3 translation, Quaternion rotation, Vector3 scale)
  • added: ctor Matrix4.copy(Matrix4 other)
  • added: ctor Matrix4.diagonal3(Vector3 scale)
  • added: ctor Matrix4.diagonal3Values(double x, double y, double z)
  • added: ctor Matrix4.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Matrix4.fromFloat32List(this._m4storage)
  • added: ctor Matrix4.fromList(List<double> values)
  • added: ctor Matrix4.identity()
  • added: ctor Matrix4.inverted(Matrix4 other)
  • added: ctor Matrix4.outer(Vector4 u, Vector4 v)
  • added: ctor Matrix4.rotationX(double radians)
  • added: ctor Matrix4.rotationY(double radians)
  • added: ctor Matrix4.rotationZ(double radians)
  • added: ctor Matrix4.translation(Vector3 translation)
  • added: ctor Matrix4.translationValues(double x, double y, double z)
  • added: ctor Matrix4.zero()
  • added: ctor Obb3()
  • added: ctor Obb3.centerExtentsAxes(Vector3 center, Vector3 halfExtents, Vector3 axis0, Vector3 axis1, Vector3 axis2)
  • added: ctor Obb3.copy(Obb3 other)
  • added: ctor Plane()
  • added: ctor Plane.components(double x, double y, double z, double w)
  • added: ctor Plane.copy(Plane other)
  • added: ctor Plane.normalconstant(Vector3 normal_, double constant_)
  • added: ctor Quad()
  • added: ctor Quad.copy(Quad other)
  • added: ctor Quad.points(Vector3 point0, Vector3 point1, Vector3 point2, Vector3 point3)
  • added: ctor Quaternion(double x, double y, double z, double w)
  • added: ctor Quaternion.axisAngle(Vector3 axis, double angle)
  • added: ctor Quaternion.copy(Quaternion original)
  • added: ctor Quaternion.dq(Quaternion q, Vector3 omega)
  • added: ctor Quaternion.euler(double yaw, double pitch, double roll)
  • added: ctor Quaternion.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Quaternion.fromFloat32List(this._qStorage)
  • added: ctor Quaternion.fromRotation(Matrix3 rotationMatrix)
  • added: ctor Quaternion.fromTwoVectors(Vector3 a, Vector3 b)
  • added: ctor Quaternion.identity()
  • added: ctor Quaternion.random(Math.Random rn)
  • added: ctor Ray()
  • added: ctor Ray.copy(Ray other)
  • added: ctor Ray.originDirection(Vector3 origin, Vector3 direction)
  • added: ctor SimplexNoise([Math.Random r])
  • added: ctor Sphere()
  • added: ctor Sphere.centerRadius(Vector3 center, double radius)
  • added: ctor Sphere.copy(Sphere other)
  • added: ctor Triangle()
  • added: ctor Triangle.copy(Triangle other)
  • added: ctor Triangle.points(Vector3 point0, Vector3 point1, Vector3 point2)
  • added: ctor Vector2(double x, double y)
  • added: ctor Vector2.all(double value)
  • added: ctor Vector2.array(List<double> array, [int offset = …])
  • added: ctor Vector2.copy(Vector2 other)
  • added: ctor Vector2.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector2.fromFloat32List(this._v2storage)
  • added: ctor Vector2.zero()
  • added: ctor Vector3(double x, double y, double z)
  • added: ctor Vector3.all(double value)
  • added: ctor Vector3.array(List<double> array, [int offset = …])
  • added: ctor Vector3.copy(Vector3 other)
  • added: ctor Vector3.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector3.fromFloat32List(this._v3storage)
  • added: ctor Vector3.zero()
  • added: ctor Vector4(double x, double y, double z, double w)
  • added: ctor Vector4.all(double value)
  • added: ctor Vector4.array(List<double> array, [int offset = …])
  • added: ctor Vector4.copy(Vector4 other)
  • added: ctor Vector4.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector4.fromFloat32List(this._v4storage)
  • added: ctor Vector4.identity()
  • added: ctor Vector4.zero()
  • added: field IntersectionResult.axis: final Vector3
  • added: field Matrix2.[]: void operator
  • added: field Matrix3.[]: void operator
  • added: field Matrix4.[]: void operator
  • added: field Quaternion.[]: void operator
  • added: field Vector2.[]: void operator
  • added: field Vector3.[]: void operator
  • added: field Vector4.[]: void operator
  • added: function catmullRom( double edge0, double edge1, double edge2, double edge3, double amount): double
  • added: function cross2(Vector2 x, Vector2 y): double
  • added: function cross2A(double x, Vector2 y, Vector2 out): void
  • added: function cross2B(Vector2 x, double y, Vector2 out): void
  • added: function cross3(Vector3 x, Vector3 y, Vector3 out): void
  • added: function dot2(Vector2 x, Vector2 y): double
  • added: function dot3(Vector3 x, Vector3 y): double
  • added: function setModelMatrix(Matrix4 modelMatrix, Vector3 forwardDirection, Vector3 upDirection, double tx, double ty, double tz): void
  • added: function setRotationMatrix( Matrix4 rotationMatrix, Vector3 forwardDirection, Vector3 upDirection): void
  • added: function smoothStep(double edge0, double edge1, double amount): double
  • added: get Aabb2.center: Vector2
  • added: get Aabb2.max: Vector2
  • added: get Aabb2.min: Vector2
  • added: get Aabb3.center: Vector3
  • added: get Aabb3.max: Vector3
  • added: get Aabb3.min: Vector3
  • added: get Frustum.plane0: Plane
  • added: get Frustum.plane1: Plane
  • added: get Frustum.plane2: Plane
  • added: get Frustum.plane3: Plane
  • added: get Frustum.plane4: Plane
  • added: get Frustum.plane5: Plane
  • added: get IntersectionResult.depth: double
  • added: get Matrix2.dimension: int
  • added: get Matrix2.hashCode: int
  • added: get Matrix2.row0: Vector2
  • added: get Matrix2.row1: Vector2
  • added: get Matrix2.storage: Float32List
  • added: get Matrix3.dimension: int
  • added: get Matrix3.forward: Vector3
  • added: get Matrix3.hashCode: int
  • added: get Matrix3.right: Vector3
  • added: get Matrix3.row0: Vector3
  • added: get Matrix3.row1: Vector3
  • added: get Matrix3.row2: Vector3
  • added: get Matrix3.storage: Float32List
  • added: get Matrix3.up: Vector3
  • added: get Matrix4.dimension: int
  • added: get Matrix4.forward: Vector3
  • added: get Matrix4.hashCode: int
  • added: get Matrix4.right: Vector3
  • added: get Matrix4.row0: Vector4
  • added: get Matrix4.row1: Vector4
  • added: get Matrix4.row2: Vector4
  • added: get Matrix4.row3: Vector4
  • added: get Matrix4.storage: Float32List
  • added: get Matrix4.up: Vector3
  • added: get Obb3.axis0: Vector3
  • added: get Obb3.axis1: Vector3
  • added: get Obb3.axis2: Vector3
  • added: get Obb3.center: Vector3
  • added: get Obb3.halfExtents: Vector3
  • added: get Plane.constant: double
  • added: get Plane.normal: Vector3
  • added: get Quad.point0: Vector3
  • added: get Quad.point1: Vector3
  • added: get Quad.point2: Vector3
  • added: get Quad.point3: Vector3
  • added: get Quaternion.axis: Vector3
  • added: get Quaternion.length2: double
  • added: get Quaternion.length: double
  • added: get Quaternion.radians: double
  • added: get Quaternion.storage: Float32List
  • added: get Quaternion.w: double
  • added: get Quaternion.x: double
  • added: get Quaternion.y: double
  • added: get Quaternion.z: double
  • added: get Ray.direction: Vector3
  • added: get Ray.origin: Vector3
  • added: get Sphere.center: Vector3
  • added: get Sphere.radius: double
  • added: get Triangle.point0: Vector3
  • added: get Triangle.point1: Vector3
  • added: get Triangle.point2: Vector3
  • added: get Vector.storage: List<double>
  • added: get Vector2.g: double
  • added: get Vector2.gg: Vector2
  • added: get Vector2.ggg: Vector3
  • added: get Vector2.gggg: Vector4
  • added: get Vector2.gggr: Vector4
  • added: get Vector2.ggr: Vector3
  • added: get Vector2.ggrg: Vector4
  • added: get Vector2.ggrr: Vector4
  • added: get Vector2.gr: Vector2
  • added: get Vector2.grg: Vector3
  • added: get Vector2.grgg: Vector4
  • added: get Vector2.grgr: Vector4
  • added: get Vector2.grr: Vector3
  • added: get Vector2.grrg: Vector4
  • added: get Vector2.grrr: Vector4
  • added: get Vector2.hashCode: int
  • added: get Vector2.isInfinite: bool
  • added: get Vector2.isNaN: bool
  • added: get Vector2.length2: double
  • added: get Vector2.length: double
  • added: get Vector2.r: double
  • added: get Vector2.rg: Vector2
  • added: get Vector2.rgg: Vector3
  • added: get Vector2.rggg: Vector4
  • added: get Vector2.rggr: Vector4
  • added: get Vector2.rgr: Vector3
  • added: get Vector2.rgrg: Vector4
  • added: get Vector2.rgrr: Vector4
  • added: get Vector2.rr: Vector2
  • added: get Vector2.rrg: Vector3
  • added: get Vector2.rrgg: Vector4
  • added: get Vector2.rrgr: Vector4
  • added: get Vector2.rrr: Vector3
  • added: get Vector2.rrrg: Vector4
  • added: get Vector2.rrrr: Vector4
  • added: get Vector2.s: double
  • added: get Vector2.ss: Vector2
  • added: get Vector2.sss: Vector3
  • added: get Vector2.ssss: Vector4
  • added: get Vector2.ssst: Vector4
  • added: get Vector2.sst: Vector3
  • added: get Vector2.ssts: Vector4
  • added: get Vector2.sstt: Vector4
  • added: get Vector2.st: Vector2
  • added: get Vector2.storage: Float32List
  • added: get Vector2.sts: Vector3
  • added: get Vector2.stss: Vector4
  • added: get Vector2.stst: Vector4
  • added: get Vector2.stt: Vector3
  • added: get Vector2.stts: Vector4
  • added: get Vector2.sttt: Vector4
  • added: get Vector2.t: double
  • added: get Vector2.ts: Vector2
  • added: get Vector2.tss: Vector3
  • added: get Vector2.tsss: Vector4
  • added: get Vector2.tsst: Vector4
  • added: get Vector2.tst: Vector3
  • added: get Vector2.tsts: Vector4
  • added: get Vector2.tstt: Vector4
  • added: get Vector2.tt: Vector2
  • added: get Vector2.tts: Vector3
  • added: get Vector2.ttss: Vector4
  • added: get Vector2.ttst: Vector4
  • added: get Vector2.ttt: Vector3
  • added: get Vector2.ttts: Vector4
  • added: get Vector2.tttt: Vector4
  • added: get Vector2.x: double
  • added: get Vector2.xx: Vector2
  • added: get Vector2.xxx: Vector3
  • added: get Vector2.xxxx: Vector4
  • added: get Vector2.xxxy: Vector4
  • added: get Vector2.xxy: Vector3
  • added: get Vector2.xxyx: Vector4
  • added: get Vector2.xxyy: Vector4
  • added: get Vector2.xy: Vector2
  • added: get Vector2.xyx: Vector3
  • added: get Vector2.xyxx: Vector4
  • added: get Vector2.xyxy: Vector4
  • added: get Vector2.xyy: Vector3
  • added: get Vector2.xyyx: Vector4
  • added: get Vector2.xyyy: Vector4
  • added: get Vector2.y: double
  • added: get Vector2.yx: Vector2
  • added: get Vector2.yxx: Vector3
  • added: get Vector2.yxxx: Vector4
  • added: get Vector2.yxxy: Vector4
  • added: get Vector2.yxy: Vector3
  • added: get Vector2.yxyx: Vector4
  • added: get Vector2.yxyy: Vector4
  • added: get Vector2.yy: Vector2
  • added: get Vector2.yyx: Vector3
  • added: get Vector2.yyxx: Vector4
  • added: get Vector2.yyxy: Vector4
  • added: get Vector2.yyy: Vector3
  • added: get Vector2.yyyx: Vector4
  • added: get Vector2.yyyy: Vector4
  • added: get Vector3.b: double
  • added: get Vector3.bb: Vector2
  • added: get Vector3.bbb: Vector3
  • added: get Vector3.bbbb: Vector4
  • added: get Vector3.bbbg: Vector4
  • added: get Vector3.bbbr: Vector4
  • added: get Vector3.bbg: Vector3
  • added: get Vector3.bbgb: Vector4
  • added: get Vector3.bbgg: Vector4
  • added: get Vector3.bbgr: Vector4
  • added: get Vector3.bbr: Vector3
  • added: get Vector3.bbrb: Vector4
  • added: get Vector3.bbrg: Vector4
  • added: get Vector3.bbrr: Vector4
  • added: get Vector3.bg: Vector2
  • added: get Vector3.bgb: Vector3
  • added: get Vector3.bgbb: Vector4
  • added: get Vector3.bgbg: Vector4
  • added: get Vector3.bgbr: Vector4
  • added: get Vector3.bgg: Vector3
  • added: get Vector3.bggb: Vector4
  • added: get Vector3.bggg: Vector4
  • added: get Vector3.bggr: Vector4
  • added: get Vector3.bgr: Vector3
  • added: get Vector3.bgrb: Vector4
  • added: get Vector3.bgrg: Vector4
  • added: get Vector3.bgrr: Vector4
  • added: get Vector3.br: Vector2
  • added: get Vector3.brb: Vector3
  • added: get Vector3.brbb: Vector4
  • added: get Vector3.brbg: Vector4
  • added: get Vector3.brbr: Vector4
  • added: get Vector3.brg: Vector3
  • added: get Vector3.brgb: Vector4
  • added: get Vector3.brgg: Vector4
  • added: get Vector3.brgr: Vector4
  • added: get Vector3.brr: Vector3
  • added: get Vector3.brrb: Vector4
  • added: get Vector3.brrg: Vector4
  • added: get Vector3.brrr: Vector4
  • added: get Vector3.g: double
  • added: get Vector3.gb: Vector2
  • added: get Vector3.gbb: Vector3
  • added: get Vector3.gbbb: Vector4
  • added: get Vector3.gbbg: Vector4
  • added: get Vector3.gbbr: Vector4
  • added: get Vector3.gbg: Vector3
  • added: get Vector3.gbgb: Vector4
  • added: get Vector3.gbgg: Vector4
  • added: get Vector3.gbgr: Vector4
  • added: get Vector3.gbr: Vector3
  • added: get Vector3.gbrb: Vector4
  • added: get Vector3.gbrg: Vector4
  • added: get Vector3.gbrr: Vector4
  • added: get Vector3.gg: Vector2
  • added: get Vector3.ggb: Vector3
  • added: get Vector3.ggbb: Vector4
  • added: get Vector3.ggbg: Vector4
  • added: get Vector3.ggbr: Vector4
  • added: get Vector3.ggg: Vector3
  • added: get Vector3.gggb: Vector4
  • added: get Vector3.gggg: Vector4
  • added: get Vector3.gggr: Vector4
  • added: get Vector3.ggr: Vector3
  • added: get Vector3.ggrb: Vector4
  • added: get Vector3.ggrg: Vector4
  • added: get Vector3.ggrr: Vector4
  • added: get Vector3.gr: Vector2
  • added: get Vector3.grb: Vector3
  • added: get Vector3.grbb: Vector4
  • added: get Vector3.grbg: Vector4
  • added: get Vector3.grbr: Vector4
  • added: get Vector3.grg: Vector3
  • added: get Vector3.grgb: Vector4
  • added: get Vector3.grgg: Vector4
  • added: get Vector3.grgr: Vector4
  • added: get Vector3.grr: Vector3
  • added: get Vector3.grrb: Vector4
  • added: get Vector3.grrg: Vector4
  • added: get Vector3.grrr: Vector4
  • added: get Vector3.hashCode: int
  • added: get Vector3.isInfinite: bool
  • added: get Vector3.isNaN: bool
  • added: get Vector3.length2: double
  • added: get Vector3.length: double
  • added: get Vector3.p: double
  • added: get Vector3.pp: Vector2
  • added: get Vector3.ppp: Vector3
  • added: get Vector3.pppp: Vector4
  • added: get Vector3.ppps: Vector4
  • added: get Vector3.pppt: Vector4
  • added: get Vector3.pps: Vector3
  • added: get Vector3.ppsp: Vector4
  • added: get Vector3.ppss: Vector4
  • added: get Vector3.ppst: Vector4
  • added: get Vector3.ppt: Vector3
  • added: get Vector3.pptp: Vector4
  • added: get Vector3.ppts: Vector4
  • added: get Vector3.pptt: Vector4
  • added: get Vector3.ps: Vector2
  • added: get Vector3.psp: Vector3
  • added: get Vector3.pspp: Vector4
  • added: get Vector3.psps: Vector4
  • added: get Vector3.pspt: Vector4
  • added: get Vector3.pss: Vector3
  • added: get Vector3.pssp: Vector4
  • added: get Vector3.psss: Vector4
  • added: get Vector3.psst: Vector4
  • added: get Vector3.pst: Vector3
  • added: get Vector3.pstp: Vector4
  • added: get Vector3.psts: Vector4
  • added: get Vector3.pstt: Vector4
  • added: get Vector3.pt: Vector2
  • added: get Vector3.ptp: Vector3
  • added: get Vector3.ptpp: Vector4
  • added: get Vector3.ptps: Vector4
  • added: get Vector3.ptpt: Vector4
  • added: get Vector3.pts: Vector3
  • added: get Vector3.ptsp: Vector4
  • added: get Vector3.ptss: Vector4
  • added: get Vector3.ptst: Vector4
  • added: get Vector3.ptt: Vector3
  • added: get Vector3.pttp: Vector4
  • added: get Vector3.ptts: Vector4
  • added: get Vector3.pttt: Vector4
  • added: get Vector3.r: double
  • added: get Vector3.rb: Vector2
  • added: get Vector3.rbb: Vector3
  • added: get Vector3.rbbb: Vector4
  • added: get Vector3.rbbg: Vector4
  • added: get Vector3.rbbr: Vector4
  • added: get Vector3.rbg: Vector3
  • added: get Vector3.rbgb: Vector4
  • added: get Vector3.rbgg: Vector4
  • added: get Vector3.rbgr: Vector4
  • added: get Vector3.rbr: Vector3
  • added: get Vector3.rbrb: Vector4
  • added: get Vector3.rbrg: Vector4
  • added: get Vector3.rbrr: Vector4
  • added: get Vector3.rg: Vector2
  • added: get Vector3.rgb: Vector3
  • added: get Vector3.rgbb: Vector4
  • added: get Vector3.rgbg: Vector4
  • added: get Vector3.rgbr: Vector4
  • added: get Vector3.rgg: Vector3
  • added: get Vector3.rggb: Vector4
  • added: get Vector3.rggg: Vector4
  • added: get Vector3.rggr: Vector4
  • added: get Vector3.rgr: Vector3
  • added: get Vector3.rgrb: Vector4
  • added: get Vector3.rgrg: Vector4
  • added: get Vector3.rgrr: Vector4
  • added: get Vector3.rr: Vector2
  • added: get Vector3.rrb: Vector3
  • added: get Vector3.rrbb: Vector4
  • added: get Vector3.rrbg: Vector4
  • added: get Vector3.rrbr: Vector4
  • added: get Vector3.rrg: Vector3
  • added: get Vector3.rrgb: Vector4
  • added: get Vector3.rrgg: Vector4
  • added: get Vector3.rrgr: Vector4
  • added: get Vector3.rrr: Vector3
  • added: get Vector3.rrrb: Vector4
  • added: get Vector3.rrrg: Vector4
  • added: get Vector3.rrrr: Vector4
  • added: get Vector3.s: double
  • added: get Vector3.sp: Vector2
  • added: get Vector3.spp: Vector3
  • added: get Vector3.sppp: Vector4
  • added: get Vector3.spps: Vector4
  • added: get Vector3.sppt: Vector4
  • added: get Vector3.sps: Vector3
  • added: get Vector3.spsp: Vector4
  • added: get Vector3.spss: Vector4
  • added: get Vector3.spst: Vector4
  • added: get Vector3.spt: Vector3
  • added: get Vector3.sptp: Vector4
  • added: get Vector3.spts: Vector4
  • added: get Vector3.sptt: Vector4
  • added: get Vector3.ss: Vector2
  • added: get Vector3.ssp: Vector3
  • added: get Vector3.sspp: Vector4
  • added: get Vector3.ssps: Vector4
  • added: get Vector3.sspt: Vector4
  • added: get Vector3.sss: Vector3
  • added: get Vector3.sssp: Vector4
  • added: get Vector3.ssss: Vector4
  • added: get Vector3.ssst: Vector4
  • added: get Vector3.sst: Vector3
  • added: get Vector3.sstp: Vector4
  • added: get Vector3.ssts: Vector4
  • added: get Vector3.sstt: Vector4
  • added: get Vector3.st: Vector2
  • added: get Vector3.storage: Float32List
  • added: get Vector3.stp: Vector3
  • added: get Vector3.stpp: Vector4
  • added: get Vector3.stps: Vector4
  • added: get Vector3.stpt: Vector4
  • added: get Vector3.sts: Vector3
  • added: get Vector3.stsp: Vector4
  • added: get Vector3.stss: Vector4
  • added: get Vector3.stst: Vector4
  • added: get Vector3.stt: Vector3
  • added: get Vector3.sttp: Vector4
  • added: get Vector3.stts: Vector4
  • added: get Vector3.sttt: Vector4
  • added: get Vector3.t: double
  • added: get Vector3.tp: Vector2
  • added: get Vector3.tpp: Vector3
  • added: get Vector3.tppp: Vector4
  • added: get Vector3.tpps: Vector4
  • added: get Vector3.tppt: Vector4
  • added: get Vector3.tps: Vector3
  • added: get Vector3.tpsp: Vector4
  • added: get Vector3.tpss: Vector4
  • added: get Vector3.tpst: Vector4
  • added: get Vector3.tpt: Vector3
  • added: get Vector3.tptp: Vector4
  • added: get Vector3.tpts: Vector4
  • added: get Vector3.tptt: Vector4
  • added: get Vector3.ts: Vector2
  • added: get Vector3.tsp: Vector3
  • added: get Vector3.tspp: Vector4
  • added: get Vector3.tsps: Vector4
  • added: get Vector3.tspt: Vector4
  • added: get Vector3.tss: Vector3
  • added: get Vector3.tssp: Vector4
  • added: get Vector3.tsss: Vector4
  • added: get Vector3.tsst: Vector4
  • added: get Vector3.tst: Vector3
  • added: get Vector3.tstp: Vector4
  • added: get Vector3.tsts: Vector4
  • added: get Vector3.tstt: Vector4
  • added: get Vector3.tt: Vector2
  • added: get Vector3.ttp: Vector3
  • added: get Vector3.ttpp: Vector4
  • added: get Vector3.ttps: Vector4
  • added: get Vector3.ttpt: Vector4
  • added: get Vector3.tts: Vector3
  • added: get Vector3.ttsp: Vector4
  • added: get Vector3.ttss: Vector4
  • added: get Vector3.ttst: Vector4
  • added: get Vector3.ttt: Vector3
  • added: get Vector3.tttp: Vector4
  • added: get Vector3.ttts: Vector4
  • added: get Vector3.tttt: Vector4
  • added: get Vector3.x: double
  • added: get Vector3.xx: Vector2
  • added: get Vector3.xxx: Vector3
  • added: get Vector3.xxxx: Vector4
  • added: get Vector3.xxxy: Vector4
  • added: get Vector3.xxxz: Vector4
  • added: get Vector3.xxy: Vector3
  • added: get Vector3.xxyx: Vector4
  • added: get Vector3.xxyy: Vector4
  • added: get Vector3.xxyz: Vector4
  • added: get Vector3.xxz: Vector3
  • added: get Vector3.xxzx: Vector4
  • added: get Vector3.xxzy: Vector4
  • added: get Vector3.xxzz: Vector4
  • added: get Vector3.xy: Vector2
  • added: get Vector3.xyx: Vector3
  • added: get Vector3.xyxx: Vector4
  • added: get Vector3.xyxy: Vector4
  • added: get Vector3.xyxz: Vector4
  • added: get Vector3.xyy: Vector3
  • added: get Vector3.xyyx: Vector4
  • added: get Vector3.xyyy: Vector4
  • added: get Vector3.xyyz: Vector4
  • added: get Vector3.xyz: Vector3
  • added: get Vector3.xyzx: Vector4
  • added: get Vector3.xyzy: Vector4
  • added: get Vector3.xyzz: Vector4
  • added: get Vector3.xz: Vector2
  • added: get Vector3.xzx: Vector3
  • added: get Vector3.xzxx: Vector4
  • added: get Vector3.xzxy: Vector4
  • added: get Vector3.xzxz: Vector4
  • added: get Vector3.xzy: Vector3
  • added: get Vector3.xzyx: Vector4
  • added: get Vector3.xzyy: Vector4
  • added: get Vector3.xzyz: Vector4
  • added: get Vector3.xzz: Vector3
  • added: get Vector3.xzzx: Vector4
  • added: get Vector3.xzzy: Vector4
  • added: get Vector3.xzzz: Vector4
  • added: get Vector3.y: double
  • added: get Vector3.yx: Vector2
  • added: get Vector3.yxx: Vector3
  • added: get Vector3.yxxx: Vector4
  • added: get Vector3.yxxy: Vector4
  • added: get Vector3.yxxz: Vector4
  • added: get Vector3.yxy: Vector3
  • added: get Vector3.yxyx: Vector4
  • added: get Vector3.yxyy: Vector4
  • added: get Vector3.yxyz: Vector4
  • added: get Vector3.yxz: Vector3
  • added: get Vector3.yxzx: Vector4
  • added: get Vector3.yxzy: Vector4
  • added: get Vector3.yxzz: Vector4
  • added: get Vector3.yy: Vector2
  • added: get Vector3.yyx: Vector3
  • added: get Vector3.yyxx: Vector4
  • added: get Vector3.yyxy: Vector4
  • added: get Vector3.yyxz: Vector4
  • added: get Vector3.yyy: Vector3
  • added: get Vector3.yyyx: Vector4
  • added: get Vector3.yyyy: Vector4
  • added: get Vector3.yyyz: Vector4
  • added: get Vector3.yyz: Vector3
  • added: get Vector3.yyzx: Vector4
  • added: get Vector3.yyzy: Vector4
  • added: get Vector3.yyzz: Vector4
  • added: get Vector3.yz: Vector2
  • added: get Vector3.yzx: Vector3
  • added: get Vector3.yzxx: Vector4
  • added: get Vector3.yzxy: Vector4
  • added: get Vector3.yzxz: Vector4
  • added: get Vector3.yzy: Vector3
  • added: get Vector3.yzyx: Vector4
  • added: get Vector3.yzyy: Vector4
  • added: get Vector3.yzyz: Vector4
  • added: get Vector3.yzz: Vector3
  • added: get Vector3.yzzx: Vector4
  • added: get Vector3.yzzy: Vector4
  • added: get Vector3.yzzz: Vector4
  • added: get Vector3.z: double
  • added: get Vector3.zx: Vector2
  • added: get Vector3.zxx: Vector3
  • added: get Vector3.zxxx: Vector4
  • added: get Vector3.zxxy: Vector4
  • added: get Vector3.zxxz: Vector4
  • added: get Vector3.zxy: Vector3
  • added: get Vector3.zxyx: Vector4
  • added: get Vector3.zxyy: Vector4
  • added: get Vector3.zxyz: Vector4
  • added: get Vector3.zxz: Vector3
  • added: get Vector3.zxzx: Vector4
  • added: get Vector3.zxzy: Vector4
  • added: get Vector3.zxzz: Vector4
  • added: get Vector3.zy: Vector2
  • added: get Vector3.zyx: Vector3
  • added: get Vector3.zyxx: Vector4
  • added: get Vector3.zyxy: Vector4
  • added: get Vector3.zyxz: Vector4
  • added: get Vector3.zyy: Vector3
  • added: get Vector3.zyyx: Vector4
  • added: get Vector3.zyyy: Vector4
  • added: get Vector3.zyyz: Vector4
  • added: get Vector3.zyz: Vector3
  • added: get Vector3.zyzx: Vector4
  • added: get Vector3.zyzy: Vector4
  • added: get Vector3.zyzz: Vector4
  • added: get Vector3.zz: Vector2
  • added: get Vector3.zzx: Vector3
  • added: get Vector3.zzxx: Vector4
  • added: get Vector3.zzxy: Vector4
  • added: get Vector3.zzxz: Vector4
  • added: get Vector3.zzy: Vector3
  • added: get Vector3.zzyx: Vector4
  • added: get Vector3.zzyy: Vector4
  • added: get Vector3.zzyz: Vector4
  • added: get Vector3.zzz: Vector3
  • added: get Vector3.zzzx: Vector4
  • added: get Vector3.zzzy: Vector4
  • added: get Vector3.zzzz: Vector4
  • added: get Vector4.a: double
  • added: get Vector4.aa: Vector2
  • added: get Vector4.aaa: Vector3
  • added: get Vector4.aaaa: Vector4
  • added: get Vector4.aaab: Vector4
  • added: get Vector4.aaag: Vector4
  • added: get Vector4.aaar: Vector4
  • added: get Vector4.aab: Vector3
  • added: get Vector4.aaba: Vector4
  • added: get Vector4.aabb: Vector4
  • added: get Vector4.aabg: Vector4
  • added: get Vector4.aabr: Vector4
  • added: get Vector4.aag: Vector3
  • added: get Vector4.aaga: Vector4
  • added: get Vector4.aagb: Vector4
  • added: get Vector4.aagg: Vector4
  • added: get Vector4.aagr: Vector4
  • added: get Vector4.aar: Vector3
  • added: get Vector4.aara: Vector4
  • added: get Vector4.aarb: Vector4
  • added: get Vector4.aarg: Vector4
  • added: get Vector4.aarr: Vector4
  • added: get Vector4.ab: Vector2
  • added: get Vector4.aba: Vector3
  • added: get Vector4.abaa: Vector4
  • added: get Vector4.abab: Vector4
  • added: get Vector4.abag: Vector4
  • added: get Vector4.abar: Vector4
  • added: get Vector4.abb: Vector3
  • added: get Vector4.abba: Vector4
  • added: get Vector4.abbb: Vector4
  • added: get Vector4.abbg: Vector4
  • added: get Vector4.abbr: Vector4
  • added: get Vector4.abg: Vector3
  • added: get Vector4.abga: Vector4
  • added: get Vector4.abgb: Vector4
  • added: get Vector4.abgg: Vector4
  • added: get Vector4.abgr: Vector4
  • added: get Vector4.abr: Vector3
  • added: get Vector4.abra: Vector4
  • added: get Vector4.abrb: Vector4
  • added: get Vector4.abrg: Vector4
  • added: get Vector4.abrr: Vector4
  • added: get Vector4.ag: Vector2
  • added: get Vector4.aga: Vector3
  • added: get Vector4.agaa: Vector4
  • added: get Vector4.agab: Vector4
  • added: get Vector4.agag: Vector4
  • added: get Vector4.agar: Vector4
  • added: get Vector4.agb: Vector3
  • added: get Vector4.agba: Vector4
  • added: get Vector4.agbb: Vector4
  • added: get Vector4.agbg: Vector4
  • added: get Vector4.agbr: Vector4
  • added: get Vector4.agg: Vector3
  • added: get Vector4.agga: Vector4
  • added: get Vector4.aggb: Vector4
  • added: get Vector4.aggg: Vector4
  • added: get Vector4.aggr: Vector4
  • added: get Vector4.agr: Vector3
  • added: get Vector4.agra: Vector4
  • added: get Vector4.agrb: Vector4
  • added: get Vector4.agrg: Vector4
  • added: get Vector4.agrr: Vector4
  • added: get Vector4.ar: Vector2
  • added: get Vector4.ara: Vector3
  • added: get Vector4.araa: Vector4
  • added: get Vector4.arab: Vector4
  • added: get Vector4.arag: Vector4
  • added: get Vector4.arar: Vector4
  • added: get Vector4.arb: Vector3
  • added: get Vector4.arba: Vector4
  • added: get Vector4.arbb: Vector4
  • added: get Vector4.arbg: Vector4
  • added: get Vector4.arbr: Vector4
  • added: get Vector4.arg: Vector3
  • added: get Vector4.arga: Vector4
  • added: get Vector4.argb: Vector4
  • added: get Vector4.argg: Vector4
  • added: get Vector4.argr: Vector4
  • added: get Vector4.arr: Vector3
  • added: get Vector4.arra: Vector4
  • added: get Vector4.arrb: Vector4
  • added: get Vector4.arrg: Vector4
  • added: get Vector4.arrr: Vector4
  • added: get Vector4.b: double
  • added: get Vector4.ba: Vector2
  • added: get Vector4.baa: Vector3
  • added: get Vector4.baaa: Vector4
  • added: get Vector4.baab: Vector4
  • added: get Vector4.baag: Vector4
  • added: get Vector4.baar: Vector4
  • added: get Vector4.bab: Vector3
  • added: get Vector4.baba: Vector4
  • added: get Vector4.babb: Vector4
  • added: get Vector4.babg: Vector4
  • added: get Vector4.babr: Vector4
  • added: get Vector4.bag: Vector3
  • added: get Vector4.baga: Vector4
  • added: get Vector4.bagb: Vector4
  • added: get Vector4.bagg: Vector4
  • added: get Vector4.bagr: Vector4
  • added: get Vector4.bar: Vector3
  • added: get Vector4.bara: Vector4
  • added: get Vector4.barb: Vector4
  • added: get Vector4.barg: Vector4
  • added: get Vector4.barr: Vector4
  • added: get Vector4.bb: Vector2
  • added: get Vector4.bba: Vector3
  • added: get Vector4.bbaa: Vector4
  • added: get Vector4.bbab: Vector4
  • added: get Vector4.bbag: Vector4
  • added: get Vector4.bbar: Vector4
  • added: get Vector4.bbb: Vector3
  • added: get Vector4.bbba: Vector4
  • added: get Vector4.bbbb: Vector4
  • added: get Vector4.bbbg: Vector4
  • added: get Vector4.bbbr: Vector4
  • added: get Vector4.bbg: Vector3
  • added: get Vector4.bbga: Vector4
  • added: get Vector4.bbgb: Vector4
  • added: get Vector4.bbgg: Vector4
  • added: get Vector4.bbgr: Vector4
  • added: get Vector4.bbr: Vector3
  • added: get Vector4.bbra: Vector4
  • added: get Vector4.bbrb: Vector4
  • added: get Vector4.bbrg: Vector4
  • added: get Vector4.bbrr: Vector4
  • added: get Vector4.bg: Vector2
  • added: get Vector4.bga: Vector3
  • added: get Vector4.bgaa: Vector4
  • added: get Vector4.bgab: Vector4
  • added: get Vector4.bgag: Vector4
  • added: get Vector4.bgar: Vector4
  • added: get Vector4.bgb: Vector3
  • added: get Vector4.bgba: Vector4
  • added: get Vector4.bgbb: Vector4
  • added: get Vector4.bgbg: Vector4
  • added: get Vector4.bgbr: Vector4
  • added: get Vector4.bgg: Vector3
  • added: get Vector4.bgga: Vector4
  • added: get Vector4.bggb: Vector4
  • added: get Vector4.bggg: Vector4
  • added: get Vector4.bggr: Vector4
  • added: get Vector4.bgr: Vector3
  • added: get Vector4.bgra: Vector4
  • added: get Vector4.bgrb: Vector4
  • added: get Vector4.bgrg: Vector4
  • added: get Vector4.bgrr: Vector4
  • added: get Vector4.br: Vector2
  • added: get Vector4.bra: Vector3
  • added: get Vector4.braa: Vector4
  • added: get Vector4.brab: Vector4
  • added: get Vector4.brag: Vector4
  • added: get Vector4.brar: Vector4
  • added: get Vector4.brb: Vector3
  • added: get Vector4.brba: Vector4
  • added: get Vector4.brbb: Vector4
  • added: get Vector4.brbg: Vector4
  • added: get Vector4.brbr: Vector4
  • added: get Vector4.brg: Vector3
  • added: get Vector4.brga: Vector4
  • added: get Vector4.brgb: Vector4
  • added: get Vector4.brgg: Vector4
  • added: get Vector4.brgr: Vector4
  • added: get Vector4.brr: Vector3
  • added: get Vector4.brra: Vector4
  • added: get Vector4.brrb: Vector4
  • added: get Vector4.brrg: Vector4
  • added: get Vector4.brrr: Vector4
  • added: get Vector4.g: double
  • added: get Vector4.ga: Vector2
  • added: get Vector4.gaa: Vector3
  • added: get Vector4.gaaa: Vector4
  • added: get Vector4.gaab: Vector4
  • added: get Vector4.gaag: Vector4
  • added: get Vector4.gaar: Vector4
  • added: get Vector4.gab: Vector3
  • added: get Vector4.gaba: Vector4
  • added: get Vector4.gabb: Vector4
  • added: get Vector4.gabg: Vector4
  • added: get Vector4.gabr: Vector4
  • added: get Vector4.gag: Vector3
  • added: get Vector4.gaga: Vector4
  • added: get Vector4.gagb: Vector4
  • added: get Vector4.gagg: Vector4
  • added: get Vector4.gagr: Vector4
  • added: get Vector4.gar: Vector3
  • added: get Vector4.gara: Vector4
  • added: get Vector4.garb: Vector4
  • added: get Vector4.garg: Vector4
  • added: get Vector4.garr: Vector4
  • added: get Vector4.gb: Vector2
  • added: get Vector4.gba: Vector3
  • added: get Vector4.gbaa: Vector4
  • added: get Vector4.gbab: Vector4
  • added: get Vector4.gbag: Vector4
  • added: get Vector4.gbar: Vector4
  • added: get Vector4.gbb: Vector3
  • added: get Vector4.gbba: Vector4
  • added: get Vector4.gbbb: Vector4
  • added: get Vector4.gbbg: Vector4
  • added: get Vector4.gbbr: Vector4
  • added: get Vector4.gbg: Vector3
  • added: get Vector4.gbga: Vector4
  • added: get Vector4.gbgb: Vector4
  • added: get Vector4.gbgg: Vector4
  • added: get Vector4.gbgr: Vector4
  • added: get Vector4.gbr: Vector3
  • added: get Vector4.gbra: Vector4
  • added: get Vector4.gbrb: Vector4
  • added: get Vector4.gbrg: Vector4
  • added: get Vector4.gbrr: Vector4
  • added: get Vector4.gg: Vector2
  • added: get Vector4.gga: Vector3
  • added: get Vector4.ggaa: Vector4
  • added: get Vector4.ggab: Vector4
  • added: get Vector4.ggag: Vector4
  • added: get Vector4.ggar: Vector4
  • added: get Vector4.ggb: Vector3
  • added: get Vector4.ggba: Vector4
  • added: get Vector4.ggbb: Vector4
  • added: get Vector4.ggbg: Vector4
  • added: get Vector4.ggbr: Vector4
  • added: get Vector4.ggg: Vector3
  • added: get Vector4.ggga: Vector4
  • added: get Vector4.gggb: Vector4
  • added: get Vector4.gggg: Vector4
  • added: get Vector4.gggr: Vector4
  • added: get Vector4.ggr: Vector3
  • added: get Vector4.ggra: Vector4
  • added: get Vector4.ggrb: Vector4
  • added: get Vector4.ggrg: Vector4
  • added: get Vector4.ggrr: Vector4
  • added: get Vector4.gr: Vector2
  • added: get Vector4.gra: Vector3
  • added: get Vector4.graa: Vector4
  • added: get Vector4.grab: Vector4
  • added: get Vector4.grag: Vector4
  • added: get Vector4.grar: Vector4
  • added: get Vector4.grb: Vector3
  • added: get Vector4.grba: Vector4
  • added: get Vector4.grbb: Vector4
  • added: get Vector4.grbg: Vector4
  • added: get Vector4.grbr: Vector4
  • added: get Vector4.grg: Vector3
  • added: get Vector4.grga: Vector4
  • added: get Vector4.grgb: Vector4
  • added: get Vector4.grgg: Vector4
  • added: get Vector4.grgr: Vector4
  • added: get Vector4.grr: Vector3
  • added: get Vector4.grra: Vector4
  • added: get Vector4.grrb: Vector4
  • added: get Vector4.grrg: Vector4
  • added: get Vector4.grrr: Vector4
  • added: get Vector4.hashCode: int
  • added: get Vector4.isInfinite: bool
  • added: get Vector4.isNaN: bool
  • added: get Vector4.length2: double
  • added: get Vector4.length: double
  • added: get Vector4.p: double
  • added: get Vector4.pp: Vector2
  • added: get Vector4.ppp: Vector3
  • added: get Vector4.pppp: Vector4
  • added: get Vector4.pppq: Vector4
  • added: get Vector4.ppps: Vector4
  • added: get Vector4.pppt: Vector4
  • added: get Vector4.ppq: Vector3
  • added: get Vector4.ppqp: Vector4
  • added: get Vector4.ppqq: Vector4
  • added: get Vector4.ppqs: Vector4
  • added: get Vector4.ppqt: Vector4
  • added: get Vector4.pps: Vector3
  • added: get Vector4.ppsp: Vector4
  • added: get Vector4.ppsq: Vector4
  • added: get Vector4.ppss: Vector4
  • added: get Vector4.ppst: Vector4
  • added: get Vector4.ppt: Vector3
  • added: get Vector4.pptp: Vector4
  • added: get Vector4.pptq: Vector4
  • added: get Vector4.ppts: Vector4
  • added: get Vector4.pptt: Vector4
  • added: get Vector4.pq: Vector2
  • added: get Vector4.pqp: Vector3
  • added: get Vector4.pqpp: Vector4
  • added: get Vector4.pqpq: Vector4
  • added: get Vector4.pqps: Vector4
  • added: get Vector4.pqpt: Vector4
  • added: get Vector4.pqq: Vector3
  • added: get Vector4.pqqp: Vector4
  • added: get Vector4.pqqq: Vector4
  • added: get Vector4.pqqs: Vector4
  • added: get Vector4.pqqt: Vector4
  • added: get Vector4.pqs: Vector3
  • added: get Vector4.pqsp: Vector4
  • added: get Vector4.pqsq: Vector4
  • added: get Vector4.pqss: Vector4
  • added: get Vector4.pqst: Vector4
  • added: get Vector4.pqt: Vector3
  • added: get Vector4.pqtp: Vector4
  • added: get Vector4.pqtq: Vector4
  • added: get Vector4.pqts: Vector4
  • added: get Vector4.pqtt: Vector4
  • added: get Vector4.ps: Vector2
  • added: get Vector4.psp: Vector3
  • added: get Vector4.pspp: Vector4
  • added: get Vector4.pspq: Vector4
  • added: get Vector4.psps: Vector4
  • added: get Vector4.pspt: Vector4
  • added: get Vector4.psq: Vector3
  • added: get Vector4.psqp: Vector4
  • added: get Vector4.psqq: Vector4
  • added: get Vector4.psqs: Vector4
  • added: get Vector4.psqt: Vector4
  • added: get Vector4.pss: Vector3
  • added: get Vector4.pssp: Vector4
  • added: get Vector4.pssq: Vector4
  • added: get Vector4.psss: Vector4
  • added: get Vector4.psst: Vector4
  • added: get Vector4.pst: Vector3
  • added: get Vector4.pstp: Vector4
  • added: get Vector4.pstq: Vector4
  • added: get Vector4.psts: Vector4
  • added: get Vector4.pstt: Vector4
  • added: get Vector4.pt: Vector2
  • added: get Vector4.ptp: Vector3
  • added: get Vector4.ptpp: Vector4
  • added: get Vector4.ptpq: Vector4
  • added: get Vector4.ptps: Vector4
  • added: get Vector4.ptpt: Vector4
  • added: get Vector4.ptq: Vector3
  • added: get Vector4.ptqp: Vector4
  • added: get Vector4.ptqq: Vector4
  • added: get Vector4.ptqs: Vector4
  • added: get Vector4.ptqt: Vector4
  • added: get Vector4.pts: Vector3
  • added: get Vector4.ptsp: Vector4
  • added: get Vector4.ptsq: Vector4
  • added: get Vector4.ptss: Vector4
  • added: get Vector4.ptst: Vector4
  • added: get Vector4.ptt: Vector3
  • added: get Vector4.pttp: Vector4
  • added: get Vector4.pttq: Vector4
  • added: get Vector4.ptts: Vector4
  • added: get Vector4.pttt: Vector4
  • added: get Vector4.q: double
  • added: get Vector4.qp: Vector2
  • added: get Vector4.qpp: Vector3
  • added: get Vector4.qppp: Vector4
  • added: get Vector4.qppq: Vector4
  • added: get Vector4.qpps: Vector4
  • added: get Vector4.qppt: Vector4
  • added: get Vector4.qpq: Vector3
  • added: get Vector4.qpqp: Vector4
  • added: get Vector4.qpqq: Vector4
  • added: get Vector4.qpqs: Vector4
  • added: get Vector4.qpqt: Vector4
  • added: get Vector4.qps: Vector3
  • added: get Vector4.qpsp: Vector4
  • added: get Vector4.qpsq: Vector4
  • added: get Vector4.qpss: Vector4
  • added: get Vector4.qpst: Vector4
  • added: get Vector4.qpt: Vector3
  • added: get Vector4.qptp: Vector4
  • added: get Vector4.qptq: Vector4
  • added: get Vector4.qpts: Vector4
  • added: get Vector4.qptt: Vector4
  • added: get Vector4.qq: Vector2
  • added: get Vector4.qqp: Vector3
  • added: get Vector4.qqpp: Vector4
  • added: get Vector4.qqpq: Vector4
  • added: get Vector4.qqps: Vector4
  • added: get Vector4.qqpt: Vector4
  • added: get Vector4.qqq: Vector3
  • added: get Vector4.qqqp: Vector4
  • added: get Vector4.qqqq: Vector4
  • added: get Vector4.qqqs: Vector4
  • added: get Vector4.qqqt: Vector4
  • added: get Vector4.qqs: Vector3
  • added: get Vector4.qqsp: Vector4
  • added: get Vector4.qqsq: Vector4
  • added: get Vector4.qqss: Vector4
  • added: get Vector4.qqst: Vector4
  • added: get Vector4.qqt: Vector3
  • added: get Vector4.qqtp: Vector4
  • added: get Vector4.qqtq: Vector4
  • added: get Vector4.qqts: Vector4
  • added: get Vector4.qqtt: Vector4
  • added: get Vector4.qs: Vector2
  • added: get Vector4.qsp: Vector3
  • added: get Vector4.qspp: Vector4
  • added: get Vector4.qspq: Vector4
  • added: get Vector4.qsps: Vector4
  • added: get Vector4.qspt: Vector4
  • added: get Vector4.qsq: Vector3
  • added: get Vector4.qsqp: Vector4
  • added: get Vector4.qsqq: Vector4
  • added: get Vector4.qsqs: Vector4
  • added: get Vector4.qsqt: Vector4
  • added: get Vector4.qss: Vector3
  • added: get Vector4.qssp: Vector4
  • added: get Vector4.qssq: Vector4
  • added: get Vector4.qsss: Vector4
  • added: get Vector4.qsst: Vector4
  • added: get Vector4.qst: Vector3
  • added: get Vector4.qstp: Vector4
  • added: get Vector4.qstq: Vector4
  • added: get Vector4.qsts: Vector4
  • added: get Vector4.qstt: Vector4
  • added: get Vector4.qt: Vector2
  • added: get Vector4.qtp: Vector3
  • added: get Vector4.qtpp: Vector4
  • added: get Vector4.qtpq: Vector4
  • added: get Vector4.qtps: Vector4
  • added: get Vector4.qtpt: Vector4
  • added: get Vector4.qtq: Vector3
  • added: get Vector4.qtqp: Vector4
  • added: get Vector4.qtqq: Vector4
  • added: get Vector4.qtqs: Vector4
  • added: get Vector4.qtqt: Vector4
  • added: get Vector4.qts: Vector3
  • added: get Vector4.qtsp: Vector4
  • added: get Vector4.qtsq: Vector4
  • added: get Vector4.qtss: Vector4
  • added: get Vector4.qtst: Vector4
  • added: get Vector4.qtt: Vector3
  • added: get Vector4.qttp: Vector4
  • added: get Vector4.qttq: Vector4
  • added: get Vector4.qtts: Vector4
  • added: get Vector4.qttt: Vector4
  • added: get Vector4.r: double
  • added: get Vector4.ra: Vector2
  • added: get Vector4.raa: Vector3
  • added: get Vector4.raaa: Vector4
  • added: get Vector4.raab: Vector4
  • added: get Vector4.raag: Vector4
  • added: get Vector4.raar: Vector4
  • added: get Vector4.rab: Vector3
  • added: get Vector4.raba: Vector4
  • added: get Vector4.rabb: Vector4
  • added: get Vector4.rabg: Vector4
  • added: get Vector4.rabr: Vector4
  • added: get Vector4.rag: Vector3
  • added: get Vector4.raga: Vector4
  • added: get Vector4.ragb: Vector4
  • added: get Vector4.ragg: Vector4
  • added: get Vector4.ragr: Vector4
  • added: get Vector4.rar: Vector3
  • added: get Vector4.rara: Vector4
  • added: get Vector4.rarb: Vector4
  • added: get Vector4.rarg: Vector4
  • added: get Vector4.rarr: Vector4
  • added: get Vector4.rb: Vector2
  • added: get Vector4.rba: Vector3
  • added: get Vector4.rbaa: Vector4
  • added: get Vector4.rbab: Vector4
  • added: get Vector4.rbag: Vector4
  • added: get Vector4.rbar: Vector4
  • added: get Vector4.rbb: Vector3
  • added: get Vector4.rbba: Vector4
  • added: get Vector4.rbbb: Vector4
  • added: get Vector4.rbbg: Vector4
  • added: get Vector4.rbbr: Vector4
  • added: get Vector4.rbg: Vector3
  • added: get Vector4.rbga: Vector4
  • added: get Vector4.rbgb: Vector4
  • added: get Vector4.rbgg: Vector4
  • added: get Vector4.rbgr: Vector4
  • added: get Vector4.rbr: Vector3
  • added: get Vector4.rbra: Vector4
  • added: get Vector4.rbrb: Vector4
  • added: get Vector4.rbrg: Vector4
  • added: get Vector4.rbrr: Vector4
  • added: get Vector4.rg: Vector2
  • added: get Vector4.rga: Vector3
  • added: get Vector4.rgaa: Vector4
  • added: get Vector4.rgab: Vector4
  • added: get Vector4.rgag: Vector4
  • added: get Vector4.rgar: Vector4
  • added: get Vector4.rgb: Vector3
  • added: get Vector4.rgba: Vector4
  • added: get Vector4.rgbb: Vector4
  • added: get Vector4.rgbg: Vector4
  • added: get Vector4.rgbr: Vector4
  • added: get Vector4.rgg: Vector3
  • added: get Vector4.rgga: Vector4
  • added: get Vector4.rggb: Vector4
  • added: get Vector4.rggg: Vector4
  • added: get Vector4.rggr: Vector4
  • added: get Vector4.rgr: Vector3
  • added: get Vector4.rgra: Vector4
  • added: get Vector4.rgrb: Vector4
  • added: get Vector4.rgrg: Vector4
  • added: get Vector4.rgrr: Vector4
  • added: get Vector4.rr: Vector2
  • added: get Vector4.rra: Vector3
  • added: get Vector4.rraa: Vector4
  • added: get Vector4.rrab: Vector4
  • added: get Vector4.rrag: Vector4
  • added: get Vector4.rrar: Vector4
  • added: get Vector4.rrb: Vector3
  • added: get Vector4.rrba: Vector4
  • added: get Vector4.rrbb: Vector4
  • added: get Vector4.rrbg: Vector4
  • added: get Vector4.rrbr: Vector4
  • added: get Vector4.rrg: Vector3
  • added: get Vector4.rrga: Vector4
  • added: get Vector4.rrgb: Vector4
  • added: get Vector4.rrgg: Vector4
  • added: get Vector4.rrgr: Vector4
  • added: get Vector4.rrr: Vector3
  • added: get Vector4.rrra: Vector4
  • added: get Vector4.rrrb: Vector4
  • added: get Vector4.rrrg: Vector4
  • added: get Vector4.rrrr: Vector4
  • added: get Vector4.s: double
  • added: get Vector4.sp: Vector2
  • added: get Vector4.spp: Vector3
  • added: get Vector4.sppp: Vector4
  • added: get Vector4.sppq: Vector4
  • added: get Vector4.spps: Vector4
  • added: get Vector4.sppt: Vector4
  • added: get Vector4.spq: Vector3
  • added: get Vector4.spqp: Vector4
  • added: get Vector4.spqq: Vector4
  • added: get Vector4.spqs: Vector4
  • added: get Vector4.spqt: Vector4
  • added: get Vector4.sps: Vector3
  • added: get Vector4.spsp: Vector4
  • added: get Vector4.spsq: Vector4
  • added: get Vector4.spss: Vector4
  • added: get Vector4.spst: Vector4
  • added: get Vector4.spt: Vector3
  • added: get Vector4.sptp: Vector4
  • added: get Vector4.sptq: Vector4
  • added: get Vector4.spts: Vector4
  • added: get Vector4.sptt: Vector4
  • added: get Vector4.sq: Vector2
  • added: get Vector4.sqp: Vector3
  • added: get Vector4.sqpp: Vector4
  • added: get Vector4.sqpq: Vector4
  • added: get Vector4.sqps: Vector4
  • added: get Vector4.sqpt: Vector4
  • added: get Vector4.sqq: Vector3
  • added: get Vector4.sqqp: Vector4
  • added: get Vector4.sqqq: Vector4
  • added: get Vector4.sqqs: Vector4
  • added: get Vector4.sqqt: Vector4
  • added: get Vector4.sqs: Vector3
  • added: get Vector4.sqsp: Vector4
  • added: get Vector4.sqsq: Vector4
  • added: get Vector4.sqss: Vector4
  • added: get Vector4.sqst: Vector4
  • added: get Vector4.sqt: Vector3
  • added: get Vector4.sqtp: Vector4
  • added: get Vector4.sqtq: Vector4
  • added: get Vector4.sqts: Vector4
  • added: get Vector4.sqtt: Vector4
  • added: get Vector4.ss: Vector2
  • added: get Vector4.ssp: Vector3
  • added: get Vector4.sspp: Vector4
  • added: get Vector4.sspq: Vector4
  • added: get Vector4.ssps: Vector4
  • added: get Vector4.sspt: Vector4
  • added: get Vector4.ssq: Vector3
  • added: get Vector4.ssqp: Vector4
  • added: get Vector4.ssqq: Vector4
  • added: get Vector4.ssqs: Vector4
  • added: get Vector4.ssqt: Vector4
  • added: get Vector4.sss: Vector3
  • added: get Vector4.sssp: Vector4
  • added: get Vector4.sssq: Vector4
  • added: get Vector4.ssss: Vector4
  • added: get Vector4.ssst: Vector4
  • added: get Vector4.sst: Vector3
  • added: get Vector4.sstp: Vector4
  • added: get Vector4.sstq: Vector4
  • added: get Vector4.ssts: Vector4
  • added: get Vector4.sstt: Vector4
  • added: get Vector4.st: Vector2
  • added: get Vector4.storage: Float32List
  • added: get Vector4.stp: Vector3
  • added: get Vector4.stpp: Vector4
  • added: get Vector4.stpq: Vector4
  • added: get Vector4.stps: Vector4
  • added: get Vector4.stpt: Vector4
  • added: get Vector4.stq: Vector3
  • added: get Vector4.stqp: Vector4
  • added: get Vector4.stqq: Vector4
  • added: get Vector4.stqs: Vector4
  • added: get Vector4.stqt: Vector4
  • added: get Vector4.sts: Vector3
  • added: get Vector4.stsp: Vector4
  • added: get Vector4.stsq: Vector4
  • added: get Vector4.stss: Vector4
  • added: get Vector4.stst: Vector4
  • added: get Vector4.stt: Vector3
  • added: get Vector4.sttp: Vector4
  • added: get Vector4.sttq: Vector4
  • added: get Vector4.stts: Vector4
  • added: get Vector4.sttt: Vector4
  • added: get Vector4.t: double
  • added: get Vector4.tp: Vector2
  • added: get Vector4.tpp: Vector3
  • added: get Vector4.tppp: Vector4
  • added: get Vector4.tppq: Vector4
  • added: get Vector4.tpps: Vector4
  • added: get Vector4.tppt: Vector4
  • added: get Vector4.tpq: Vector3
  • added: get Vector4.tpqp: Vector4
  • added: get Vector4.tpqq: Vector4
  • added: get Vector4.tpqs: Vector4
  • added: get Vector4.tpqt: Vector4
  • added: get Vector4.tps: Vector3
  • added: get Vector4.tpsp: Vector4
  • added: get Vector4.tpsq: Vector4
  • added: get Vector4.tpss: Vector4
  • added: get Vector4.tpst: Vector4
  • added: get Vector4.tpt: Vector3
  • added: get Vector4.tptp: Vector4
  • added: get Vector4.tptq: Vector4
  • added: get Vector4.tpts: Vector4
  • added: get Vector4.tptt: Vector4
  • added: get Vector4.tq: Vector2
  • added: get Vector4.tqp: Vector3
  • added: get Vector4.tqpp: Vector4
  • added: get Vector4.tqpq: Vector4
  • added: get Vector4.tqps: Vector4
  • added: get Vector4.tqpt: Vector4
  • added: get Vector4.tqq: Vector3
  • added: get Vector4.tqqp: Vector4
  • added: get Vector4.tqqq: Vector4
  • added: get Vector4.tqqs: Vector4
  • added: get Vector4.tqqt: Vector4
  • added: get Vector4.tqs: Vector3
  • added: get Vector4.tqsp: Vector4
  • added: get Vector4.tqsq: Vector4
  • added: get Vector4.tqss: Vector4
  • added: get Vector4.tqst: Vector4
  • added: get Vector4.tqt: Vector3
  • added: get Vector4.tqtp: Vector4
  • added: get Vector4.tqtq: Vector4
  • added: get Vector4.tqts: Vector4
  • added: get Vector4.tqtt: Vector4
  • added: get Vector4.ts: Vector2
  • added: get Vector4.tsp: Vector3
  • added: get Vector4.tspp: Vector4
  • added: get Vector4.tspq: Vector4
  • added: get Vector4.tsps: Vector4
  • added: get Vector4.tspt: Vector4
  • added: get Vector4.tsq: Vector3
  • added: get Vector4.tsqp: Vector4
  • added: get Vector4.tsqq: Vector4
  • added: get Vector4.tsqs: Vector4
  • added: get Vector4.tsqt: Vector4
  • added: get Vector4.tss: Vector3
  • added: get Vector4.tssp: Vector4
  • added: get Vector4.tssq: Vector4
  • added: get Vector4.tsss: Vector4
  • added: get Vector4.tsst: Vector4
  • added: get Vector4.tst: Vector3
  • added: get Vector4.tstp: Vector4
  • added: get Vector4.tstq: Vector4
  • added: get Vector4.tsts: Vector4
  • added: get Vector4.tstt: Vector4
  • added: get Vector4.tt: Vector2
  • added: get Vector4.ttp: Vector3
  • added: get Vector4.ttpp: Vector4
  • added: get Vector4.ttpq: Vector4
  • added: get Vector4.ttps: Vector4
  • added: get Vector4.ttpt: Vector4
  • added: get Vector4.ttq: Vector3
  • added: get Vector4.ttqp: Vector4
  • added: get Vector4.ttqq: Vector4
  • added: get Vector4.ttqs: Vector4
  • added: get Vector4.ttqt: Vector4
  • added: get Vector4.tts: Vector3
  • added: get Vector4.ttsp: Vector4
  • added: get Vector4.ttsq: Vector4
  • added: get Vector4.ttss: Vector4
  • added: get Vector4.ttst: Vector4
  • added: get Vector4.ttt: Vector3
  • added: get Vector4.tttp: Vector4
  • added: get Vector4.tttq: Vector4
  • added: get Vector4.ttts: Vector4
  • added: get Vector4.tttt: Vector4
  • added: get Vector4.w: double
  • added: get Vector4.ww: Vector2
  • added: get Vector4.www: Vector3
  • added: get Vector4.wwww: Vector4
  • added: get Vector4.wwwx: Vector4
  • added: get Vector4.wwwy: Vector4
  • added: get Vector4.wwwz: Vector4
  • added: get Vector4.wwx: Vector3
  • added: get Vector4.wwxw: Vector4
  • added: get Vector4.wwxx: Vector4
  • added: get Vector4.wwxy: Vector4
  • added: get Vector4.wwxz: Vector4
  • added: get Vector4.wwy: Vector3
  • added: get Vector4.wwyw: Vector4
  • added: get Vector4.wwyx: Vector4
  • added: get Vector4.wwyy: Vector4
  • added: get Vector4.wwyz: Vector4
  • added: get Vector4.wwz: Vector3
  • added: get Vector4.wwzw: Vector4
  • added: get Vector4.wwzx: Vector4
  • added: get Vector4.wwzy: Vector4
  • added: get Vector4.wwzz: Vector4
  • added: get Vector4.wx: Vector2
  • added: get Vector4.wxw: Vector3
  • added: get Vector4.wxww: Vector4
  • added: get Vector4.wxwx: Vector4
  • added: get Vector4.wxwy: Vector4
  • added: get Vector4.wxwz: Vector4
  • added: get Vector4.wxx: Vector3
  • added: get Vector4.wxxw: Vector4
  • added: get Vector4.wxxx: Vector4
  • added: get Vector4.wxxy: Vector4
  • added: get Vector4.wxxz: Vector4
  • added: get Vector4.wxy: Vector3
  • added: get Vector4.wxyw: Vector4
  • added: get Vector4.wxyx: Vector4
  • added: get Vector4.wxyy: Vector4
  • added: get Vector4.wxyz: Vector4
  • added: get Vector4.wxz: Vector3
  • added: get Vector4.wxzw: Vector4
  • added: get Vector4.wxzx: Vector4
  • added: get Vector4.wxzy: Vector4
  • added: get Vector4.wxzz: Vector4
  • added: get Vector4.wy: Vector2
  • added: get Vector4.wyw: Vector3
  • added: get Vector4.wyww: Vector4
  • added: get Vector4.wywx: Vector4
  • added: get Vector4.wywy: Vector4
  • added: get Vector4.wywz: Vector4
  • added: get Vector4.wyx: Vector3
  • added: get Vector4.wyxw: Vector4
  • added: get Vector4.wyxx: Vector4
  • added: get Vector4.wyxy: Vector4
  • added: get Vector4.wyxz: Vector4
  • added: get Vector4.wyy: Vector3
  • added: get Vector4.wyyw: Vector4
  • added: get Vector4.wyyx: Vector4
  • added: get Vector4.wyyy: Vector4
  • added: get Vector4.wyyz: Vector4
  • added: get Vector4.wyz: Vector3
  • added: get Vector4.wyzw: Vector4
  • added: get Vector4.wyzx: Vector4
  • added: get Vector4.wyzy: Vector4
  • added: get Vector4.wyzz: Vector4
  • added: get Vector4.wz: Vector2
  • added: get Vector4.wzw: Vector3
  • added: get Vector4.wzww: Vector4
  • added: get Vector4.wzwx: Vector4
  • added: get Vector4.wzwy: Vector4
  • added: get Vector4.wzwz: Vector4
  • added: get Vector4.wzx: Vector3
  • added: get Vector4.wzxw: Vector4
  • added: get Vector4.wzxx: Vector4
  • added: get Vector4.wzxy: Vector4
  • added: get Vector4.wzxz: Vector4
  • added: get Vector4.wzy: Vector3
  • added: get Vector4.wzyw: Vector4
  • added: get Vector4.wzyx: Vector4
  • added: get Vector4.wzyy: Vector4
  • added: get Vector4.wzyz: Vector4
  • added: get Vector4.wzz: Vector3
  • added: get Vector4.wzzw: Vector4
  • added: get Vector4.wzzx: Vector4
  • added: get Vector4.wzzy: Vector4
  • added: get Vector4.wzzz: Vector4
  • added: get Vector4.x: double
  • added: get Vector4.xw: Vector2
  • added: get Vector4.xww: Vector3
  • added: get Vector4.xwww: Vector4
  • added: get Vector4.xwwx: Vector4
  • added: get Vector4.xwwy: Vector4
  • added: get Vector4.xwwz: Vector4
  • added: get Vector4.xwx: Vector3
  • added: get Vector4.xwxw: Vector4
  • added: get Vector4.xwxx: Vector4
  • added: get Vector4.xwxy: Vector4
  • added: get Vector4.xwxz: Vector4
  • added: get Vector4.xwy: Vector3
  • added: get Vector4.xwyw: Vector4
  • added: get Vector4.xwyx: Vector4
  • added: get Vector4.xwyy: Vector4
  • added: get Vector4.xwyz: Vector4
  • added: get Vector4.xwz: Vector3
  • added: get Vector4.xwzw: Vector4
  • added: get Vector4.xwzx: Vector4
  • added: get Vector4.xwzy: Vector4
  • added: get Vector4.xwzz: Vector4
  • added: get Vector4.xx: Vector2
  • added: get Vector4.xxw: Vector3
  • added: get Vector4.xxww: Vector4
  • added: get Vector4.xxwx: Vector4
  • added: get Vector4.xxwy: Vector4
  • added: get Vector4.xxwz: Vector4
  • added: get Vector4.xxx: Vector3
  • added: get Vector4.xxxw: Vector4
  • added: get Vector4.xxxx: Vector4
  • added: get Vector4.xxxy: Vector4
  • added: get Vector4.xxxz: Vector4
  • added: get Vector4.xxy: Vector3
  • added: get Vector4.xxyw: Vector4
  • added: get Vector4.xxyx: Vector4
  • added: get Vector4.xxyy: Vector4
  • added: get Vector4.xxyz: Vector4
  • added: get Vector4.xxz: Vector3
  • added: get Vector4.xxzw: Vector4
  • added: get Vector4.xxzx: Vector4
  • added: get Vector4.xxzy: Vector4
  • added: get Vector4.xxzz: Vector4
  • added: get Vector4.xy: Vector2
  • added: get Vector4.xyw: Vector3
  • added: get Vector4.xyww: Vector4
  • added: get Vector4.xywx: Vector4
  • added: get Vector4.xywy: Vector4
  • added: get Vector4.xywz: Vector4
  • added: get Vector4.xyx: Vector3
  • added: get Vector4.xyxw: Vector4
  • added: get Vector4.xyxx: Vector4
  • added: get Vector4.xyxy: Vector4
  • added: get Vector4.xyxz: Vector4
  • added: get Vector4.xyy: Vector3
  • added: get Vector4.xyyw: Vector4
  • added: get Vector4.xyyx: Vector4
  • added: get Vector4.xyyy: Vector4
  • added: get Vector4.xyyz: Vector4
  • added: get Vector4.xyz: Vector3
  • added: get Vector4.xyzw: Vector4
  • added: get Vector4.xyzx: Vector4
  • added: get Vector4.xyzy: Vector4
  • added: get Vector4.xyzz: Vector4
  • added: get Vector4.xz: Vector2
  • added: get Vector4.xzw: Vector3
  • added: get Vector4.xzww: Vector4
  • added: get Vector4.xzwx: Vector4
  • added: get Vector4.xzwy: Vector4
  • added: get Vector4.xzwz: Vector4
  • added: get Vector4.xzx: Vector3
  • added: get Vector4.xzxw: Vector4
  • added: get Vector4.xzxx: Vector4
  • added: get Vector4.xzxy: Vector4
  • added: get Vector4.xzxz: Vector4
  • added: get Vector4.xzy: Vector3
  • added: get Vector4.xzyw: Vector4
  • added: get Vector4.xzyx: Vector4
  • added: get Vector4.xzyy: Vector4
  • added: get Vector4.xzyz: Vector4
  • added: get Vector4.xzz: Vector3
  • added: get Vector4.xzzw: Vector4
  • added: get Vector4.xzzx: Vector4
  • added: get Vector4.xzzy: Vector4
  • added: get Vector4.xzzz: Vector4
  • added: get Vector4.y: double
  • added: get Vector4.yw: Vector2
  • added: get Vector4.yww: Vector3
  • added: get Vector4.ywww: Vector4
  • added: get Vector4.ywwx: Vector4
  • added: get Vector4.ywwy: Vector4
  • added: get Vector4.ywwz: Vector4
  • added: get Vector4.ywx: Vector3
  • added: get Vector4.ywxw: Vector4
  • added: get Vector4.ywxx: Vector4
  • added: get Vector4.ywxy: Vector4
  • added: get Vector4.ywxz: Vector4
  • added: get Vector4.ywy: Vector3
  • added: get Vector4.ywyw: Vector4
  • added: get Vector4.ywyx: Vector4
  • added: get Vector4.ywyy: Vector4
  • added: get Vector4.ywyz: Vector4
  • added: get Vector4.ywz: Vector3
  • added: get Vector4.ywzw: Vector4
  • added: get Vector4.ywzx: Vector4
  • added: get Vector4.ywzy: Vector4
  • added: get Vector4.ywzz: Vector4
  • added: get Vector4.yx: Vector2
  • added: get Vector4.yxw: Vector3
  • added: get Vector4.yxww: Vector4
  • added: get Vector4.yxwx: Vector4
  • added: get Vector4.yxwy: Vector4
  • added: get Vector4.yxwz: Vector4
  • added: get Vector4.yxx: Vector3
  • added: get Vector4.yxxw: Vector4
  • added: get Vector4.yxxx: Vector4
  • added: get Vector4.yxxy: Vector4
  • added: get Vector4.yxxz: Vector4
  • added: get Vector4.yxy: Vector3
  • added: get Vector4.yxyw: Vector4
  • added: get Vector4.yxyx: Vector4
  • added: get Vector4.yxyy: Vector4
  • added: get Vector4.yxyz: Vector4
  • added: get Vector4.yxz: Vector3
  • added: get Vector4.yxzw: Vector4
  • added: get Vector4.yxzx: Vector4
  • added: get Vector4.yxzy: Vector4
  • added: get Vector4.yxzz: Vector4
  • added: get Vector4.yy: Vector2
  • added: get Vector4.yyw: Vector3
  • added: get Vector4.yyww: Vector4
  • added: get Vector4.yywx: Vector4
  • added: get Vector4.yywy: Vector4
  • added: get Vector4.yywz: Vector4
  • added: get Vector4.yyx: Vector3
  • added: get Vector4.yyxw: Vector4
  • added: get Vector4.yyxx: Vector4
  • added: get Vector4.yyxy: Vector4
  • added: get Vector4.yyxz: Vector4
  • added: get Vector4.yyy: Vector3
  • added: get Vector4.yyyw: Vector4
  • added: get Vector4.yyyx: Vector4
  • added: get Vector4.yyyy: Vector4
  • added: get Vector4.yyyz: Vector4
  • added: get Vector4.yyz: Vector3
  • added: get Vector4.yyzw: Vector4
  • added: get Vector4.yyzx: Vector4
  • added: get Vector4.yyzy: Vector4
  • added: get Vector4.yyzz: Vector4
  • added: get Vector4.yz: Vector2
  • added: get Vector4.yzw: Vector3
  • added: get Vector4.yzww: Vector4
  • added: get Vector4.yzwx: Vector4
  • added: get Vector4.yzwy: Vector4
  • added: get Vector4.yzwz: Vector4
  • added: get Vector4.yzx: Vector3
  • added: get Vector4.yzxw: Vector4
  • added: get Vector4.yzxx: Vector4
  • added: get Vector4.yzxy: Vector4
  • added: get Vector4.yzxz: Vector4
  • added: get Vector4.yzy: Vector3
  • added: get Vector4.yzyw: Vector4
  • added: get Vector4.yzyx: Vector4
  • added: get Vector4.yzyy: Vector4
  • added: get Vector4.yzyz: Vector4
  • added: get Vector4.yzz: Vector3
  • added: get Vector4.yzzw: Vector4
  • added: get Vector4.yzzx: Vector4
  • added: get Vector4.yzzy: Vector4
  • added: get Vector4.yzzz: Vector4
  • added: get Vector4.z: double
  • added: get Vector4.zw: Vector2
  • added: get Vector4.zww: Vector3
  • added: get Vector4.zwww: Vector4
  • added: get Vector4.zwwx: Vector4
  • added: get Vector4.zwwy: Vector4
  • added: get Vector4.zwwz: Vector4
  • added: get Vector4.zwx: Vector3
  • added: get Vector4.zwxw: Vector4
  • added: get Vector4.zwxx: Vector4
  • added: get Vector4.zwxy: Vector4
  • added: get Vector4.zwxz: Vector4
  • added: get Vector4.zwy: Vector3
  • added: get Vector4.zwyw: Vector4
  • added: get Vector4.zwyx: Vector4
  • added: get Vector4.zwyy: Vector4
  • added: get Vector4.zwyz: Vector4
  • added: get Vector4.zwz: Vector3
  • added: get Vector4.zwzw: Vector4
  • added: get Vector4.zwzx: Vector4
  • added: get Vector4.zwzy: Vector4
  • added: get Vector4.zwzz: Vector4
  • added: get Vector4.zx: Vector2
  • added: get Vector4.zxw: Vector3
  • added: get Vector4.zxww: Vector4
  • added: get Vector4.zxwx: Vector4
  • added: get Vector4.zxwy: Vector4
  • added: get Vector4.zxwz: Vector4
  • added: get Vector4.zxx: Vector3
  • added: get Vector4.zxxw: Vector4
  • added: get Vector4.zxxx: Vector4
  • added: get Vector4.zxxy: Vector4
  • added: get Vector4.zxxz: Vector4
  • added: get Vector4.zxy: Vector3
  • added: get Vector4.zxyw: Vector4
  • added: get Vector4.zxyx: Vector4
  • added: get Vector4.zxyy: Vector4
  • added: get Vector4.zxyz: Vector4
  • added: get Vector4.zxz: Vector3
  • added: get Vector4.zxzw: Vector4
  • added: get Vector4.zxzx: Vector4
  • added: get Vector4.zxzy: Vector4
  • added: get Vector4.zxzz: Vector4
  • added: get Vector4.zy: Vector2
  • added: get Vector4.zyw: Vector3
  • added: get Vector4.zyww: Vector4
  • added: get Vector4.zywx: Vector4
  • added: get Vector4.zywy: Vector4
  • added: get Vector4.zywz: Vector4
  • added: get Vector4.zyx: Vector3
  • added: get Vector4.zyxw: Vector4
  • added: get Vector4.zyxx: Vector4
  • added: get Vector4.zyxy: Vector4
  • added: get Vector4.zyxz: Vector4
  • added: get Vector4.zyy: Vector3
  • added: get Vector4.zyyw: Vector4
  • added: get Vector4.zyyx: Vector4
  • added: get Vector4.zyyy: Vector4
  • added: get Vector4.zyyz: Vector4
  • added: get Vector4.zyz: Vector3
  • added: get Vector4.zyzw: Vector4
  • added: get Vector4.zyzx: Vector4
  • added: get Vector4.zyzy: Vector4
  • added: get Vector4.zyzz: Vector4
  • added: get Vector4.zz: Vector2
  • added: get Vector4.zzw: Vector3
  • added: get Vector4.zzww: Vector4
  • added: get Vector4.zzwx: Vector4
  • added: get Vector4.zzwy: Vector4
  • added: get Vector4.zzwz: Vector4
  • added: get Vector4.zzx: Vector3
  • added: get Vector4.zzxw: Vector4
  • added: get Vector4.zzxx: Vector4
  • added: get Vector4.zzxy: Vector4
  • added: get Vector4.zzxz: Vector4
  • added: get Vector4.zzy: Vector3
  • added: get Vector4.zzyw: Vector4
  • added: get Vector4.zzyx: Vector4
  • added: get Vector4.zzyy: Vector4
  • added: get Vector4.zzyz: Vector4
  • added: get Vector4.zzz: Vector3
  • added: get Vector4.zzzw: Vector4
  • added: get Vector4.zzzx: Vector4
  • added: get Vector4.zzzy: Vector4
  • added: get Vector4.zzzz: Vector4
  • added: method Aabb2.containsAabb2(Aabb2 other): bool
  • added: method Aabb2.containsVector2(Vector2 other): bool
  • added: method Aabb2.copyCenterAndHalfExtents(Vector2 center, Vector2 halfExtents): void
  • added: method Aabb2.copyFrom(Aabb2 other): void
  • added: method Aabb2.hull(Aabb2 other): void
  • added: method Aabb2.hullPoint(Vector2 point): void
  • added: method Aabb2.intersectsWithAabb2(Aabb2 other): bool
  • added: method Aabb2.intersectsWithVector2(Vector2 other): bool
  • added: method Aabb2.rotate(Matrix3 t): Aabb2
  • added: method Aabb2.rotated(Matrix3 t, Aabb2 out): Aabb2
  • added: method Aabb2.setCenterAndHalfExtents(Vector2 center, Vector2 halfExtents): void
  • added: method Aabb2.transform(Matrix3 t): Aabb2
  • added: method Aabb2.transformed(Matrix3 t, Aabb2 out): Aabb2
  • added: method Aabb3.containsAabb3(Aabb3 other): bool
  • added: method Aabb3.containsSphere(Sphere other): bool
  • added: method Aabb3.containsTriangle(Triangle other): bool
  • added: method Aabb3.containsVector3(Vector3 other): bool
  • added: method Aabb3.copyCenter(Vector3 center): void
  • added: method Aabb3.copyCenterAndHalfExtents(Vector3 center, Vector3 halfExtents): void
  • added: method Aabb3.copyFrom(Aabb3 other): void
  • added: method Aabb3.getPN(Vector3 planeNormal, Vector3 outP, Vector3 outN): void
  • added: method Aabb3.hull(Aabb3 other): void
  • added: method Aabb3.hullPoint(Vector3 point): void
  • added: method Aabb3.intersectsWithAabb3(Aabb3 other): bool
  • added: method Aabb3.intersectsWithPlane(Plane other, {IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithQuad(Quad other, {IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithSphere(Sphere other): bool
  • added: method Aabb3.intersectsWithTriangle(Triangle other, {double epsilon = …, IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithVector3(Vector3 other): bool
  • added: method Aabb3.rotate(Matrix4 t): Aabb3
  • added: method Aabb3.rotated(Matrix4 t, Aabb3 out): Aabb3
  • added: method Aabb3.setCenterAndHalfExtents(Vector3 center, Vector3 halfExtents): void
  • added: method Aabb3.setObb3(Obb3 obb): void
  • added: method Aabb3.setQuad(Quad quad): void
  • added: method Aabb3.setRay(Ray ray, double limitMin, double limitMax): void
  • added: method Aabb3.setSphere(Sphere sphere): void
  • added: method Aabb3.setTriangle(Triangle triangle): void
  • added: method Aabb3.transform(Matrix4 t): Aabb3
  • added: method Aabb3.transformed(Matrix4 t, Aabb3 out): Aabb3
  • added: method Frustum.calculateCorners( Vector3 corner0, Vector3 corner1, Vector3 corner2, Vector3 corner3, Vector3 corner4, Vector3 corner5, Vector3 corner6, Vector3 corner7): void
  • added: method Frustum.containsVector3(Vector3 point): bool
  • added: method Frustum.copyFrom(Frustum other): void
  • added: method Frustum.intersectsWithAabb3(Aabb3 aabb): bool
  • added: method Frustum.intersectsWithSphere(Sphere sphere): bool
  • added: method Frustum.setFromMatrix(Matrix4 matrix): void
  • added: method Matrix2.absolute(): Matrix2
  • added: method Matrix2.absoluteError(Matrix2 correct): double
  • added: method Matrix2.add(Matrix2 o): Matrix2
  • added: method Matrix2.clone(): Matrix2
  • added: method Matrix2.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix2.copyInto(Matrix2 arg): Matrix2
  • added: method Matrix2.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix2.copyInverse(Matrix2 arg): double
  • added: method Matrix2.determinant(): double
  • added: method Matrix2.dotColumn(int j, Vector2 v): double
  • added: method Matrix2.dotRow(int i, Vector2 v): double
  • added: method Matrix2.entry(int row, int col): double
  • added: method Matrix2.getColumn(int column): Vector2
  • added: method Matrix2.getRow(int row): Vector2
  • added: method Matrix2.index(int row, int col): int
  • added: method Matrix2.infinityNorm(): double
  • added: method Matrix2.invert(): double
  • added: method Matrix2.multiplied(Matrix2 arg): Matrix2
  • added: method Matrix2.multiply(Matrix2 arg): Matrix2
  • added: method Matrix2.multiplyTranspose(Matrix2 arg): Matrix2
  • added: method Matrix2.negate(): Matrix2
  • added: method Matrix2.operator *(dynamic arg)
  • added: method Matrix2.operator +(Matrix2 arg): Matrix2
  • added: method Matrix2.operator -(): Matrix2
  • added: method Matrix2.operator -(Matrix2 arg): Matrix2
  • added: method Matrix2.operator ==(other): bool
  • added: method Matrix2.operator [](int i): double
  • added: method Matrix2.relativeError(Matrix2 correct): double
  • added: method Matrix2.scale(double scale): Matrix2
  • added: method Matrix2.scaleAdjoint(double scale): Matrix2
  • added: method Matrix2.scaled(double scale): Matrix2
  • added: method Matrix2.setColumn(int column, Vector2 arg): void
  • added: method Matrix2.setColumns(Vector2 arg0, Vector2 arg1): Matrix2
  • added: method Matrix2.setDiagonal(Vector2 arg): Matrix2
  • added: method Matrix2.setEntry(int row, int col, double v)
  • added: method Matrix2.setFrom(Matrix2 arg): Matrix2
  • added: method Matrix2.setIdentity(): Matrix2
  • added: method Matrix2.setOuter(Vector2 u, Vector2 v): Matrix2
  • added: method Matrix2.setRotation(double radians): void
  • added: method Matrix2.setRow(int row, Vector2 arg): void
  • added: method Matrix2.setValues(double arg0, double arg1, double arg2, double arg3): Matrix2
  • added: method Matrix2.setZero(): Matrix2
  • added: method Matrix2.splatDiagonal(double arg): Matrix2
  • added: method Matrix2.sub(Matrix2 o): Matrix2
  • added: method Matrix2.toString(): String
  • added: method Matrix2.trace(): double
  • added: method Matrix2.transform(Vector2 arg): Vector2
  • added: method Matrix2.transformed(Vector2 arg, [Vector2 out]): Vector2
  • added: method Matrix2.transpose(): Matrix2
  • added: method Matrix2.transposeMultiply(Matrix2 arg): Matrix2
  • added: method Matrix2.transposed(): Matrix2
  • added: method Matrix3.absolute(): Matrix3
  • added: method Matrix3.absoluteError(Matrix3 correct): double
  • added: method Matrix3.absoluteRotate(Vector3 arg): Vector3
  • added: method Matrix3.absoluteRotate2(Vector2 arg): Vector2
  • added: method Matrix3.add(Matrix3 o): Matrix3
  • added: method Matrix3.applyToVector3Array(List<double> array, [int offset = …]): List<double>
  • added: method Matrix3.clone(): Matrix3
  • added: method Matrix3.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix3.copyInto(Matrix3 arg): Matrix3
  • added: method Matrix3.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix3.copyInverse(Matrix3 arg): double
  • added: method Matrix3.copyNormalMatrix(Matrix4 arg): Matrix3
  • added: method Matrix3.determinant(): double
  • added: method Matrix3.dotColumn(int j, Vector3 v): double
  • added: method Matrix3.dotRow(int i, Vector3 v): double
  • added: method Matrix3.entry(int row, int col): double
  • added: method Matrix3.getColumn(int column): Vector3
  • added: method Matrix3.getRow(int row): Vector3
  • added: method Matrix3.index(int row, int col): int
  • added: method Matrix3.infinityNorm(): double
  • added: method Matrix3.invert(): double
  • added: method Matrix3.multiplied(Matrix3 arg): Matrix3
  • added: method Matrix3.multiply(Matrix3 arg): Matrix3
  • added: method Matrix3.multiplyTranspose(Matrix3 arg): Matrix3
  • added: method Matrix3.negate(): Matrix3
  • added: method Matrix3.operator *(dynamic arg)
  • added: method Matrix3.operator +(Matrix3 arg): Matrix3
  • added: method Matrix3.operator -(): Matrix3
  • added: method Matrix3.operator -(Matrix3 arg): Matrix3
  • added: method Matrix3.operator ==(other): bool
  • added: method Matrix3.operator [](int i): double
  • added: method Matrix3.relativeError(Matrix3 correct): double
  • added: method Matrix3.scale(double scale): void
  • added: method Matrix3.scaleAdjoint(double scale): Matrix3
  • added: method Matrix3.scaled(double scale): Matrix3
  • added: method Matrix3.setColumn(int column, Vector3 arg): void
  • added: method Matrix3.setColumns(Vector3 arg0, Vector3 arg1, Vector3 arg2): Matrix3
  • added: method Matrix3.setDiagonal(Vector3 arg): Matrix3
  • added: method Matrix3.setEntry(int row, int col, double v)
  • added: method Matrix3.setFrom(Matrix3 arg): Matrix3
  • added: method Matrix3.setIdentity(): Matrix3
  • added: method Matrix3.setOuter(Vector3 u, Vector3 v): Matrix3
  • added: method Matrix3.setRotationX(double radians): void
  • added: method Matrix3.setRotationY(double radians): void
  • added: method Matrix3.setRotationZ(double radians): void
  • added: method Matrix3.setRow(int row, Vector3 arg): void
  • added: method Matrix3.setUpper2x2(Matrix2 arg): Matrix3
  • added: method Matrix3.setValues(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): Matrix3
  • added: method Matrix3.setZero(): Matrix3
  • added: method Matrix3.splatDiagonal(double arg): Matrix3
  • added: method Matrix3.sub(Matrix3 o): Matrix3
  • added: method Matrix3.toString(): String
  • added: method Matrix3.trace(): double
  • added: method Matrix3.transform(Vector3 arg): Vector3
  • added: method Matrix3.transform2(Vector2 arg): Vector2
  • added: method Matrix3.transformed(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix3.transpose(): Matrix3
  • added: method Matrix3.transposeMultiply(Matrix3 arg): Matrix3
  • added: method Matrix3.transposed(): Matrix3
  • added: method Matrix4.absolute(): Matrix4
  • added: method Matrix4.absoluteError(Matrix4 correct): double
  • added: method Matrix4.absoluteRotate(Vector3 arg): Vector3
  • added: method Matrix4.add(Matrix4 o): Matrix4
  • added: method Matrix4.applyToVector3Array(List<double> array, [int offset = …]): List<double>
  • added: method Matrix4.clone(): Matrix4
  • added: method Matrix4.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix4.copyInto(Matrix4 arg): Matrix4
  • added: method Matrix4.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix4.copyInverse(Matrix4 arg): double
  • added: method Matrix4.copyRotation(Matrix3 rotation): void
  • added: method Matrix4.decompose(Vector3 translation, Quaternion rotation, Vector3 scale): void
  • added: method Matrix4.determinant(): double
  • added: method Matrix4.dotColumn(int j, Vector4 v): double
  • added: method Matrix4.dotRow(int i, Vector4 v): double
  • added: method Matrix4.entry(int row, int col): double
  • added: method Matrix4.getColumn(int column): Vector4
  • added: method Matrix4.getMaxScaleOnAxis(): double
  • added: method Matrix4.getNormalMatrix(): Matrix3
  • added: method Matrix4.getRotation(): Matrix3
  • added: method Matrix4.getRow(int row): Vector4
  • added: method Matrix4.getTranslation(): Vector3
  • added: method Matrix4.index(int row, int col): int
  • added: method Matrix4.infinityNorm(): double
  • added: method Matrix4.invert(): double
  • added: method Matrix4.invertRotation(): double
  • added: method Matrix4.multiplied(Matrix4 arg): Matrix4
  • added: method Matrix4.multiply(Matrix4 arg): Matrix4
  • added: method Matrix4.multiplyTranspose(Matrix4 arg): Matrix4
  • added: method Matrix4.negate(): Matrix4
  • added: method Matrix4.operator *(dynamic arg): dynamic
  • added: method Matrix4.operator +(Matrix4 arg): Matrix4
  • added: method Matrix4.operator -(): Matrix4
  • added: method Matrix4.operator -(Matrix4 arg): Matrix4
  • added: method Matrix4.operator ==(other): bool
  • added: method Matrix4.operator [](int i): double
  • added: method Matrix4.perspectiveTransform(Vector3 arg): Vector3
  • added: method Matrix4.relativeError(Matrix4 correct): double
  • added: method Matrix4.rotate(Vector3 axis, double angle): Matrix4
  • added: method Matrix4.rotate3(Vector3 arg): Vector3
  • added: method Matrix4.rotateX(double angle): Matrix4
  • added: method Matrix4.rotateY(double angle): Matrix4
  • added: method Matrix4.rotateZ(double angle): Matrix4
  • added: method Matrix4.rotated3(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix4.scale(x, [double y, double z]): Matrix4
  • added: method Matrix4.scaleAdjoint(double scale): Matrix4
  • added: method Matrix4.scaled(x, [double y = …, double z = …]): Matrix4
  • added: method Matrix4.setColumn(int column, Vector4 arg): void
  • added: method Matrix4.setColumns(Vector4 arg0, Vector4 arg1, Vector4 arg2, Vector4 arg3): Matrix4
  • added: method Matrix4.setDiagonal(Vector4 arg): Matrix4
  • added: method Matrix4.setEntry(int row, int col, double v)
  • added: method Matrix4.setFrom(Matrix4 arg): Matrix4
  • added: method Matrix4.setFromTranslationRotation(Vector3 arg0, Quaternion arg1): Matrix4
  • added: method Matrix4.setFromTranslationRotationScale( Vector3 translation, Quaternion rotation, Vector3 scale): Matrix4
  • added: method Matrix4.setIdentity(): Matrix4
  • added: method Matrix4.setOuter(Vector4 u, Vector4 v): void
  • added: method Matrix4.setRotation(Matrix3 r): void
  • added: method Matrix4.setRotationX(double radians): void
  • added: method Matrix4.setRotationY(double radians): void
  • added: method Matrix4.setRotationZ(double radians): void
  • added: method Matrix4.setRow(int row, Vector4 arg): void
  • added: method Matrix4.setTranslation(Vector3 t): void
  • added: method Matrix4.setTranslationRaw(double x, double y, double z): void
  • added: method Matrix4.setUpper2x2(Matrix2 arg): Matrix4
  • added: method Matrix4.setValues( double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15): Matrix4
  • added: method Matrix4.setZero(): Matrix4
  • added: method Matrix4.splatDiagonal(double arg): Matrix4
  • added: method Matrix4.sub(Matrix4 o): Matrix4
  • added: method Matrix4.toString(): String
  • added: method Matrix4.trace(): double
  • added: method Matrix4.transform(Vector4 arg): Vector4
  • added: method Matrix4.transform3(Vector3 arg): Vector3
  • added: method Matrix4.transformed(Vector4 arg, [Vector4 out]): Vector4
  • added: method Matrix4.transformed3(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix4.translate(x, [double y = …, double z = …]): Matrix4
  • added: method Matrix4.transpose(): Matrix4
  • added: method Matrix4.transposeMultiply(Matrix4 arg): Matrix4
  • added: method Matrix4.transposeRotation(): Matrix4
  • added: method Matrix4.transposed(): Matrix4
  • added: method Obb3.closestPointTo(Vector3 p, Vector3 q): void
  • added: method Obb3.copyCorner(int cornerIndex, Vector3 corner): void
  • added: method Obb3.copyFrom(Obb3 other): void
  • added: method Obb3.copyInto(Obb3 other): void
  • added: method Obb3.intersectsWithObb3(Obb3 other, [double epsilon = …]): bool
  • added: method Obb3.intersectsWithQuad(Quad other, {IntersectionResult result}): bool
  • added: method Obb3.intersectsWithTriangle(Triangle other, {IntersectionResult result}): bool
  • added: method Obb3.intersectsWithVector3(Vector3 other): bool
  • added: method Obb3.resetRotation(): void
  • added: method Obb3.rotate(Matrix3 t): void
  • added: method Obb3.transform(Matrix4 t): void
  • added: method Obb3.translate(Vector3 offset): void
  • added: method Plane.copyFrom(Plane o): void
  • added: method Plane.distanceToVector3(Vector3 point): double
  • added: method Plane.normalize(): void
  • added: method Plane.setFromComponents(double x, double y, double z, double w): void
  • added: method Quad.copyFrom(Quad other): void
  • added: method Quad.copyNormalInto(Vector3 normal): void
  • added: method Quad.copyTriangles(Triangle triangle0, Triangle triangle1): void
  • added: method Quad.transform(Matrix4 t): void
  • added: method Quad.translate(Vector3 offset): void
  • added: method Quaternion.absoluteError(Quaternion correct): double
  • added: method Quaternion.add(Quaternion arg): void
  • added: method Quaternion.asRotationMatrix(): Matrix3
  • added: method Quaternion.clone(): Quaternion
  • added: method Quaternion.conjugate(): Quaternion
  • added: method Quaternion.conjugated(): Quaternion
  • added: method Quaternion.copyRotationInto(Matrix3 rotationMatrix): Matrix3
  • added: method Quaternion.inverse(): Quaternion
  • added: method Quaternion.inverted(): Quaternion
  • added: method Quaternion.normalize(): Quaternion
  • added: method Quaternion.normalized(): Quaternion
  • added: method Quaternion.operator *(Quaternion other): Quaternion
  • added: method Quaternion.operator +(Quaternion other): Quaternion
  • added: method Quaternion.operator -(): Quaternion
  • added: method Quaternion.operator -(Quaternion other): Quaternion
  • added: method Quaternion.operator [](int i): double
  • added: method Quaternion.relativeError(Quaternion correct): double
  • added: method Quaternion.rotate(Vector3 v): Vector3
  • added: method Quaternion.rotated(Vector3 v): Vector3
  • added: method Quaternion.scale(double scale): void
  • added: method Quaternion.scaled(double scale): Quaternion
  • added: method Quaternion.setAxisAngle(Vector3 axis, double radians): void
  • added: method Quaternion.setDQ(Quaternion q, Vector3 omega): void
  • added: method Quaternion.setEuler(double yaw, double pitch, double roll): void
  • added: method Quaternion.setFrom(Quaternion source): void
  • added: method Quaternion.setFromRotation(Matrix3 rotationMatrix): void
  • added: method Quaternion.setFromTwoVectors(Vector3 a, Vector3 b): void
  • added: method Quaternion.setRandom(Math.Random rn): void
  • added: method Quaternion.setValues(double x, double y, double z, double w): void
  • added: method Quaternion.sub(Quaternion arg): void
  • added: method Quaternion.toString(): String
  • added: method Ray.at(double t): Vector3
  • added: method Ray.copyAt(Vector3 other, double t): void
  • added: method Ray.copyFrom(Ray other): void
  • added: method Ray.intersectsWithAabb3(Aabb3 other): double
  • added: method Ray.intersectsWithQuad(Quad other): double
  • added: method Ray.intersectsWithSphere(Sphere other): double
  • added: method Ray.intersectsWithTriangle(Triangle other): double
  • added: method SimplexNoise.noise2D(double xin, double yin): double
  • added: method SimplexNoise.noise3D(double xin, double yin, double zin): double
  • added: method SimplexNoise.noise4D(double x, double y, double z, double w): double
  • added: method Sphere.containsVector3(Vector3 other): bool
  • added: method Sphere.copyFrom(Sphere other): void
  • added: method Sphere.intersectsWithSphere(Sphere other): bool
  • added: method Sphere.intersectsWithVector3(Vector3 other): bool
  • added: method Triangle.copyFrom(Triangle other): void
  • added: method Triangle.copyNormalInto(Vector3 normal): void
  • added: method Triangle.transform(Matrix4 t): void
  • added: method Triangle.translate(Vector3 offset): void
  • added: method Vector2.absolute(): Vector2
  • added: method Vector2.absoluteError(Vector2 correct): double
  • added: method Vector2.add(Vector2 arg): Vector2
  • added: method Vector2.addScaled(Vector2 arg, double factor): Vector2
  • added: method Vector2.ceil(): Vector2
  • added: method Vector2.clamp(Vector2 min, Vector2 max): Vector2
  • added: method Vector2.clampScalar(double min, double max): Vector2
  • added: method Vector2.clone(): Vector2
  • added: method Vector2.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector2.copyInto(Vector2 arg): Vector2
  • added: method Vector2.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector2.cross(Vector2 other): double
  • added: method Vector2.distanceTo(Vector2 arg): double
  • added: method Vector2.distanceToSquared(Vector2 arg): double
  • added: method Vector2.divide(Vector2 arg): Vector2
  • added: method Vector2.dot(Vector2 other): double
  • added: method Vector2.floor(): Vector2
  • added: method Vector2.multiply(Vector2 arg): Vector2
  • added: method Vector2.negate(): Vector2
  • added: method Vector2.normalize(): Vector2
  • added: method Vector2.normalizeInto(Vector2 out): Vector2
  • added: method Vector2.normalizeLength(): double
  • added: method Vector2.normalized(): Vector2
  • added: method Vector2.operator *(double scale): Vector2
  • added: method Vector2.operator +(Vector2 other): Vector2
  • added: method Vector2.operator -(): Vector2
  • added: method Vector2.operator -(Vector2 other): Vector2
  • added: method Vector2.operator /(double scale): Vector2
  • added: method Vector2.operator ==(other): bool
  • added: method Vector2.operator [](int i): double
  • added: method Vector2.postmultiply(Matrix2 arg): Vector2
  • added: method Vector2.reflect(Vector2 normal): Vector2
  • added: method Vector2.reflected(Vector2 normal): Vector2
  • added: method Vector2.relativeError(Vector2 correct): double
  • added: method Vector2.round(): Vector2
  • added: method Vector2.roundToZero(): Vector2
  • added: method Vector2.scale(double arg): Vector2
  • added: method Vector2.scaleOrthogonalInto(double scale, Vector2 out): Vector2
  • added: method Vector2.scaled(double arg): Vector2
  • added: method Vector2.setFrom(Vector2 other): Vector2
  • added: method Vector2.setValues(double x_, double y_): Vector2
  • added: method Vector2.setZero(): Vector2
  • added: method Vector2.splat(double arg): Vector2
  • added: method Vector2.sub(Vector2 arg): Vector2
  • added: method Vector2.toString(): String
  • added: method Vector3.absolute(): void
  • added: method Vector3.absoluteError(Vector3 correct): double
  • added: method Vector3.add(Vector3 arg): Vector3
  • added: method Vector3.addScaled(Vector3 arg, double factor): Vector3
  • added: method Vector3.angleTo(Vector3 other): double
  • added: method Vector3.angleToSigned(Vector3 other, Vector3 normal): double
  • added: method Vector3.applyAxisAngle(Vector3 axis, double angle): Vector3
  • added: method Vector3.applyMatrix3(Matrix3 arg): Vector3
  • added: method Vector3.applyMatrix4(Matrix4 arg): Vector3
  • added: method Vector3.applyProjection(Matrix4 arg): Vector3
  • added: method Vector3.applyQuaternion(Quaternion arg): Vector3
  • added: method Vector3.ceil(): Vector3
  • added: method Vector3.clamp(Vector3 min, Vector3 max): Vector3
  • added: method Vector3.clampScalar(double min, double max): Vector3
  • added: method Vector3.clone(): Vector3
  • added: method Vector3.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector3.copyInto(Vector3 arg): Vector3
  • added: method Vector3.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector3.cross(Vector3 other): Vector3
  • added: method Vector3.crossInto(Vector3 other, Vector3 out): Vector3
  • added: method Vector3.distanceTo(Vector3 arg): double
  • added: method Vector3.distanceToSquared(Vector3 arg): double
  • added: method Vector3.divide(Vector3 arg): Vector3
  • added: method Vector3.dot(Vector3 other): double
  • added: method Vector3.floor(): Vector3
  • added: method Vector3.multiply(Vector3 arg): Vector3
  • added: method Vector3.negate(): void
  • added: method Vector3.normalize(): Vector3
  • added: method Vector3.normalizeInto(Vector3 out): Vector3
  • added: method Vector3.normalizeLength(): double
  • added: method Vector3.normalized(): Vector3
  • added: method Vector3.operator *(double scale): Vector3
  • added: method Vector3.operator +(Vector3 other): Vector3
  • added: method Vector3.operator -(): Vector3
  • added: method Vector3.operator -(Vector3 other): Vector3
  • added: method Vector3.operator /(double scale): Vector3
  • added: method Vector3.operator ==(other): bool
  • added: method Vector3.operator [](int i): double
  • added: method Vector3.postmultiply(Matrix3 arg): Vector3
  • added: method Vector3.reflect(Vector3 normal): Vector3
  • added: method Vector3.reflected(Vector3 normal): Vector3
  • added: method Vector3.relativeError(Vector3 correct): double
  • added: method Vector3.round(): Vector3
  • added: method Vector3.roundToZero(): Vector3
  • added: method Vector3.scale(double arg): Vector3
  • added: method Vector3.scaled(double arg): Vector3
  • added: method Vector3.setFrom(Vector3 other): Vector3
  • added: method Vector3.setValues(double x_, double y_, double z_): Vector3
  • added: method Vector3.setZero(): Vector3
  • added: method Vector3.splat(double arg): Vector3
  • added: method Vector3.sub(Vector3 arg): Vector3
  • added: method Vector3.toString(): String
  • added: method Vector4.absolute(): Vector4
  • added: method Vector4.absoluteError(Vector4 correct): double
  • added: method Vector4.add(Vector4 arg): Vector4
  • added: method Vector4.addScaled(Vector4 arg, double factor): Vector4
  • added: method Vector4.applyMatrix4(Matrix4 arg): Vector4
  • added: method Vector4.ceil(): Vector4
  • added: method Vector4.clamp(Vector4 min, Vector4 max): Vector4
  • added: method Vector4.clampScalar(double min, double max): Vector4
  • added: method Vector4.clone(): Vector4
  • added: method Vector4.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector4.copyInto(Vector4 arg): Vector4
  • added: method Vector4.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector4.distanceTo(Vector4 arg): double
  • added: method Vector4.distanceToSquared(Vector4 arg): double
  • added: method Vector4.div(Vector4 arg): Vector4
  • added: method Vector4.dot(Vector4 other): double
  • added: method Vector4.floor(): Vector4
  • added: method Vector4.multiply(Vector4 arg): Vector4
  • added: method Vector4.negate(): Vector4
  • added: method Vector4.normalize(): Vector4
  • added: method Vector4.normalizeInto(Vector4 out): Vector4
  • added: method Vector4.normalizeLength(): double
  • added: method Vector4.normalized(): Vector4
  • added: method Vector4.operator *(double scale): Vector4
  • added: method Vector4.operator +(Vector4 other): Vector4
  • added: method Vector4.operator -(): Vector4
  • added: method Vector4.operator -(Vector4 other): Vector4
  • added: method Vector4.operator /(double scale): Vector4
  • added: method Vector4.operator ==(other): bool
  • added: method Vector4.operator [](int i): double
  • added: method Vector4.relativeError(Vector4 correct): double
  • added: method Vector4.round(): Vector4
  • added: method Vector4.roundToZero(): Vector4
  • added: method Vector4.scale(double arg): Vector4
  • added: method Vector4.scaled(double arg): Vector4
  • added: method Vector4.setFrom(Vector4 other): Vector4
  • added: method Vector4.setIdentity(): Vector4
  • added: method Vector4.setValues(double x_, double y_, double z_, double w_): Vector4
  • added: method Vector4.setZero(): Vector4
  • added: method Vector4.splat(double arg): Vector4
  • added: method Vector4.sub(Vector4 arg): Vector4
  • added: method Vector4.toString(): String
  • added: set Matrix2.row0(Vector2 arg)
  • added: set Matrix2.row1(Vector2 arg)
  • added: set Matrix3.row0(Vector3 arg)
  • added: set Matrix3.row1(Vector3 arg)
  • added: set Matrix3.row2(Vector3 arg)
  • added: set Matrix4.row0(Vector4 arg)
  • added: set Matrix4.row1(Vector4 arg)
  • added: set Matrix4.row2(Vector4 arg)
  • added: set Matrix4.row3(Vector4 arg)
  • added: set Plane.constant(double value)
  • added: set Quaternion.w(double w)
  • added: set Quaternion.x(double x)
  • added: set Quaternion.y(double y)
  • added: set Quaternion.z(double z)
  • added: set Sphere.radius(double value)
  • added: set Vector2.g(double arg)
  • added: set Vector2.gr(Vector2 arg)
  • added: set Vector2.length(double value)
  • added: set Vector2.r(double arg)
  • added: set Vector2.rg(Vector2 arg)
  • added: set Vector2.s(double arg)
  • added: set Vector2.st(Vector2 arg)
  • added: set Vector2.t(double arg)
  • added: set Vector2.ts(Vector2 arg)
  • added: set Vector2.x(double arg)
  • added: set Vector2.xy(Vector2 arg)
  • added: set Vector2.y(double arg)
  • added: set Vector2.yx(Vector2 arg)
  • added: set Vector3.b(double arg)
  • added: set Vector3.bg(Vector2 arg)
  • added: set Vector3.bgr(Vector3 arg)
  • added: set Vector3.br(Vector2 arg)
  • added: set Vector3.brg(Vector3 arg)
  • added: set Vector3.g(double arg)
  • added: set Vector3.gb(Vector2 arg)
  • added: set Vector3.gbr(Vector3 arg)
  • added: set Vector3.gr(Vector2 arg)
  • added: set Vector3.grb(Vector3 arg)
  • added: set Vector3.length(double value)
  • added: set Vector3.p(double arg)
  • added: set Vector3.ps(Vector2 arg)
  • added: set Vector3.pst(Vector3 arg)
  • added: set Vector3.pt(Vector2 arg)
  • added: set Vector3.pts(Vector3 arg)
  • added: set Vector3.r(double arg)
  • added: set Vector3.rb(Vector2 arg)
  • added: set Vector3.rbg(Vector3 arg)
  • added: set Vector3.rg(Vector2 arg)
  • added: set Vector3.rgb(Vector3 arg)
  • added: set Vector3.s(double arg)
  • added: set Vector3.sp(Vector2 arg)
  • added: set Vector3.spt(Vector3 arg)
  • added: set Vector3.st(Vector2 arg)
  • added: set Vector3.stp(Vector3 arg)
  • added: set Vector3.t(double arg)
  • added: set Vector3.tp(Vector2 arg)
  • added: set Vector3.tps(Vector3 arg)
  • added: set Vector3.ts(Vector2 arg)
  • added: set Vector3.tsp(Vector3 arg)
  • added: set Vector3.x(double arg)
  • added: set Vector3.xy(Vector2 arg)
  • added: set Vector3.xyz(Vector3 arg)
  • added: set Vector3.xz(Vector2 arg)
  • added: set Vector3.xzy(Vector3 arg)
  • added: set Vector3.y(double arg)
  • added: set Vector3.yx(Vector2 arg)
  • added: set Vector3.yxz(Vector3 arg)
  • added: set Vector3.yz(Vector2 arg)
  • added: set Vector3.yzx(Vector3 arg)
  • added: set Vector3.z(double arg)
  • added: set Vector3.zx(Vector2 arg)
  • added: set Vector3.zxy(Vector3 arg)
  • added: set Vector3.zy(Vector2 arg)
  • added: set Vector3.zyx(Vector3 arg)
  • added: set Vector4.a(double arg)
  • added: set Vector4.ab(Vector2 arg)
  • added: set Vector4.abg(Vector3 arg)
  • added: set Vector4.abgr(Vector4 arg)
  • added: set Vector4.abr(Vector3 arg)
  • added: set Vector4.abrg(Vector4 arg)
  • added: set Vector4.ag(Vector2 arg)
  • added: set Vector4.agb(Vector3 arg)
  • added: set Vector4.agbr(Vector4 arg)
  • added: set Vector4.agr(Vector3 arg)
  • added: set Vector4.agrb(Vector4 arg)
  • added: set Vector4.ar(Vector2 arg)
  • added: set Vector4.arb(Vector3 arg)
  • added: set Vector4.arbg(Vector4 arg)
  • added: set Vector4.arg(Vector3 arg)
  • added: set Vector4.argb(Vector4 arg)
  • added: set Vector4.b(double arg)
  • added: set Vector4.ba(Vector2 arg)
  • added: set Vector4.bag(Vector3 arg)
  • added: set Vector4.bagr(Vector4 arg)
  • added: set Vector4.bar(Vector3 arg)
  • added: set Vector4.barg(Vector4 arg)
  • added: set Vector4.bg(Vector2 arg)
  • added: set Vector4.bga(Vector3 arg)
  • added: set Vector4.bgar(Vector4 arg)
  • added: set Vector4.bgr(Vector3 arg)
  • added: set Vector4.bgra(Vector4 arg)
  • added: set Vector4.br(Vector2 arg)
  • added: set Vector4.bra(Vector3 arg)
  • added: set Vector4.brag(Vector4 arg)
  • added: set Vector4.brg(Vector3 arg)
  • added: set Vector4.brga(Vector4 arg)
  • added: set Vector4.g(double arg)
  • added: set Vector4.ga(Vector2 arg)
  • added: set Vector4.gab(Vector3 arg)
  • added: set Vector4.gabr(Vector4 arg)
  • added: set Vector4.gar(Vector3 arg)
  • added: set Vector4.garb(Vector4 arg)
  • added: set Vector4.gb(Vector2 arg)
  • added: set Vector4.gba(Vector3 arg)
  • added: set Vector4.gbar(Vector4 arg)
  • added: set Vector4.gbr(Vector3 arg)
  • added: set Vector4.gbra(Vector4 arg)
  • added: set Vector4.gr(Vector2 arg)
  • added: set Vector4.gra(Vector3 arg)
  • added: set Vector4.grab(Vector4 arg)
  • added: set Vector4.grb(Vector3 arg)
  • added: set Vector4.grba(Vector4 arg)
  • added: set Vector4.length(double value)
  • added: set Vector4.p(double arg)
  • added: set Vector4.pq(Vector2 arg)
  • added: set Vector4.pqs(Vector3 arg)
  • added: set Vector4.pqst(Vector4 arg)
  • added: set Vector4.pqt(Vector3 arg)
  • added: set Vector4.pqts(Vector4 arg)
  • added: set Vector4.ps(Vector2 arg)
  • added: set Vector4.psq(Vector3 arg)
  • added: set Vector4.psqt(Vector4 arg)
  • added: set Vector4.pst(Vector3 arg)
  • added: set Vector4.pstq(Vector4 arg)
  • added: set Vector4.pt(Vector2 arg)
  • added: set Vector4.ptq(Vector3 arg)
  • added: set Vector4.ptqs(Vector4 arg)
  • added: set Vector4.pts(Vector3 arg)
  • added: set Vector4.ptsq(Vector4 arg)
  • added: set Vector4.q(double arg)
  • added: set Vector4.qp(Vector2 arg)
  • added: set Vector4.qps(Vector3 arg)
  • added: set Vector4.qpst(Vector4 arg)
  • added: set Vector4.qpt(Vector3 arg)
  • added: set Vector4.qpts(Vector4 arg)
  • added: set Vector4.qs(Vector2 arg)
  • added: set Vector4.qsp(Vector3 arg)
  • added: set Vector4.qspt(Vector4 arg)
  • added: set Vector4.qst(Vector3 arg)
  • added: set Vector4.qstp(Vector4 arg)
  • added: set Vector4.qt(Vector2 arg)
  • added: set Vector4.qtp(Vector3 arg)
  • added: set Vector4.qtps(Vector4 arg)
  • added: set Vector4.qts(Vector3 arg)
  • added: set Vector4.qtsp(Vector4 arg)
  • added: set Vector4.r(double arg)
  • added: set Vector4.ra(Vector2 arg)
  • added: set Vector4.rab(Vector3 arg)
  • added: set Vector4.rabg(Vector4 arg)
  • added: set Vector4.rag(Vector3 arg)
  • added: set Vector4.ragb(Vector4 arg)
  • added: set Vector4.rb(Vector2 arg)
  • added: set Vector4.rba(Vector3 arg)
  • added: set Vector4.rbag(Vector4 arg)
  • added: set Vector4.rbg(Vector3 arg)
  • added: set Vector4.rbga(Vector4 arg)
  • added: set Vector4.rg(Vector2 arg)
  • added: set Vector4.rga(Vector3 arg)
  • added: set Vector4.rgab(Vector4 arg)
  • added: set Vector4.rgb(Vector3 arg)
  • added: set Vector4.rgba(Vector4 arg)
  • added: set Vector4.s(double arg)
  • added: set Vector4.sp(Vector2 arg)
  • added: set Vector4.spq(Vector3 arg)
  • added: set Vector4.spqt(Vector4 arg)
  • added: set Vector4.spt(Vector3 arg)
  • added: set Vector4.sptq(Vector4 arg)
  • added: set Vector4.sq(Vector2 arg)
  • added: set Vector4.sqp(Vector3 arg)
  • added: set Vector4.sqpt(Vector4 arg)
  • added: set Vector4.sqt(Vector3 arg)
  • added: set Vector4.sqtp(Vector4 arg)
  • added: set Vector4.st(Vector2 arg)
  • added: set Vector4.stp(Vector3 arg)
  • added: set Vector4.stpq(Vector4 arg)
  • added: set Vector4.stq(Vector3 arg)
  • added: set Vector4.stqp(Vector4 arg)
  • added: set Vector4.t(double arg)
  • added: set Vector4.tp(Vector2 arg)
  • added: set Vector4.tpq(Vector3 arg)
  • added: set Vector4.tpqs(Vector4 arg)
  • added: set Vector4.tps(Vector3 arg)
  • added: set Vector4.tpsq(Vector4 arg)
  • added: set Vector4.tq(Vector2 arg)
  • added: set Vector4.tqp(Vector3 arg)
  • added: set Vector4.tqps(Vector4 arg)
  • added: set Vector4.tqs(Vector3 arg)
  • added: set Vector4.tqsp(Vector4 arg)
  • added: set Vector4.ts(Vector2 arg)
  • added: set Vector4.tsp(Vector3 arg)
  • added: set Vector4.tspq(Vector4 arg)
  • added: set Vector4.tsq(Vector3 arg)
  • added: set Vector4.tsqp(Vector4 arg)
  • added: set Vector4.w(double arg)
  • added: set Vector4.wx(Vector2 arg)
  • added: set Vector4.wxy(Vector3 arg)
  • added: set Vector4.wxyz(Vector4 arg)
  • added: set Vector4.wxz(Vector3 arg)
  • added: set Vector4.wxzy(Vector4 arg)
  • added: set Vector4.wy(Vector2 arg)
  • added: set Vector4.wyx(Vector3 arg)
  • added: set Vector4.wyxz(Vector4 arg)
  • added: set Vector4.wyz(Vector3 arg)
  • added: set Vector4.wyzx(Vector4 arg)
  • added: set Vector4.wz(Vector2 arg)
  • added: set Vector4.wzx(Vector3 arg)
  • added: set Vector4.wzxy(Vector4 arg)
  • added: set Vector4.wzy(Vector3 arg)
  • added: set Vector4.wzyx(Vector4 arg)
  • added: set Vector4.x(double arg)
  • added: set Vector4.xw(Vector2 arg)
  • added: set Vector4.xwy(Vector3 arg)
  • added: set Vector4.xwyz(Vector4 arg)
  • added: set Vector4.xwz(Vector3 arg)
  • added: set Vector4.xwzy(Vector4 arg)
  • added: set Vector4.xy(Vector2 arg)
  • added: set Vector4.xyw(Vector3 arg)
  • added: set Vector4.xywz(Vector4 arg)
  • added: set Vector4.xyz(Vector3 arg)
  • added: set Vector4.xyzw(Vector4 arg)
  • added: set Vector4.xz(Vector2 arg)
  • added: set Vector4.xzw(Vector3 arg)
  • added: set Vector4.xzwy(Vector4 arg)
  • added: set Vector4.xzy(Vector3 arg)
  • added: set Vector4.xzyw(Vector4 arg)
  • added: set Vector4.y(double arg)
  • added: set Vector4.yw(Vector2 arg)
  • added: set Vector4.ywx(Vector3 arg)
  • added: set Vector4.ywxz(Vector4 arg)
  • added: set Vector4.ywz(Vector3 arg)
  • added: set Vector4.ywzx(Vector4 arg)
  • added: set Vector4.yx(Vector2 arg)
  • added: set Vector4.yxw(Vector3 arg)
  • added: set Vector4.yxwz(Vector4 arg)
  • added: set Vector4.yxz(Vector3 arg)
  • added: set Vector4.yxzw(Vector4 arg)
  • added: set Vector4.yz(Vector2 arg)
  • added: set Vector4.yzw(Vector3 arg)
  • added: set Vector4.yzwx(Vector4 arg)
  • added: set Vector4.yzx(Vector3 arg)
  • added: set Vector4.yzxw(Vector4 arg)
  • added: set Vector4.z(double arg)
  • added: set Vector4.zw(Vector2 arg)
  • added: set Vector4.zwx(Vector3 arg)
  • added: set Vector4.zwxy(Vector4 arg)
  • added: set Vector4.zwy(Vector3 arg)
  • added: set Vector4.zwyx(Vector4 arg)
  • added: set Vector4.zx(Vector2 arg)
  • added: set Vector4.zxw(Vector3 arg)
  • added: set Vector4.zxwy(Vector4 arg)
  • added: set Vector4.zxy(Vector3 arg)
  • added: set Vector4.zxyw(Vector4 arg)
  • added: set Vector4.zy(Vector2 arg)
  • added: set Vector4.zyw(Vector3 arg)
  • added: set Vector4.zywx(Vector4 arg)
  • added: set Vector4.zyx(Vector3 arg)
  • added: set Vector4.zyxw(Vector4 arg)
  • added: static get Colors.aliceBlue: Vector4
  • added: static get Colors.antiqueWhite: Vector4
  • added: static get Colors.aqua: Vector4
  • added: static get Colors.aquamarine: Vector4
  • added: static get Colors.azure: Vector4
  • added: static get Colors.beige: Vector4
  • added: static get Colors.bisque: Vector4
  • added: static get Colors.black: Vector4
  • added: static get Colors.blanchedAlmond: Vector4
  • added: static get Colors.blue: Vector4
  • added: static get Colors.blueViolet: Vector4
  • added: static get Colors.brown: Vector4
  • added: static get Colors.burlyWood: Vector4
  • added: static get Colors.cadetBlue: Vector4
  • added: static get Colors.chartreuse: Vector4
  • added: static get Colors.chocolate: Vector4
  • added: static get Colors.coral: Vector4
  • added: static get Colors.cornflowerBlue: Vector4
  • added: static get Colors.cornsilk: Vector4
  • added: static get Colors.crimson: Vector4
  • added: static get Colors.cyan: Vector4
  • added: static get Colors.darkBlue: Vector4
  • added: static get Colors.darkCyan: Vector4
  • added: static get Colors.darkGoldenrod: Vector4
  • added: static get Colors.darkGray: Vector4
  • added: static get Colors.darkGreen: Vector4
  • added: static get Colors.darkKhaki: Vector4
  • added: static get Colors.darkMagenta: Vector4
  • added: static get Colors.darkOliveGreen: Vector4
  • added: static get Colors.darkOrange: Vector4
  • added: static get Colors.darkOrchid: Vector4
  • added: static get Colors.darkRed: Vector4
  • added: static get Colors.darkSalmon: Vector4
  • added: static get Colors.darkSeaGreen: Vector4
  • added: static get Colors.darkSlateBlue: Vector4
  • added: static get Colors.darkSlateGray: Vector4
  • added: static get Colors.darkTurquoise: Vector4
  • added: static get Colors.darkViolet: Vector4
  • added: static get Colors.deepPink: Vector4
  • added: static get Colors.deepSkyBlue: Vector4
  • added: static get Colors.dimGray: Vector4
  • added: static get Colors.dodgerBlue: Vector4
  • added: static get Colors.firebrick: Vector4
  • added: static get Colors.floralWhite: Vector4
  • added: static get Colors.forestGreen: Vector4
  • added: static get Colors.fuchsia: Vector4
  • added: static get Colors.gainsboro: Vector4
  • added: static get Colors.ghostWhite: Vector4
  • added: static get Colors.gold: Vector4
  • added: static get Colors.goldenrod: Vector4
  • added: static get Colors.gray: Vector4
  • added: static get Colors.green: Vector4
  • added: static get Colors.greenYellow: Vector4
  • added: static get Colors.honeydew: Vector4
  • added: static get Colors.hotPink: Vector4
  • added: static get Colors.indianRed: Vector4
  • added: static get Colors.indigo: Vector4
  • added: static get Colors.ivory: Vector4
  • added: static get Colors.khaki: Vector4
  • added: static get Colors.lavender: Vector4
  • added: static get Colors.lavenderBlush: Vector4
  • added: static get Colors.lawnGreen: Vector4
  • added: static get Colors.lemonChiffon: Vector4
  • added: static get Colors.lightBlue: Vector4
  • added: static get Colors.lightCoral: Vector4
  • added: static get Colors.lightCyan: Vector4
  • added: static get Colors.lightGoldenrodYellow: Vector4
  • added: static get Colors.lightGray: Vector4
  • added: static get Colors.lightGreen: Vector4
  • added: static get Colors.lightPink: Vector4
  • added: static get Colors.lightSalmon: Vector4
  • added: static get Colors.lightSeaGreen: Vector4
  • added: static get Colors.lightSkyBlue: Vector4
  • added: static get Colors.lightSlateGray: Vector4
  • added: static get Colors.lightSteelBlue: Vector4
  • added: static get Colors.lightYellow: Vector4
  • added: static get Colors.lime: Vector4
  • added: static get Colors.limeGreen: Vector4
  • added: static get Colors.linen: Vector4
  • added: static get Colors.magenta: Vector4
  • added: static get Colors.maroon: Vector4
  • added: static get Colors.mediumAquamarine: Vector4
  • added: static get Colors.mediumBlue: Vector4
  • added: static get Colors.mediumOrchid: Vector4
  • added: static get Colors.mediumPurple: Vector4
  • added: static get Colors.mediumSeaGreen: Vector4
  • added: static get Colors.mediumSlateBlue: Vector4
  • added: static get Colors.mediumSpringGreen: Vector4
  • added: static get Colors.mediumTurquoise: Vector4
  • added: static get Colors.mediumVioletRed: Vector4
  • added: static get Colors.midnightBlue: Vector4
  • added: static get Colors.mintCream: Vector4
  • added: static get Colors.mistyRose: Vector4
  • added: static get Colors.moccasin: Vector4
  • added: static get Colors.navajoWhite: Vector4
  • added: static get Colors.navy: Vector4
  • added: static get Colors.oldLace: Vector4
  • added: static get Colors.olive: Vector4
  • added: static get Colors.oliveDrab: Vector4
  • added: static get Colors.orange: Vector4
  • added: static get Colors.orangeRed: Vector4
  • added: static get Colors.orchid: Vector4
  • added: static get Colors.paleGoldenrod: Vector4
  • added: static get Colors.paleGreen: Vector4
  • added: static get Colors.paleTurquoise: Vector4
  • added: static get Colors.paleVioletRed: Vector4
  • added: static get Colors.papayaWhip: Vector4
  • added: static get Colors.peachPuff: Vector4
  • added: static get Colors.peru: Vector4
  • added: static get Colors.pink: Vector4
  • added: static get Colors.plum: Vector4
  • added: static get Colors.powderBlue: Vector4
  • added: static get Colors.purple: Vector4
  • added: static get Colors.red: Vector4
  • added: static get Colors.rosyBrown: Vector4
  • added: static get Colors.royalBlue: Vector4
  • added: static get Colors.saddleBrown: Vector4
  • added: static get Colors.salmon: Vector4
  • added: static get Colors.sandyBrown: Vector4
  • added: static get Colors.seaGreen: Vector4
  • added: static get Colors.seaShell: Vector4
  • added: static get Colors.sienna: Vector4
  • added: static get Colors.silver: Vector4
  • added: static get Colors.skyBlue: Vector4
  • added: static get Colors.slateBlue: Vector4
  • added: static get Colors.slateGray: Vector4
  • added: static get Colors.snow: Vector4
  • added: static get Colors.springGreen: Vector4
  • added: static get Colors.steelBlue: Vector4
  • added: static get Colors.tan: Vector4
  • added: static get Colors.teal: Vector4
  • added: static get Colors.thistle: Vector4
  • added: static get Colors.tomato: Vector4
  • added: static get Colors.transparent: Vector4
  • added: static get Colors.turquoise: Vector4
  • added: static get Colors.violet: Vector4
  • added: static get Colors.wheat: Vector4
  • added: static get Colors.white: Vector4
  • added: static get Colors.whiteSmoke: Vector4
  • added: static get Colors.yellow: Vector4
  • added: static get Colors.yellowGreen: Vector4
  • added: static method Colors.alphaBlend( Vector4 foreground, Vector4 background, Vector4 result): void
  • added: static method Colors.fromHexString(String value, Vector4 result): void
  • added: static method Colors.fromRgba(int r, int g, int b, int a, Vector4 result): void
  • added: static method Colors.gammaToLinear(Vector4 gammaColor, Vector4 linearColor, [double gamma = …]): void
  • added: static method Colors.hslToRgb(Vector4 hslColor, Vector4 rgbColor): void
  • added: static method Colors.hsvToRgb(Vector4 hsvColor, Vector4 rgbColor): void
  • added: static method Colors.linearToGamma(Vector4 linearColor, Vector4 gammaColor, [double gamma = …]): void
  • added: static method Colors.rgbToHsl(Vector4 rgbColor, Vector4 hslColor): void
  • added: static method Colors.rgbToHsv(Vector4 rgbColor, Vector4 hsvColor): void
  • added: static method Colors.toGrayscale(Vector4 input, Vector4 result): void
  • added: static method Colors.toHexString(Vector4 input, {bool alpha = …}): String
  • added: static method Matrix2.solve(Matrix2 A, Vector2 x, Vector2 b): void
  • added: static method Matrix3.solve(Matrix3 A, Vector3 x, Vector3 b): void
  • added: static method Matrix3.solve2(Matrix3 A, Vector2 x, Vector2 b): void
  • added: static method Matrix4.solve(Matrix4 A, Vector4 x, Vector4 b): void
  • added: static method Matrix4.solve2(Matrix4 A, Vector2 x, Vector2 b): void
  • added: static method Matrix4.solve3(Matrix4 A, Vector3 x, Vector3 b): void
  • added: static method Plane.intersection(Plane a, Plane b, Plane c, Vector3 result): void
  • added: static method Vector2.max(Vector2 a, Vector2 b, Vector2 result): void
  • added: static method Vector2.min(Vector2 a, Vector2 b, Vector2 result): void
  • added: static method Vector2.mix(Vector2 min, Vector2 max, double a, Vector2 result): void
  • added: static method Vector3.max(Vector3 a, Vector3 b, Vector3 result): void
  • added: static method Vector3.min(Vector3 a, Vector3 b, Vector3 result): void
  • added: static method Vector3.mix(Vector3 min, Vector3 max, double a, Vector3 result): void
  • added: static method Vector4.max(Vector4 a, Vector4 b, Vector4 result): void
  • added: static method Vector4.min(Vector4 a, Vector4 b, Vector4 result): void
  • added: static method Vector4.mix(Vector4 min, Vector4 max, double a, Vector4 result): void
  • added: variable degrees2Radians: const double
  • added: variable radians2Degrees: const double
  • added: class Aabb2
  • added: class Aabb3
  • added: class Colors
  • added: class Frustum
  • added: class IntersectionResult
  • added: class Matrix2
  • added: class Matrix3
  • added: class Matrix4
  • added: class Obb3
  • added: class Plane
  • added: class Quad
  • added: class Quaternion
  • added: class Ray
  • added: class SimplexNoise
  • added: class Sphere
  • added: class Triangle
  • added: class Vector2 implements Vector
  • added: class Vector3 implements Vector
  • added: class Vector4 implements Vector
  • added: class Vector: abstract
  • added: ctor Aabb2()
  • added: ctor Aabb2.centerAndHalfExtents(Vector2 center, Vector2 halfExtents)
  • added: ctor Aabb2.copy(Aabb2 other)
  • added: ctor Aabb2.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Aabb2.minMax(Vector2 min, Vector2 max)
  • added: ctor Aabb3()
  • added: ctor Aabb3.centerAndHalfExtents(Vector3 center, Vector3 halfExtents)
  • added: ctor Aabb3.copy(Aabb3 other)
  • added: ctor Aabb3.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Aabb3.fromObb3(Obb3 obb)
  • added: ctor Aabb3.fromQuad(Quad quad)
  • added: ctor Aabb3.fromRay(Ray ray, double limitMin, double limitMax)
  • added: ctor Aabb3.fromSphere(Sphere sphere)
  • added: ctor Aabb3.fromTriangle(Triangle triangle)
  • added: ctor Aabb3.minMax(Vector3 min, Vector3 max)
  • added: ctor Frustum()
  • added: ctor Frustum.copy(Frustum other)
  • added: ctor Frustum.matrix(Matrix4 matrix)
  • added: ctor IntersectionResult()
  • added: ctor Matrix2(double arg0, double arg1, double arg2, double arg3)
  • added: ctor Matrix2.columns(Vector2 arg0, Vector2 arg1)
  • added: ctor Matrix2.copy(Matrix2 other)
  • added: ctor Matrix2.fromList(List<double> values)
  • added: ctor Matrix2.identity()
  • added: ctor Matrix2.outer(Vector2 u, Vector2 v)
  • added: ctor Matrix2.rotation(double radians)
  • added: ctor Matrix2.zero()
  • added: ctor Matrix3(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8)
  • added: ctor Matrix3.columns(Vector3 arg0, Vector3 arg1, Vector3 arg2)
  • added: ctor Matrix3.copy(Matrix3 other)
  • added: ctor Matrix3.fromList(List<double> values)
  • added: ctor Matrix3.identity()
  • added: ctor Matrix3.outer(Vector3 u, Vector3 v)
  • added: ctor Matrix3.rotationX(double radians)
  • added: ctor Matrix3.rotationY(double radians)
  • added: ctor Matrix3.rotationZ(double radians)
  • added: ctor Matrix3.zero()
  • added: ctor Matrix4( double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15)
  • added: ctor Matrix4.columns( Vector4 arg0, Vector4 arg1, Vector4 arg2, Vector4 arg3)
  • added: ctor Matrix4.compose( Vector3 translation, Quaternion rotation, Vector3 scale)
  • added: ctor Matrix4.copy(Matrix4 other)
  • added: ctor Matrix4.diagonal3(Vector3 scale)
  • added: ctor Matrix4.diagonal3Values(double x, double y, double z)
  • added: ctor Matrix4.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Matrix4.fromFloat64List(this._m4storage)
  • added: ctor Matrix4.fromList(List<double> values)
  • added: ctor Matrix4.identity()
  • added: ctor Matrix4.inverted(Matrix4 other)
  • added: ctor Matrix4.outer(Vector4 u, Vector4 v)
  • added: ctor Matrix4.rotationX(double radians)
  • added: ctor Matrix4.rotationY(double radians)
  • added: ctor Matrix4.rotationZ(double radians)
  • added: ctor Matrix4.translation(Vector3 translation)
  • added: ctor Matrix4.translationValues(double x, double y, double z)
  • added: ctor Matrix4.zero()
  • added: ctor Obb3()
  • added: ctor Obb3.centerExtentsAxes(Vector3 center, Vector3 halfExtents, Vector3 axis0, Vector3 axis1, Vector3 axis2)
  • added: ctor Obb3.copy(Obb3 other)
  • added: ctor Plane()
  • added: ctor Plane.components(double x, double y, double z, double w)
  • added: ctor Plane.copy(Plane other)
  • added: ctor Plane.normalconstant(Vector3 normal_, double constant_)
  • added: ctor Quad()
  • added: ctor Quad.copy(Quad other)
  • added: ctor Quad.points(Vector3 point0, Vector3 point1, Vector3 point2, Vector3 point3)
  • added: ctor Quaternion(double x, double y, double z, double w)
  • added: ctor Quaternion.axisAngle(Vector3 axis, double angle)
  • added: ctor Quaternion.copy(Quaternion original)
  • added: ctor Quaternion.dq(Quaternion q, Vector3 omega)
  • added: ctor Quaternion.euler(double yaw, double pitch, double roll)
  • added: ctor Quaternion.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Quaternion.fromFloat64List(this._qStorage)
  • added: ctor Quaternion.fromRotation(Matrix3 rotationMatrix)
  • added: ctor Quaternion.fromTwoVectors(Vector3 a, Vector3 b)
  • added: ctor Quaternion.identity()
  • added: ctor Quaternion.random(Math.Random rn)
  • added: ctor Ray()
  • added: ctor Ray.copy(Ray other)
  • added: ctor Ray.originDirection(Vector3 origin, Vector3 direction)
  • added: ctor SimplexNoise([Math.Random r])
  • added: ctor Sphere()
  • added: ctor Sphere.centerRadius(Vector3 center, double radius)
  • added: ctor Sphere.copy(Sphere other)
  • added: ctor Triangle()
  • added: ctor Triangle.copy(Triangle other)
  • added: ctor Triangle.points(Vector3 point0, Vector3 point1, Vector3 point2)
  • added: ctor Vector2(double x, double y)
  • added: ctor Vector2.all(double value)
  • added: ctor Vector2.array(List<double> array, [int offset = …])
  • added: ctor Vector2.copy(Vector2 other)
  • added: ctor Vector2.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector2.fromFloat64List(this._v2storage)
  • added: ctor Vector2.zero()
  • added: ctor Vector3(double x, double y, double z)
  • added: ctor Vector3.all(double value)
  • added: ctor Vector3.array(List<double> array, [int offset = …])
  • added: ctor Vector3.copy(Vector3 other)
  • added: ctor Vector3.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector3.fromFloat64List(this._v3storage)
  • added: ctor Vector3.zero()
  • added: ctor Vector4(double x, double y, double z, double w)
  • added: ctor Vector4.all(double value)
  • added: ctor Vector4.array(List<double> array, [int offset = …])
  • added: ctor Vector4.copy(Vector4 other)
  • added: ctor Vector4.fromBuffer(ByteBuffer buffer, int offset)
  • added: ctor Vector4.fromFloat64List(this._v4storage)
  • added: ctor Vector4.identity()
  • added: ctor Vector4.zero()
  • added: field IntersectionResult.axis: final Vector3
  • added: field Matrix2.[]: void operator
  • added: field Matrix3.[]: void operator
  • added: field Matrix4.[]: void operator
  • added: field Quaternion.[]: void operator
  • added: field Vector2.[]: void operator
  • added: field Vector3.[]: void operator
  • added: field Vector4.[]: void operator
  • added: function absoluteError(calculated, correct): double
  • added: function buildPlaneVectors(final Vector3 planeNormal, Vector3 u, Vector3 v): void
  • added: function catmullRom( double edge0, double edge1, double edge2, double edge3, double amount): double
  • added: function cross2(Vector2 x, Vector2 y): double
  • added: function cross2A(double x, Vector2 y, Vector2 out): void
  • added: function cross2B(Vector2 x, double y, Vector2 out): void
  • added: function cross3(Vector3 x, Vector3 y, Vector3 out): void
  • added: function degrees(double radians): double
  • added: function dot2(Vector2 x, Vector2 y): double
  • added: function dot3(Vector3 x, Vector3 y): double
  • added: function makeFrustumMatrix(double left, double right, double bottom, double top, double near, double far): Matrix4
  • added: function makeOrthographicMatrix(double left, double right, double bottom, double top, double near, double far): Matrix4
  • added: function makePerspectiveMatrix( double fovYRadians, double aspectRatio, double zNear, double zFar): Matrix4
  • added: function makePlaneProjection(Vector3 planeNormal, Vector3 planePoint): Matrix4
  • added: function makePlaneReflection(Vector3 planeNormal, Vector3 planePoint): Matrix4
  • added: function makeViewMatrix( Vector3 cameraPosition, Vector3 cameraFocusPosition, Vector3 upDirection): Matrix4
  • added: function mix(double min, double max, double a): double
  • added: function pickRay( Matrix4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, Vector3 rayNear, Vector3 rayFar): bool
  • added: function radians(double degrees): double
  • added: function relativeError(calculated, correct): double
  • added: function setFrustumMatrix(Matrix4 perspectiveMatrix, double left, double right, double bottom, double top, double near, double far): void
  • added: function setModelMatrix(Matrix4 modelMatrix, Vector3 forwardDirection, Vector3 upDirection, double tx, double ty, double tz): void
  • added: function setOrthographicMatrix(Matrix4 orthographicMatrix, double left, double right, double bottom, double top, double near, double far): void
  • added: function setPerspectiveMatrix(Matrix4 perspectiveMatrix, double fovYRadians, double aspectRatio, double zNear, double zFar): void
  • added: function setRotationMatrix( Matrix4 rotationMatrix, Vector3 forwardDirection, Vector3 upDirection): void
  • added: function setViewMatrix(Matrix4 viewMatrix, Vector3 cameraPosition, Vector3 cameraFocusPosition, Vector3 upDirection): void
  • added: function smoothStep(double edge0, double edge1, double amount): double
  • added: function unproject( Matrix4 cameraMatrix, num viewportX, num viewportWidth, num viewportY, num viewportHeight, num pickX, num pickY, num pickZ, Vector3 pickWorld): bool
  • added: get Aabb2.center: Vector2
  • added: get Aabb2.max: Vector2
  • added: get Aabb2.min: Vector2
  • added: get Aabb3.center: Vector3
  • added: get Aabb3.max: Vector3
  • added: get Aabb3.min: Vector3
  • added: get Frustum.plane0: Plane
  • added: get Frustum.plane1: Plane
  • added: get Frustum.plane2: Plane
  • added: get Frustum.plane3: Plane
  • added: get Frustum.plane4: Plane
  • added: get Frustum.plane5: Plane
  • added: get IntersectionResult.depth: double
  • added: get Matrix2.dimension: int
  • added: get Matrix2.hashCode: int
  • added: get Matrix2.row0: Vector2
  • added: get Matrix2.row1: Vector2
  • added: get Matrix2.storage: Float64List
  • added: get Matrix3.dimension: int
  • added: get Matrix3.forward: Vector3
  • added: get Matrix3.hashCode: int
  • added: get Matrix3.right: Vector3
  • added: get Matrix3.row0: Vector3
  • added: get Matrix3.row1: Vector3
  • added: get Matrix3.row2: Vector3
  • added: get Matrix3.storage: Float64List
  • added: get Matrix3.up: Vector3
  • added: get Matrix4.dimension: int
  • added: get Matrix4.forward: Vector3
  • added: get Matrix4.hashCode: int
  • added: get Matrix4.right: Vector3
  • added: get Matrix4.row0: Vector4
  • added: get Matrix4.row1: Vector4
  • added: get Matrix4.row2: Vector4
  • added: get Matrix4.row3: Vector4
  • added: get Matrix4.storage: Float64List
  • added: get Matrix4.up: Vector3
  • added: get Obb3.axis0: Vector3
  • added: get Obb3.axis1: Vector3
  • added: get Obb3.axis2: Vector3
  • added: get Obb3.center: Vector3
  • added: get Obb3.halfExtents: Vector3
  • added: get Plane.constant: double
  • added: get Plane.normal: Vector3
  • added: get Quad.point0: Vector3
  • added: get Quad.point1: Vector3
  • added: get Quad.point2: Vector3
  • added: get Quad.point3: Vector3
  • added: get Quaternion.axis: Vector3
  • added: get Quaternion.length2: double
  • added: get Quaternion.length: double
  • added: get Quaternion.radians: double
  • added: get Quaternion.storage: Float64List
  • added: get Quaternion.w: double
  • added: get Quaternion.x: double
  • added: get Quaternion.y: double
  • added: get Quaternion.z: double
  • added: get Ray.direction: Vector3
  • added: get Ray.origin: Vector3
  • added: get Sphere.center: Vector3
  • added: get Sphere.radius: double
  • added: get Triangle.point0: Vector3
  • added: get Triangle.point1: Vector3
  • added: get Triangle.point2: Vector3
  • added: get Vector.storage: List<double>
  • added: get Vector2.g: double
  • added: get Vector2.gg: Vector2
  • added: get Vector2.ggg: Vector3
  • added: get Vector2.gggg: Vector4
  • added: get Vector2.gggr: Vector4
  • added: get Vector2.ggr: Vector3
  • added: get Vector2.ggrg: Vector4
  • added: get Vector2.ggrr: Vector4
  • added: get Vector2.gr: Vector2
  • added: get Vector2.grg: Vector3
  • added: get Vector2.grgg: Vector4
  • added: get Vector2.grgr: Vector4
  • added: get Vector2.grr: Vector3
  • added: get Vector2.grrg: Vector4
  • added: get Vector2.grrr: Vector4
  • added: get Vector2.hashCode: int
  • added: get Vector2.isInfinite: bool
  • added: get Vector2.isNaN: bool
  • added: get Vector2.length2: double
  • added: get Vector2.length: double
  • added: get Vector2.r: double
  • added: get Vector2.rg: Vector2
  • added: get Vector2.rgg: Vector3
  • added: get Vector2.rggg: Vector4
  • added: get Vector2.rggr: Vector4
  • added: get Vector2.rgr: Vector3
  • added: get Vector2.rgrg: Vector4
  • added: get Vector2.rgrr: Vector4
  • added: get Vector2.rr: Vector2
  • added: get Vector2.rrg: Vector3
  • added: get Vector2.rrgg: Vector4
  • added: get Vector2.rrgr: Vector4
  • added: get Vector2.rrr: Vector3
  • added: get Vector2.rrrg: Vector4
  • added: get Vector2.rrrr: Vector4
  • added: get Vector2.s: double
  • added: get Vector2.ss: Vector2
  • added: get Vector2.sss: Vector3
  • added: get Vector2.ssss: Vector4
  • added: get Vector2.ssst: Vector4
  • added: get Vector2.sst: Vector3
  • added: get Vector2.ssts: Vector4
  • added: get Vector2.sstt: Vector4
  • added: get Vector2.st: Vector2
  • added: get Vector2.storage: Float64List
  • added: get Vector2.sts: Vector3
  • added: get Vector2.stss: Vector4
  • added: get Vector2.stst: Vector4
  • added: get Vector2.stt: Vector3
  • added: get Vector2.stts: Vector4
  • added: get Vector2.sttt: Vector4
  • added: get Vector2.t: double
  • added: get Vector2.ts: Vector2
  • added: get Vector2.tss: Vector3
  • added: get Vector2.tsss: Vector4
  • added: get Vector2.tsst: Vector4
  • added: get Vector2.tst: Vector3
  • added: get Vector2.tsts: Vector4
  • added: get Vector2.tstt: Vector4
  • added: get Vector2.tt: Vector2
  • added: get Vector2.tts: Vector3
  • added: get Vector2.ttss: Vector4
  • added: get Vector2.ttst: Vector4
  • added: get Vector2.ttt: Vector3
  • added: get Vector2.ttts: Vector4
  • added: get Vector2.tttt: Vector4
  • added: get Vector2.x: double
  • added: get Vector2.xx: Vector2
  • added: get Vector2.xxx: Vector3
  • added: get Vector2.xxxx: Vector4
  • added: get Vector2.xxxy: Vector4
  • added: get Vector2.xxy: Vector3
  • added: get Vector2.xxyx: Vector4
  • added: get Vector2.xxyy: Vector4
  • added: get Vector2.xy: Vector2
  • added: get Vector2.xyx: Vector3
  • added: get Vector2.xyxx: Vector4
  • added: get Vector2.xyxy: Vector4
  • added: get Vector2.xyy: Vector3
  • added: get Vector2.xyyx: Vector4
  • added: get Vector2.xyyy: Vector4
  • added: get Vector2.y: double
  • added: get Vector2.yx: Vector2
  • added: get Vector2.yxx: Vector3
  • added: get Vector2.yxxx: Vector4
  • added: get Vector2.yxxy: Vector4
  • added: get Vector2.yxy: Vector3
  • added: get Vector2.yxyx: Vector4
  • added: get Vector2.yxyy: Vector4
  • added: get Vector2.yy: Vector2
  • added: get Vector2.yyx: Vector3
  • added: get Vector2.yyxx: Vector4
  • added: get Vector2.yyxy: Vector4
  • added: get Vector2.yyy: Vector3
  • added: get Vector2.yyyx: Vector4
  • added: get Vector2.yyyy: Vector4
  • added: get Vector3.b: double
  • added: get Vector3.bb: Vector2
  • added: get Vector3.bbb: Vector3
  • added: get Vector3.bbbb: Vector4
  • added: get Vector3.bbbg: Vector4
  • added: get Vector3.bbbr: Vector4
  • added: get Vector3.bbg: Vector3
  • added: get Vector3.bbgb: Vector4
  • added: get Vector3.bbgg: Vector4
  • added: get Vector3.bbgr: Vector4
  • added: get Vector3.bbr: Vector3
  • added: get Vector3.bbrb: Vector4
  • added: get Vector3.bbrg: Vector4
  • added: get Vector3.bbrr: Vector4
  • added: get Vector3.bg: Vector2
  • added: get Vector3.bgb: Vector3
  • added: get Vector3.bgbb: Vector4
  • added: get Vector3.bgbg: Vector4
  • added: get Vector3.bgbr: Vector4
  • added: get Vector3.bgg: Vector3
  • added: get Vector3.bggb: Vector4
  • added: get Vector3.bggg: Vector4
  • added: get Vector3.bggr: Vector4
  • added: get Vector3.bgr: Vector3
  • added: get Vector3.bgrb: Vector4
  • added: get Vector3.bgrg: Vector4
  • added: get Vector3.bgrr: Vector4
  • added: get Vector3.br: Vector2
  • added: get Vector3.brb: Vector3
  • added: get Vector3.brbb: Vector4
  • added: get Vector3.brbg: Vector4
  • added: get Vector3.brbr: Vector4
  • added: get Vector3.brg: Vector3
  • added: get Vector3.brgb: Vector4
  • added: get Vector3.brgg: Vector4
  • added: get Vector3.brgr: Vector4
  • added: get Vector3.brr: Vector3
  • added: get Vector3.brrb: Vector4
  • added: get Vector3.brrg: Vector4
  • added: get Vector3.brrr: Vector4
  • added: get Vector3.g: double
  • added: get Vector3.gb: Vector2
  • added: get Vector3.gbb: Vector3
  • added: get Vector3.gbbb: Vector4
  • added: get Vector3.gbbg: Vector4
  • added: get Vector3.gbbr: Vector4
  • added: get Vector3.gbg: Vector3
  • added: get Vector3.gbgb: Vector4
  • added: get Vector3.gbgg: Vector4
  • added: get Vector3.gbgr: Vector4
  • added: get Vector3.gbr: Vector3
  • added: get Vector3.gbrb: Vector4
  • added: get Vector3.gbrg: Vector4
  • added: get Vector3.gbrr: Vector4
  • added: get Vector3.gg: Vector2
  • added: get Vector3.ggb: Vector3
  • added: get Vector3.ggbb: Vector4
  • added: get Vector3.ggbg: Vector4
  • added: get Vector3.ggbr: Vector4
  • added: get Vector3.ggg: Vector3
  • added: get Vector3.gggb: Vector4
  • added: get Vector3.gggg: Vector4
  • added: get Vector3.gggr: Vector4
  • added: get Vector3.ggr: Vector3
  • added: get Vector3.ggrb: Vector4
  • added: get Vector3.ggrg: Vector4
  • added: get Vector3.ggrr: Vector4
  • added: get Vector3.gr: Vector2
  • added: get Vector3.grb: Vector3
  • added: get Vector3.grbb: Vector4
  • added: get Vector3.grbg: Vector4
  • added: get Vector3.grbr: Vector4
  • added: get Vector3.grg: Vector3
  • added: get Vector3.grgb: Vector4
  • added: get Vector3.grgg: Vector4
  • added: get Vector3.grgr: Vector4
  • added: get Vector3.grr: Vector3
  • added: get Vector3.grrb: Vector4
  • added: get Vector3.grrg: Vector4
  • added: get Vector3.grrr: Vector4
  • added: get Vector3.hashCode: int
  • added: get Vector3.isInfinite: bool
  • added: get Vector3.isNaN: bool
  • added: get Vector3.length2: double
  • added: get Vector3.length: double
  • added: get Vector3.p: double
  • added: get Vector3.pp: Vector2
  • added: get Vector3.ppp: Vector3
  • added: get Vector3.pppp: Vector4
  • added: get Vector3.ppps: Vector4
  • added: get Vector3.pppt: Vector4
  • added: get Vector3.pps: Vector3
  • added: get Vector3.ppsp: Vector4
  • added: get Vector3.ppss: Vector4
  • added: get Vector3.ppst: Vector4
  • added: get Vector3.ppt: Vector3
  • added: get Vector3.pptp: Vector4
  • added: get Vector3.ppts: Vector4
  • added: get Vector3.pptt: Vector4
  • added: get Vector3.ps: Vector2
  • added: get Vector3.psp: Vector3
  • added: get Vector3.pspp: Vector4
  • added: get Vector3.psps: Vector4
  • added: get Vector3.pspt: Vector4
  • added: get Vector3.pss: Vector3
  • added: get Vector3.pssp: Vector4
  • added: get Vector3.psss: Vector4
  • added: get Vector3.psst: Vector4
  • added: get Vector3.pst: Vector3
  • added: get Vector3.pstp: Vector4
  • added: get Vector3.psts: Vector4
  • added: get Vector3.pstt: Vector4
  • added: get Vector3.pt: Vector2
  • added: get Vector3.ptp: Vector3
  • added: get Vector3.ptpp: Vector4
  • added: get Vector3.ptps: Vector4
  • added: get Vector3.ptpt: Vector4
  • added: get Vector3.pts: Vector3
  • added: get Vector3.ptsp: Vector4
  • added: get Vector3.ptss: Vector4
  • added: get Vector3.ptst: Vector4
  • added: get Vector3.ptt: Vector3
  • added: get Vector3.pttp: Vector4
  • added: get Vector3.ptts: Vector4
  • added: get Vector3.pttt: Vector4
  • added: get Vector3.r: double
  • added: get Vector3.rb: Vector2
  • added: get Vector3.rbb: Vector3
  • added: get Vector3.rbbb: Vector4
  • added: get Vector3.rbbg: Vector4
  • added: get Vector3.rbbr: Vector4
  • added: get Vector3.rbg: Vector3
  • added: get Vector3.rbgb: Vector4
  • added: get Vector3.rbgg: Vector4
  • added: get Vector3.rbgr: Vector4
  • added: get Vector3.rbr: Vector3
  • added: get Vector3.rbrb: Vector4
  • added: get Vector3.rbrg: Vector4
  • added: get Vector3.rbrr: Vector4
  • added: get Vector3.rg: Vector2
  • added: get Vector3.rgb: Vector3
  • added: get Vector3.rgbb: Vector4
  • added: get Vector3.rgbg: Vector4
  • added: get Vector3.rgbr: Vector4
  • added: get Vector3.rgg: Vector3
  • added: get Vector3.rggb: Vector4
  • added: get Vector3.rggg: Vector4
  • added: get Vector3.rggr: Vector4
  • added: get Vector3.rgr: Vector3
  • added: get Vector3.rgrb: Vector4
  • added: get Vector3.rgrg: Vector4
  • added: get Vector3.rgrr: Vector4
  • added: get Vector3.rr: Vector2
  • added: get Vector3.rrb: Vector3
  • added: get Vector3.rrbb: Vector4
  • added: get Vector3.rrbg: Vector4
  • added: get Vector3.rrbr: Vector4
  • added: get Vector3.rrg: Vector3
  • added: get Vector3.rrgb: Vector4
  • added: get Vector3.rrgg: Vector4
  • added: get Vector3.rrgr: Vector4
  • added: get Vector3.rrr: Vector3
  • added: get Vector3.rrrb: Vector4
  • added: get Vector3.rrrg: Vector4
  • added: get Vector3.rrrr: Vector4
  • added: get Vector3.s: double
  • added: get Vector3.sp: Vector2
  • added: get Vector3.spp: Vector3
  • added: get Vector3.sppp: Vector4
  • added: get Vector3.spps: Vector4
  • added: get Vector3.sppt: Vector4
  • added: get Vector3.sps: Vector3
  • added: get Vector3.spsp: Vector4
  • added: get Vector3.spss: Vector4
  • added: get Vector3.spst: Vector4
  • added: get Vector3.spt: Vector3
  • added: get Vector3.sptp: Vector4
  • added: get Vector3.spts: Vector4
  • added: get Vector3.sptt: Vector4
  • added: get Vector3.ss: Vector2
  • added: get Vector3.ssp: Vector3
  • added: get Vector3.sspp: Vector4
  • added: get Vector3.ssps: Vector4
  • added: get Vector3.sspt: Vector4
  • added: get Vector3.sss: Vector3
  • added: get Vector3.sssp: Vector4
  • added: get Vector3.ssss: Vector4
  • added: get Vector3.ssst: Vector4
  • added: get Vector3.sst: Vector3
  • added: get Vector3.sstp: Vector4
  • added: get Vector3.ssts: Vector4
  • added: get Vector3.sstt: Vector4
  • added: get Vector3.st: Vector2
  • added: get Vector3.storage: Float64List
  • added: get Vector3.stp: Vector3
  • added: get Vector3.stpp: Vector4
  • added: get Vector3.stps: Vector4
  • added: get Vector3.stpt: Vector4
  • added: get Vector3.sts: Vector3
  • added: get Vector3.stsp: Vector4
  • added: get Vector3.stss: Vector4
  • added: get Vector3.stst: Vector4
  • added: get Vector3.stt: Vector3
  • added: get Vector3.sttp: Vector4
  • added: get Vector3.stts: Vector4
  • added: get Vector3.sttt: Vector4
  • added: get Vector3.t: double
  • added: get Vector3.tp: Vector2
  • added: get Vector3.tpp: Vector3
  • added: get Vector3.tppp: Vector4
  • added: get Vector3.tpps: Vector4
  • added: get Vector3.tppt: Vector4
  • added: get Vector3.tps: Vector3
  • added: get Vector3.tpsp: Vector4
  • added: get Vector3.tpss: Vector4
  • added: get Vector3.tpst: Vector4
  • added: get Vector3.tpt: Vector3
  • added: get Vector3.tptp: Vector4
  • added: get Vector3.tpts: Vector4
  • added: get Vector3.tptt: Vector4
  • added: get Vector3.ts: Vector2
  • added: get Vector3.tsp: Vector3
  • added: get Vector3.tspp: Vector4
  • added: get Vector3.tsps: Vector4
  • added: get Vector3.tspt: Vector4
  • added: get Vector3.tss: Vector3
  • added: get Vector3.tssp: Vector4
  • added: get Vector3.tsss: Vector4
  • added: get Vector3.tsst: Vector4
  • added: get Vector3.tst: Vector3
  • added: get Vector3.tstp: Vector4
  • added: get Vector3.tsts: Vector4
  • added: get Vector3.tstt: Vector4
  • added: get Vector3.tt: Vector2
  • added: get Vector3.ttp: Vector3
  • added: get Vector3.ttpp: Vector4
  • added: get Vector3.ttps: Vector4
  • added: get Vector3.ttpt: Vector4
  • added: get Vector3.tts: Vector3
  • added: get Vector3.ttsp: Vector4
  • added: get Vector3.ttss: Vector4
  • added: get Vector3.ttst: Vector4
  • added: get Vector3.ttt: Vector3
  • added: get Vector3.tttp: Vector4
  • added: get Vector3.ttts: Vector4
  • added: get Vector3.tttt: Vector4
  • added: get Vector3.x: double
  • added: get Vector3.xx: Vector2
  • added: get Vector3.xxx: Vector3
  • added: get Vector3.xxxx: Vector4
  • added: get Vector3.xxxy: Vector4
  • added: get Vector3.xxxz: Vector4
  • added: get Vector3.xxy: Vector3
  • added: get Vector3.xxyx: Vector4
  • added: get Vector3.xxyy: Vector4
  • added: get Vector3.xxyz: Vector4
  • added: get Vector3.xxz: Vector3
  • added: get Vector3.xxzx: Vector4
  • added: get Vector3.xxzy: Vector4
  • added: get Vector3.xxzz: Vector4
  • added: get Vector3.xy: Vector2
  • added: get Vector3.xyx: Vector3
  • added: get Vector3.xyxx: Vector4
  • added: get Vector3.xyxy: Vector4
  • added: get Vector3.xyxz: Vector4
  • added: get Vector3.xyy: Vector3
  • added: get Vector3.xyyx: Vector4
  • added: get Vector3.xyyy: Vector4
  • added: get Vector3.xyyz: Vector4
  • added: get Vector3.xyz: Vector3
  • added: get Vector3.xyzx: Vector4
  • added: get Vector3.xyzy: Vector4
  • added: get Vector3.xyzz: Vector4
  • added: get Vector3.xz: Vector2
  • added: get Vector3.xzx: Vector3
  • added: get Vector3.xzxx: Vector4
  • added: get Vector3.xzxy: Vector4
  • added: get Vector3.xzxz: Vector4
  • added: get Vector3.xzy: Vector3
  • added: get Vector3.xzyx: Vector4
  • added: get Vector3.xzyy: Vector4
  • added: get Vector3.xzyz: Vector4
  • added: get Vector3.xzz: Vector3
  • added: get Vector3.xzzx: Vector4
  • added: get Vector3.xzzy: Vector4
  • added: get Vector3.xzzz: Vector4
  • added: get Vector3.y: double
  • added: get Vector3.yx: Vector2
  • added: get Vector3.yxx: Vector3
  • added: get Vector3.yxxx: Vector4
  • added: get Vector3.yxxy: Vector4
  • added: get Vector3.yxxz: Vector4
  • added: get Vector3.yxy: Vector3
  • added: get Vector3.yxyx: Vector4
  • added: get Vector3.yxyy: Vector4
  • added: get Vector3.yxyz: Vector4
  • added: get Vector3.yxz: Vector3
  • added: get Vector3.yxzx: Vector4
  • added: get Vector3.yxzy: Vector4
  • added: get Vector3.yxzz: Vector4
  • added: get Vector3.yy: Vector2
  • added: get Vector3.yyx: Vector3
  • added: get Vector3.yyxx: Vector4
  • added: get Vector3.yyxy: Vector4
  • added: get Vector3.yyxz: Vector4
  • added: get Vector3.yyy: Vector3
  • added: get Vector3.yyyx: Vector4
  • added: get Vector3.yyyy: Vector4
  • added: get Vector3.yyyz: Vector4
  • added: get Vector3.yyz: Vector3
  • added: get Vector3.yyzx: Vector4
  • added: get Vector3.yyzy: Vector4
  • added: get Vector3.yyzz: Vector4
  • added: get Vector3.yz: Vector2
  • added: get Vector3.yzx: Vector3
  • added: get Vector3.yzxx: Vector4
  • added: get Vector3.yzxy: Vector4
  • added: get Vector3.yzxz: Vector4
  • added: get Vector3.yzy: Vector3
  • added: get Vector3.yzyx: Vector4
  • added: get Vector3.yzyy: Vector4
  • added: get Vector3.yzyz: Vector4
  • added: get Vector3.yzz: Vector3
  • added: get Vector3.yzzx: Vector4
  • added: get Vector3.yzzy: Vector4
  • added: get Vector3.yzzz: Vector4
  • added: get Vector3.z: double
  • added: get Vector3.zx: Vector2
  • added: get Vector3.zxx: Vector3
  • added: get Vector3.zxxx: Vector4
  • added: get Vector3.zxxy: Vector4
  • added: get Vector3.zxxz: Vector4
  • added: get Vector3.zxy: Vector3
  • added: get Vector3.zxyx: Vector4
  • added: get Vector3.zxyy: Vector4
  • added: get Vector3.zxyz: Vector4
  • added: get Vector3.zxz: Vector3
  • added: get Vector3.zxzx: Vector4
  • added: get Vector3.zxzy: Vector4
  • added: get Vector3.zxzz: Vector4
  • added: get Vector3.zy: Vector2
  • added: get Vector3.zyx: Vector3
  • added: get Vector3.zyxx: Vector4
  • added: get Vector3.zyxy: Vector4
  • added: get Vector3.zyxz: Vector4
  • added: get Vector3.zyy: Vector3
  • added: get Vector3.zyyx: Vector4
  • added: get Vector3.zyyy: Vector4
  • added: get Vector3.zyyz: Vector4
  • added: get Vector3.zyz: Vector3
  • added: get Vector3.zyzx: Vector4
  • added: get Vector3.zyzy: Vector4
  • added: get Vector3.zyzz: Vector4
  • added: get Vector3.zz: Vector2
  • added: get Vector3.zzx: Vector3
  • added: get Vector3.zzxx: Vector4
  • added: get Vector3.zzxy: Vector4
  • added: get Vector3.zzxz: Vector4
  • added: get Vector3.zzy: Vector3
  • added: get Vector3.zzyx: Vector4
  • added: get Vector3.zzyy: Vector4
  • added: get Vector3.zzyz: Vector4
  • added: get Vector3.zzz: Vector3
  • added: get Vector3.zzzx: Vector4
  • added: get Vector3.zzzy: Vector4
  • added: get Vector3.zzzz: Vector4
  • added: get Vector4.a: double
  • added: get Vector4.aa: Vector2
  • added: get Vector4.aaa: Vector3
  • added: get Vector4.aaaa: Vector4
  • added: get Vector4.aaab: Vector4
  • added: get Vector4.aaag: Vector4
  • added: get Vector4.aaar: Vector4
  • added: get Vector4.aab: Vector3
  • added: get Vector4.aaba: Vector4
  • added: get Vector4.aabb: Vector4
  • added: get Vector4.aabg: Vector4
  • added: get Vector4.aabr: Vector4
  • added: get Vector4.aag: Vector3
  • added: get Vector4.aaga: Vector4
  • added: get Vector4.aagb: Vector4
  • added: get Vector4.aagg: Vector4
  • added: get Vector4.aagr: Vector4
  • added: get Vector4.aar: Vector3
  • added: get Vector4.aara: Vector4
  • added: get Vector4.aarb: Vector4
  • added: get Vector4.aarg: Vector4
  • added: get Vector4.aarr: Vector4
  • added: get Vector4.ab: Vector2
  • added: get Vector4.aba: Vector3
  • added: get Vector4.abaa: Vector4
  • added: get Vector4.abab: Vector4
  • added: get Vector4.abag: Vector4
  • added: get Vector4.abar: Vector4
  • added: get Vector4.abb: Vector3
  • added: get Vector4.abba: Vector4
  • added: get Vector4.abbb: Vector4
  • added: get Vector4.abbg: Vector4
  • added: get Vector4.abbr: Vector4
  • added: get Vector4.abg: Vector3
  • added: get Vector4.abga: Vector4
  • added: get Vector4.abgb: Vector4
  • added: get Vector4.abgg: Vector4
  • added: get Vector4.abgr: Vector4
  • added: get Vector4.abr: Vector3
  • added: get Vector4.abra: Vector4
  • added: get Vector4.abrb: Vector4
  • added: get Vector4.abrg: Vector4
  • added: get Vector4.abrr: Vector4
  • added: get Vector4.ag: Vector2
  • added: get Vector4.aga: Vector3
  • added: get Vector4.agaa: Vector4
  • added: get Vector4.agab: Vector4
  • added: get Vector4.agag: Vector4
  • added: get Vector4.agar: Vector4
  • added: get Vector4.agb: Vector3
  • added: get Vector4.agba: Vector4
  • added: get Vector4.agbb: Vector4
  • added: get Vector4.agbg: Vector4
  • added: get Vector4.agbr: Vector4
  • added: get Vector4.agg: Vector3
  • added: get Vector4.agga: Vector4
  • added: get Vector4.aggb: Vector4
  • added: get Vector4.aggg: Vector4
  • added: get Vector4.aggr: Vector4
  • added: get Vector4.agr: Vector3
  • added: get Vector4.agra: Vector4
  • added: get Vector4.agrb: Vector4
  • added: get Vector4.agrg: Vector4
  • added: get Vector4.agrr: Vector4
  • added: get Vector4.ar: Vector2
  • added: get Vector4.ara: Vector3
  • added: get Vector4.araa: Vector4
  • added: get Vector4.arab: Vector4
  • added: get Vector4.arag: Vector4
  • added: get Vector4.arar: Vector4
  • added: get Vector4.arb: Vector3
  • added: get Vector4.arba: Vector4
  • added: get Vector4.arbb: Vector4
  • added: get Vector4.arbg: Vector4
  • added: get Vector4.arbr: Vector4
  • added: get Vector4.arg: Vector3
  • added: get Vector4.arga: Vector4
  • added: get Vector4.argb: Vector4
  • added: get Vector4.argg: Vector4
  • added: get Vector4.argr: Vector4
  • added: get Vector4.arr: Vector3
  • added: get Vector4.arra: Vector4
  • added: get Vector4.arrb: Vector4
  • added: get Vector4.arrg: Vector4
  • added: get Vector4.arrr: Vector4
  • added: get Vector4.b: double
  • added: get Vector4.ba: Vector2
  • added: get Vector4.baa: Vector3
  • added: get Vector4.baaa: Vector4
  • added: get Vector4.baab: Vector4
  • added: get Vector4.baag: Vector4
  • added: get Vector4.baar: Vector4
  • added: get Vector4.bab: Vector3
  • added: get Vector4.baba: Vector4
  • added: get Vector4.babb: Vector4
  • added: get Vector4.babg: Vector4
  • added: get Vector4.babr: Vector4
  • added: get Vector4.bag: Vector3
  • added: get Vector4.baga: Vector4
  • added: get Vector4.bagb: Vector4
  • added: get Vector4.bagg: Vector4
  • added: get Vector4.bagr: Vector4
  • added: get Vector4.bar: Vector3
  • added: get Vector4.bara: Vector4
  • added: get Vector4.barb: Vector4
  • added: get Vector4.barg: Vector4
  • added: get Vector4.barr: Vector4
  • added: get Vector4.bb: Vector2
  • added: get Vector4.bba: Vector3
  • added: get Vector4.bbaa: Vector4
  • added: get Vector4.bbab: Vector4
  • added: get Vector4.bbag: Vector4
  • added: get Vector4.bbar: Vector4
  • added: get Vector4.bbb: Vector3
  • added: get Vector4.bbba: Vector4
  • added: get Vector4.bbbb: Vector4
  • added: get Vector4.bbbg: Vector4
  • added: get Vector4.bbbr: Vector4
  • added: get Vector4.bbg: Vector3
  • added: get Vector4.bbga: Vector4
  • added: get Vector4.bbgb: Vector4
  • added: get Vector4.bbgg: Vector4
  • added: get Vector4.bbgr: Vector4
  • added: get Vector4.bbr: Vector3
  • added: get Vector4.bbra: Vector4
  • added: get Vector4.bbrb: Vector4
  • added: get Vector4.bbrg: Vector4
  • added: get Vector4.bbrr: Vector4
  • added: get Vector4.bg: Vector2
  • added: get Vector4.bga: Vector3
  • added: get Vector4.bgaa: Vector4
  • added: get Vector4.bgab: Vector4
  • added: get Vector4.bgag: Vector4
  • added: get Vector4.bgar: Vector4
  • added: get Vector4.bgb: Vector3
  • added: get Vector4.bgba: Vector4
  • added: get Vector4.bgbb: Vector4
  • added: get Vector4.bgbg: Vector4
  • added: get Vector4.bgbr: Vector4
  • added: get Vector4.bgg: Vector3
  • added: get Vector4.bgga: Vector4
  • added: get Vector4.bggb: Vector4
  • added: get Vector4.bggg: Vector4
  • added: get Vector4.bggr: Vector4
  • added: get Vector4.bgr: Vector3
  • added: get Vector4.bgra: Vector4
  • added: get Vector4.bgrb: Vector4
  • added: get Vector4.bgrg: Vector4
  • added: get Vector4.bgrr: Vector4
  • added: get Vector4.br: Vector2
  • added: get Vector4.bra: Vector3
  • added: get Vector4.braa: Vector4
  • added: get Vector4.brab: Vector4
  • added: get Vector4.brag: Vector4
  • added: get Vector4.brar: Vector4
  • added: get Vector4.brb: Vector3
  • added: get Vector4.brba: Vector4
  • added: get Vector4.brbb: Vector4
  • added: get Vector4.brbg: Vector4
  • added: get Vector4.brbr: Vector4
  • added: get Vector4.brg: Vector3
  • added: get Vector4.brga: Vector4
  • added: get Vector4.brgb: Vector4
  • added: get Vector4.brgg: Vector4
  • added: get Vector4.brgr: Vector4
  • added: get Vector4.brr: Vector3
  • added: get Vector4.brra: Vector4
  • added: get Vector4.brrb: Vector4
  • added: get Vector4.brrg: Vector4
  • added: get Vector4.brrr: Vector4
  • added: get Vector4.g: double
  • added: get Vector4.ga: Vector2
  • added: get Vector4.gaa: Vector3
  • added: get Vector4.gaaa: Vector4
  • added: get Vector4.gaab: Vector4
  • added: get Vector4.gaag: Vector4
  • added: get Vector4.gaar: Vector4
  • added: get Vector4.gab: Vector3
  • added: get Vector4.gaba: Vector4
  • added: get Vector4.gabb: Vector4
  • added: get Vector4.gabg: Vector4
  • added: get Vector4.gabr: Vector4
  • added: get Vector4.gag: Vector3
  • added: get Vector4.gaga: Vector4
  • added: get Vector4.gagb: Vector4
  • added: get Vector4.gagg: Vector4
  • added: get Vector4.gagr: Vector4
  • added: get Vector4.gar: Vector3
  • added: get Vector4.gara: Vector4
  • added: get Vector4.garb: Vector4
  • added: get Vector4.garg: Vector4
  • added: get Vector4.garr: Vector4
  • added: get Vector4.gb: Vector2
  • added: get Vector4.gba: Vector3
  • added: get Vector4.gbaa: Vector4
  • added: get Vector4.gbab: Vector4
  • added: get Vector4.gbag: Vector4
  • added: get Vector4.gbar: Vector4
  • added: get Vector4.gbb: Vector3
  • added: get Vector4.gbba: Vector4
  • added: get Vector4.gbbb: Vector4
  • added: get Vector4.gbbg: Vector4
  • added: get Vector4.gbbr: Vector4
  • added: get Vector4.gbg: Vector3
  • added: get Vector4.gbga: Vector4
  • added: get Vector4.gbgb: Vector4
  • added: get Vector4.gbgg: Vector4
  • added: get Vector4.gbgr: Vector4
  • added: get Vector4.gbr: Vector3
  • added: get Vector4.gbra: Vector4
  • added: get Vector4.gbrb: Vector4
  • added: get Vector4.gbrg: Vector4
  • added: get Vector4.gbrr: Vector4
  • added: get Vector4.gg: Vector2
  • added: get Vector4.gga: Vector3
  • added: get Vector4.ggaa: Vector4
  • added: get Vector4.ggab: Vector4
  • added: get Vector4.ggag: Vector4
  • added: get Vector4.ggar: Vector4
  • added: get Vector4.ggb: Vector3
  • added: get Vector4.ggba: Vector4
  • added: get Vector4.ggbb: Vector4
  • added: get Vector4.ggbg: Vector4
  • added: get Vector4.ggbr: Vector4
  • added: get Vector4.ggg: Vector3
  • added: get Vector4.ggga: Vector4
  • added: get Vector4.gggb: Vector4
  • added: get Vector4.gggg: Vector4
  • added: get Vector4.gggr: Vector4
  • added: get Vector4.ggr: Vector3
  • added: get Vector4.ggra: Vector4
  • added: get Vector4.ggrb: Vector4
  • added: get Vector4.ggrg: Vector4
  • added: get Vector4.ggrr: Vector4
  • added: get Vector4.gr: Vector2
  • added: get Vector4.gra: Vector3
  • added: get Vector4.graa: Vector4
  • added: get Vector4.grab: Vector4
  • added: get Vector4.grag: Vector4
  • added: get Vector4.grar: Vector4
  • added: get Vector4.grb: Vector3
  • added: get Vector4.grba: Vector4
  • added: get Vector4.grbb: Vector4
  • added: get Vector4.grbg: Vector4
  • added: get Vector4.grbr: Vector4
  • added: get Vector4.grg: Vector3
  • added: get Vector4.grga: Vector4
  • added: get Vector4.grgb: Vector4
  • added: get Vector4.grgg: Vector4
  • added: get Vector4.grgr: Vector4
  • added: get Vector4.grr: Vector3
  • added: get Vector4.grra: Vector4
  • added: get Vector4.grrb: Vector4
  • added: get Vector4.grrg: Vector4
  • added: get Vector4.grrr: Vector4
  • added: get Vector4.hashCode: int
  • added: get Vector4.isInfinite: bool
  • added: get Vector4.isNaN: bool
  • added: get Vector4.length2: double
  • added: get Vector4.length: double
  • added: get Vector4.p: double
  • added: get Vector4.pp: Vector2
  • added: get Vector4.ppp: Vector3
  • added: get Vector4.pppp: Vector4
  • added: get Vector4.pppq: Vector4
  • added: get Vector4.ppps: Vector4
  • added: get Vector4.pppt: Vector4
  • added: get Vector4.ppq: Vector3
  • added: get Vector4.ppqp: Vector4
  • added: get Vector4.ppqq: Vector4
  • added: get Vector4.ppqs: Vector4
  • added: get Vector4.ppqt: Vector4
  • added: get Vector4.pps: Vector3
  • added: get Vector4.ppsp: Vector4
  • added: get Vector4.ppsq: Vector4
  • added: get Vector4.ppss: Vector4
  • added: get Vector4.ppst: Vector4
  • added: get Vector4.ppt: Vector3
  • added: get Vector4.pptp: Vector4
  • added: get Vector4.pptq: Vector4
  • added: get Vector4.ppts: Vector4
  • added: get Vector4.pptt: Vector4
  • added: get Vector4.pq: Vector2
  • added: get Vector4.pqp: Vector3
  • added: get Vector4.pqpp: Vector4
  • added: get Vector4.pqpq: Vector4
  • added: get Vector4.pqps: Vector4
  • added: get Vector4.pqpt: Vector4
  • added: get Vector4.pqq: Vector3
  • added: get Vector4.pqqp: Vector4
  • added: get Vector4.pqqq: Vector4
  • added: get Vector4.pqqs: Vector4
  • added: get Vector4.pqqt: Vector4
  • added: get Vector4.pqs: Vector3
  • added: get Vector4.pqsp: Vector4
  • added: get Vector4.pqsq: Vector4
  • added: get Vector4.pqss: Vector4
  • added: get Vector4.pqst: Vector4
  • added: get Vector4.pqt: Vector3
  • added: get Vector4.pqtp: Vector4
  • added: get Vector4.pqtq: Vector4
  • added: get Vector4.pqts: Vector4
  • added: get Vector4.pqtt: Vector4
  • added: get Vector4.ps: Vector2
  • added: get Vector4.psp: Vector3
  • added: get Vector4.pspp: Vector4
  • added: get Vector4.pspq: Vector4
  • added: get Vector4.psps: Vector4
  • added: get Vector4.pspt: Vector4
  • added: get Vector4.psq: Vector3
  • added: get Vector4.psqp: Vector4
  • added: get Vector4.psqq: Vector4
  • added: get Vector4.psqs: Vector4
  • added: get Vector4.psqt: Vector4
  • added: get Vector4.pss: Vector3
  • added: get Vector4.pssp: Vector4
  • added: get Vector4.pssq: Vector4
  • added: get Vector4.psss: Vector4
  • added: get Vector4.psst: Vector4
  • added: get Vector4.pst: Vector3
  • added: get Vector4.pstp: Vector4
  • added: get Vector4.pstq: Vector4
  • added: get Vector4.psts: Vector4
  • added: get Vector4.pstt: Vector4
  • added: get Vector4.pt: Vector2
  • added: get Vector4.ptp: Vector3
  • added: get Vector4.ptpp: Vector4
  • added: get Vector4.ptpq: Vector4
  • added: get Vector4.ptps: Vector4
  • added: get Vector4.ptpt: Vector4
  • added: get Vector4.ptq: Vector3
  • added: get Vector4.ptqp: Vector4
  • added: get Vector4.ptqq: Vector4
  • added: get Vector4.ptqs: Vector4
  • added: get Vector4.ptqt: Vector4
  • added: get Vector4.pts: Vector3
  • added: get Vector4.ptsp: Vector4
  • added: get Vector4.ptsq: Vector4
  • added: get Vector4.ptss: Vector4
  • added: get Vector4.ptst: Vector4
  • added: get Vector4.ptt: Vector3
  • added: get Vector4.pttp: Vector4
  • added: get Vector4.pttq: Vector4
  • added: get Vector4.ptts: Vector4
  • added: get Vector4.pttt: Vector4
  • added: get Vector4.q: double
  • added: get Vector4.qp: Vector2
  • added: get Vector4.qpp: Vector3
  • added: get Vector4.qppp: Vector4
  • added: get Vector4.qppq: Vector4
  • added: get Vector4.qpps: Vector4
  • added: get Vector4.qppt: Vector4
  • added: get Vector4.qpq: Vector3
  • added: get Vector4.qpqp: Vector4
  • added: get Vector4.qpqq: Vector4
  • added: get Vector4.qpqs: Vector4
  • added: get Vector4.qpqt: Vector4
  • added: get Vector4.qps: Vector3
  • added: get Vector4.qpsp: Vector4
  • added: get Vector4.qpsq: Vector4
  • added: get Vector4.qpss: Vector4
  • added: get Vector4.qpst: Vector4
  • added: get Vector4.qpt: Vector3
  • added: get Vector4.qptp: Vector4
  • added: get Vector4.qptq: Vector4
  • added: get Vector4.qpts: Vector4
  • added: get Vector4.qptt: Vector4
  • added: get Vector4.qq: Vector2
  • added: get Vector4.qqp: Vector3
  • added: get Vector4.qqpp: Vector4
  • added: get Vector4.qqpq: Vector4
  • added: get Vector4.qqps: Vector4
  • added: get Vector4.qqpt: Vector4
  • added: get Vector4.qqq: Vector3
  • added: get Vector4.qqqp: Vector4
  • added: get Vector4.qqqq: Vector4
  • added: get Vector4.qqqs: Vector4
  • added: get Vector4.qqqt: Vector4
  • added: get Vector4.qqs: Vector3
  • added: get Vector4.qqsp: Vector4
  • added: get Vector4.qqsq: Vector4
  • added: get Vector4.qqss: Vector4
  • added: get Vector4.qqst: Vector4
  • added: get Vector4.qqt: Vector3
  • added: get Vector4.qqtp: Vector4
  • added: get Vector4.qqtq: Vector4
  • added: get Vector4.qqts: Vector4
  • added: get Vector4.qqtt: Vector4
  • added: get Vector4.qs: Vector2
  • added: get Vector4.qsp: Vector3
  • added: get Vector4.qspp: Vector4
  • added: get Vector4.qspq: Vector4
  • added: get Vector4.qsps: Vector4
  • added: get Vector4.qspt: Vector4
  • added: get Vector4.qsq: Vector3
  • added: get Vector4.qsqp: Vector4
  • added: get Vector4.qsqq: Vector4
  • added: get Vector4.qsqs: Vector4
  • added: get Vector4.qsqt: Vector4
  • added: get Vector4.qss: Vector3
  • added: get Vector4.qssp: Vector4
  • added: get Vector4.qssq: Vector4
  • added: get Vector4.qsss: Vector4
  • added: get Vector4.qsst: Vector4
  • added: get Vector4.qst: Vector3
  • added: get Vector4.qstp: Vector4
  • added: get Vector4.qstq: Vector4
  • added: get Vector4.qsts: Vector4
  • added: get Vector4.qstt: Vector4
  • added: get Vector4.qt: Vector2
  • added: get Vector4.qtp: Vector3
  • added: get Vector4.qtpp: Vector4
  • added: get Vector4.qtpq: Vector4
  • added: get Vector4.qtps: Vector4
  • added: get Vector4.qtpt: Vector4
  • added: get Vector4.qtq: Vector3
  • added: get Vector4.qtqp: Vector4
  • added: get Vector4.qtqq: Vector4
  • added: get Vector4.qtqs: Vector4
  • added: get Vector4.qtqt: Vector4
  • added: get Vector4.qts: Vector3
  • added: get Vector4.qtsp: Vector4
  • added: get Vector4.qtsq: Vector4
  • added: get Vector4.qtss: Vector4
  • added: get Vector4.qtst: Vector4
  • added: get Vector4.qtt: Vector3
  • added: get Vector4.qttp: Vector4
  • added: get Vector4.qttq: Vector4
  • added: get Vector4.qtts: Vector4
  • added: get Vector4.qttt: Vector4
  • added: get Vector4.r: double
  • added: get Vector4.ra: Vector2
  • added: get Vector4.raa: Vector3
  • added: get Vector4.raaa: Vector4
  • added: get Vector4.raab: Vector4
  • added: get Vector4.raag: Vector4
  • added: get Vector4.raar: Vector4
  • added: get Vector4.rab: Vector3
  • added: get Vector4.raba: Vector4
  • added: get Vector4.rabb: Vector4
  • added: get Vector4.rabg: Vector4
  • added: get Vector4.rabr: Vector4
  • added: get Vector4.rag: Vector3
  • added: get Vector4.raga: Vector4
  • added: get Vector4.ragb: Vector4
  • added: get Vector4.ragg: Vector4
  • added: get Vector4.ragr: Vector4
  • added: get Vector4.rar: Vector3
  • added: get Vector4.rara: Vector4
  • added: get Vector4.rarb: Vector4
  • added: get Vector4.rarg: Vector4
  • added: get Vector4.rarr: Vector4
  • added: get Vector4.rb: Vector2
  • added: get Vector4.rba: Vector3
  • added: get Vector4.rbaa: Vector4
  • added: get Vector4.rbab: Vector4
  • added: get Vector4.rbag: Vector4
  • added: get Vector4.rbar: Vector4
  • added: get Vector4.rbb: Vector3
  • added: get Vector4.rbba: Vector4
  • added: get Vector4.rbbb: Vector4
  • added: get Vector4.rbbg: Vector4
  • added: get Vector4.rbbr: Vector4
  • added: get Vector4.rbg: Vector3
  • added: get Vector4.rbga: Vector4
  • added: get Vector4.rbgb: Vector4
  • added: get Vector4.rbgg: Vector4
  • added: get Vector4.rbgr: Vector4
  • added: get Vector4.rbr: Vector3
  • added: get Vector4.rbra: Vector4
  • added: get Vector4.rbrb: Vector4
  • added: get Vector4.rbrg: Vector4
  • added: get Vector4.rbrr: Vector4
  • added: get Vector4.rg: Vector2
  • added: get Vector4.rga: Vector3
  • added: get Vector4.rgaa: Vector4
  • added: get Vector4.rgab: Vector4
  • added: get Vector4.rgag: Vector4
  • added: get Vector4.rgar: Vector4
  • added: get Vector4.rgb: Vector3
  • added: get Vector4.rgba: Vector4
  • added: get Vector4.rgbb: Vector4
  • added: get Vector4.rgbg: Vector4
  • added: get Vector4.rgbr: Vector4
  • added: get Vector4.rgg: Vector3
  • added: get Vector4.rgga: Vector4
  • added: get Vector4.rggb: Vector4
  • added: get Vector4.rggg: Vector4
  • added: get Vector4.rggr: Vector4
  • added: get Vector4.rgr: Vector3
  • added: get Vector4.rgra: Vector4
  • added: get Vector4.rgrb: Vector4
  • added: get Vector4.rgrg: Vector4
  • added: get Vector4.rgrr: Vector4
  • added: get Vector4.rr: Vector2
  • added: get Vector4.rra: Vector3
  • added: get Vector4.rraa: Vector4
  • added: get Vector4.rrab: Vector4
  • added: get Vector4.rrag: Vector4
  • added: get Vector4.rrar: Vector4
  • added: get Vector4.rrb: Vector3
  • added: get Vector4.rrba: Vector4
  • added: get Vector4.rrbb: Vector4
  • added: get Vector4.rrbg: Vector4
  • added: get Vector4.rrbr: Vector4
  • added: get Vector4.rrg: Vector3
  • added: get Vector4.rrga: Vector4
  • added: get Vector4.rrgb: Vector4
  • added: get Vector4.rrgg: Vector4
  • added: get Vector4.rrgr: Vector4
  • added: get Vector4.rrr: Vector3
  • added: get Vector4.rrra: Vector4
  • added: get Vector4.rrrb: Vector4
  • added: get Vector4.rrrg: Vector4
  • added: get Vector4.rrrr: Vector4
  • added: get Vector4.s: double
  • added: get Vector4.sp: Vector2
  • added: get Vector4.spp: Vector3
  • added: get Vector4.sppp: Vector4
  • added: get Vector4.sppq: Vector4
  • added: get Vector4.spps: Vector4
  • added: get Vector4.sppt: Vector4
  • added: get Vector4.spq: Vector3
  • added: get Vector4.spqp: Vector4
  • added: get Vector4.spqq: Vector4
  • added: get Vector4.spqs: Vector4
  • added: get Vector4.spqt: Vector4
  • added: get Vector4.sps: Vector3
  • added: get Vector4.spsp: Vector4
  • added: get Vector4.spsq: Vector4
  • added: get Vector4.spss: Vector4
  • added: get Vector4.spst: Vector4
  • added: get Vector4.spt: Vector3
  • added: get Vector4.sptp: Vector4
  • added: get Vector4.sptq: Vector4
  • added: get Vector4.spts: Vector4
  • added: get Vector4.sptt: Vector4
  • added: get Vector4.sq: Vector2
  • added: get Vector4.sqp: Vector3
  • added: get Vector4.sqpp: Vector4
  • added: get Vector4.sqpq: Vector4
  • added: get Vector4.sqps: Vector4
  • added: get Vector4.sqpt: Vector4
  • added: get Vector4.sqq: Vector3
  • added: get Vector4.sqqp: Vector4
  • added: get Vector4.sqqq: Vector4
  • added: get Vector4.sqqs: Vector4
  • added: get Vector4.sqqt: Vector4
  • added: get Vector4.sqs: Vector3
  • added: get Vector4.sqsp: Vector4
  • added: get Vector4.sqsq: Vector4
  • added: get Vector4.sqss: Vector4
  • added: get Vector4.sqst: Vector4
  • added: get Vector4.sqt: Vector3
  • added: get Vector4.sqtp: Vector4
  • added: get Vector4.sqtq: Vector4
  • added: get Vector4.sqts: Vector4
  • added: get Vector4.sqtt: Vector4
  • added: get Vector4.ss: Vector2
  • added: get Vector4.ssp: Vector3
  • added: get Vector4.sspp: Vector4
  • added: get Vector4.sspq: Vector4
  • added: get Vector4.ssps: Vector4
  • added: get Vector4.sspt: Vector4
  • added: get Vector4.ssq: Vector3
  • added: get Vector4.ssqp: Vector4
  • added: get Vector4.ssqq: Vector4
  • added: get Vector4.ssqs: Vector4
  • added: get Vector4.ssqt: Vector4
  • added: get Vector4.sss: Vector3
  • added: get Vector4.sssp: Vector4
  • added: get Vector4.sssq: Vector4
  • added: get Vector4.ssss: Vector4
  • added: get Vector4.ssst: Vector4
  • added: get Vector4.sst: Vector3
  • added: get Vector4.sstp: Vector4
  • added: get Vector4.sstq: Vector4
  • added: get Vector4.ssts: Vector4
  • added: get Vector4.sstt: Vector4
  • added: get Vector4.st: Vector2
  • added: get Vector4.storage: Float64List
  • added: get Vector4.stp: Vector3
  • added: get Vector4.stpp: Vector4
  • added: get Vector4.stpq: Vector4
  • added: get Vector4.stps: Vector4
  • added: get Vector4.stpt: Vector4
  • added: get Vector4.stq: Vector3
  • added: get Vector4.stqp: Vector4
  • added: get Vector4.stqq: Vector4
  • added: get Vector4.stqs: Vector4
  • added: get Vector4.stqt: Vector4
  • added: get Vector4.sts: Vector3
  • added: get Vector4.stsp: Vector4
  • added: get Vector4.stsq: Vector4
  • added: get Vector4.stss: Vector4
  • added: get Vector4.stst: Vector4
  • added: get Vector4.stt: Vector3
  • added: get Vector4.sttp: Vector4
  • added: get Vector4.sttq: Vector4
  • added: get Vector4.stts: Vector4
  • added: get Vector4.sttt: Vector4
  • added: get Vector4.t: double
  • added: get Vector4.tp: Vector2
  • added: get Vector4.tpp: Vector3
  • added: get Vector4.tppp: Vector4
  • added: get Vector4.tppq: Vector4
  • added: get Vector4.tpps: Vector4
  • added: get Vector4.tppt: Vector4
  • added: get Vector4.tpq: Vector3
  • added: get Vector4.tpqp: Vector4
  • added: get Vector4.tpqq: Vector4
  • added: get Vector4.tpqs: Vector4
  • added: get Vector4.tpqt: Vector4
  • added: get Vector4.tps: Vector3
  • added: get Vector4.tpsp: Vector4
  • added: get Vector4.tpsq: Vector4
  • added: get Vector4.tpss: Vector4
  • added: get Vector4.tpst: Vector4
  • added: get Vector4.tpt: Vector3
  • added: get Vector4.tptp: Vector4
  • added: get Vector4.tptq: Vector4
  • added: get Vector4.tpts: Vector4
  • added: get Vector4.tptt: Vector4
  • added: get Vector4.tq: Vector2
  • added: get Vector4.tqp: Vector3
  • added: get Vector4.tqpp: Vector4
  • added: get Vector4.tqpq: Vector4
  • added: get Vector4.tqps: Vector4
  • added: get Vector4.tqpt: Vector4
  • added: get Vector4.tqq: Vector3
  • added: get Vector4.tqqp: Vector4
  • added: get Vector4.tqqq: Vector4
  • added: get Vector4.tqqs: Vector4
  • added: get Vector4.tqqt: Vector4
  • added: get Vector4.tqs: Vector3
  • added: get Vector4.tqsp: Vector4
  • added: get Vector4.tqsq: Vector4
  • added: get Vector4.tqss: Vector4
  • added: get Vector4.tqst: Vector4
  • added: get Vector4.tqt: Vector3
  • added: get Vector4.tqtp: Vector4
  • added: get Vector4.tqtq: Vector4
  • added: get Vector4.tqts: Vector4
  • added: get Vector4.tqtt: Vector4
  • added: get Vector4.ts: Vector2
  • added: get Vector4.tsp: Vector3
  • added: get Vector4.tspp: Vector4
  • added: get Vector4.tspq: Vector4
  • added: get Vector4.tsps: Vector4
  • added: get Vector4.tspt: Vector4
  • added: get Vector4.tsq: Vector3
  • added: get Vector4.tsqp: Vector4
  • added: get Vector4.tsqq: Vector4
  • added: get Vector4.tsqs: Vector4
  • added: get Vector4.tsqt: Vector4
  • added: get Vector4.tss: Vector3
  • added: get Vector4.tssp: Vector4
  • added: get Vector4.tssq: Vector4
  • added: get Vector4.tsss: Vector4
  • added: get Vector4.tsst: Vector4
  • added: get Vector4.tst: Vector3
  • added: get Vector4.tstp: Vector4
  • added: get Vector4.tstq: Vector4
  • added: get Vector4.tsts: Vector4
  • added: get Vector4.tstt: Vector4
  • added: get Vector4.tt: Vector2
  • added: get Vector4.ttp: Vector3
  • added: get Vector4.ttpp: Vector4
  • added: get Vector4.ttpq: Vector4
  • added: get Vector4.ttps: Vector4
  • added: get Vector4.ttpt: Vector4
  • added: get Vector4.ttq: Vector3
  • added: get Vector4.ttqp: Vector4
  • added: get Vector4.ttqq: Vector4
  • added: get Vector4.ttqs: Vector4
  • added: get Vector4.ttqt: Vector4
  • added: get Vector4.tts: Vector3
  • added: get Vector4.ttsp: Vector4
  • added: get Vector4.ttsq: Vector4
  • added: get Vector4.ttss: Vector4
  • added: get Vector4.ttst: Vector4
  • added: get Vector4.ttt: Vector3
  • added: get Vector4.tttp: Vector4
  • added: get Vector4.tttq: Vector4
  • added: get Vector4.ttts: Vector4
  • added: get Vector4.tttt: Vector4
  • added: get Vector4.w: double
  • added: get Vector4.ww: Vector2
  • added: get Vector4.www: Vector3
  • added: get Vector4.wwww: Vector4
  • added: get Vector4.wwwx: Vector4
  • added: get Vector4.wwwy: Vector4
  • added: get Vector4.wwwz: Vector4
  • added: get Vector4.wwx: Vector3
  • added: get Vector4.wwxw: Vector4
  • added: get Vector4.wwxx: Vector4
  • added: get Vector4.wwxy: Vector4
  • added: get Vector4.wwxz: Vector4
  • added: get Vector4.wwy: Vector3
  • added: get Vector4.wwyw: Vector4
  • added: get Vector4.wwyx: Vector4
  • added: get Vector4.wwyy: Vector4
  • added: get Vector4.wwyz: Vector4
  • added: get Vector4.wwz: Vector3
  • added: get Vector4.wwzw: Vector4
  • added: get Vector4.wwzx: Vector4
  • added: get Vector4.wwzy: Vector4
  • added: get Vector4.wwzz: Vector4
  • added: get Vector4.wx: Vector2
  • added: get Vector4.wxw: Vector3
  • added: get Vector4.wxww: Vector4
  • added: get Vector4.wxwx: Vector4
  • added: get Vector4.wxwy: Vector4
  • added: get Vector4.wxwz: Vector4
  • added: get Vector4.wxx: Vector3
  • added: get Vector4.wxxw: Vector4
  • added: get Vector4.wxxx: Vector4
  • added: get Vector4.wxxy: Vector4
  • added: get Vector4.wxxz: Vector4
  • added: get Vector4.wxy: Vector3
  • added: get Vector4.wxyw: Vector4
  • added: get Vector4.wxyx: Vector4
  • added: get Vector4.wxyy: Vector4
  • added: get Vector4.wxyz: Vector4
  • added: get Vector4.wxz: Vector3
  • added: get Vector4.wxzw: Vector4
  • added: get Vector4.wxzx: Vector4
  • added: get Vector4.wxzy: Vector4
  • added: get Vector4.wxzz: Vector4
  • added: get Vector4.wy: Vector2
  • added: get Vector4.wyw: Vector3
  • added: get Vector4.wyww: Vector4
  • added: get Vector4.wywx: Vector4
  • added: get Vector4.wywy: Vector4
  • added: get Vector4.wywz: Vector4
  • added: get Vector4.wyx: Vector3
  • added: get Vector4.wyxw: Vector4
  • added: get Vector4.wyxx: Vector4
  • added: get Vector4.wyxy: Vector4
  • added: get Vector4.wyxz: Vector4
  • added: get Vector4.wyy: Vector3
  • added: get Vector4.wyyw: Vector4
  • added: get Vector4.wyyx: Vector4
  • added: get Vector4.wyyy: Vector4
  • added: get Vector4.wyyz: Vector4
  • added: get Vector4.wyz: Vector3
  • added: get Vector4.wyzw: Vector4
  • added: get Vector4.wyzx: Vector4
  • added: get Vector4.wyzy: Vector4
  • added: get Vector4.wyzz: Vector4
  • added: get Vector4.wz: Vector2
  • added: get Vector4.wzw: Vector3
  • added: get Vector4.wzww: Vector4
  • added: get Vector4.wzwx: Vector4
  • added: get Vector4.wzwy: Vector4
  • added: get Vector4.wzwz: Vector4
  • added: get Vector4.wzx: Vector3
  • added: get Vector4.wzxw: Vector4
  • added: get Vector4.wzxx: Vector4
  • added: get Vector4.wzxy: Vector4
  • added: get Vector4.wzxz: Vector4
  • added: get Vector4.wzy: Vector3
  • added: get Vector4.wzyw: Vector4
  • added: get Vector4.wzyx: Vector4
  • added: get Vector4.wzyy: Vector4
  • added: get Vector4.wzyz: Vector4
  • added: get Vector4.wzz: Vector3
  • added: get Vector4.wzzw: Vector4
  • added: get Vector4.wzzx: Vector4
  • added: get Vector4.wzzy: Vector4
  • added: get Vector4.wzzz: Vector4
  • added: get Vector4.x: double
  • added: get Vector4.xw: Vector2
  • added: get Vector4.xww: Vector3
  • added: get Vector4.xwww: Vector4
  • added: get Vector4.xwwx: Vector4
  • added: get Vector4.xwwy: Vector4
  • added: get Vector4.xwwz: Vector4
  • added: get Vector4.xwx: Vector3
  • added: get Vector4.xwxw: Vector4
  • added: get Vector4.xwxx: Vector4
  • added: get Vector4.xwxy: Vector4
  • added: get Vector4.xwxz: Vector4
  • added: get Vector4.xwy: Vector3
  • added: get Vector4.xwyw: Vector4
  • added: get Vector4.xwyx: Vector4
  • added: get Vector4.xwyy: Vector4
  • added: get Vector4.xwyz: Vector4
  • added: get Vector4.xwz: Vector3
  • added: get Vector4.xwzw: Vector4
  • added: get Vector4.xwzx: Vector4
  • added: get Vector4.xwzy: Vector4
  • added: get Vector4.xwzz: Vector4
  • added: get Vector4.xx: Vector2
  • added: get Vector4.xxw: Vector3
  • added: get Vector4.xxww: Vector4
  • added: get Vector4.xxwx: Vector4
  • added: get Vector4.xxwy: Vector4
  • added: get Vector4.xxwz: Vector4
  • added: get Vector4.xxx: Vector3
  • added: get Vector4.xxxw: Vector4
  • added: get Vector4.xxxx: Vector4
  • added: get Vector4.xxxy: Vector4
  • added: get Vector4.xxxz: Vector4
  • added: get Vector4.xxy: Vector3
  • added: get Vector4.xxyw: Vector4
  • added: get Vector4.xxyx: Vector4
  • added: get Vector4.xxyy: Vector4
  • added: get Vector4.xxyz: Vector4
  • added: get Vector4.xxz: Vector3
  • added: get Vector4.xxzw: Vector4
  • added: get Vector4.xxzx: Vector4
  • added: get Vector4.xxzy: Vector4
  • added: get Vector4.xxzz: Vector4
  • added: get Vector4.xy: Vector2
  • added: get Vector4.xyw: Vector3
  • added: get Vector4.xyww: Vector4
  • added: get Vector4.xywx: Vector4
  • added: get Vector4.xywy: Vector4
  • added: get Vector4.xywz: Vector4
  • added: get Vector4.xyx: Vector3
  • added: get Vector4.xyxw: Vector4
  • added: get Vector4.xyxx: Vector4
  • added: get Vector4.xyxy: Vector4
  • added: get Vector4.xyxz: Vector4
  • added: get Vector4.xyy: Vector3
  • added: get Vector4.xyyw: Vector4
  • added: get Vector4.xyyx: Vector4
  • added: get Vector4.xyyy: Vector4
  • added: get Vector4.xyyz: Vector4
  • added: get Vector4.xyz: Vector3
  • added: get Vector4.xyzw: Vector4
  • added: get Vector4.xyzx: Vector4
  • added: get Vector4.xyzy: Vector4
  • added: get Vector4.xyzz: Vector4
  • added: get Vector4.xz: Vector2
  • added: get Vector4.xzw: Vector3
  • added: get Vector4.xzww: Vector4
  • added: get Vector4.xzwx: Vector4
  • added: get Vector4.xzwy: Vector4
  • added: get Vector4.xzwz: Vector4
  • added: get Vector4.xzx: Vector3
  • added: get Vector4.xzxw: Vector4
  • added: get Vector4.xzxx: Vector4
  • added: get Vector4.xzxy: Vector4
  • added: get Vector4.xzxz: Vector4
  • added: get Vector4.xzy: Vector3
  • added: get Vector4.xzyw: Vector4
  • added: get Vector4.xzyx: Vector4
  • added: get Vector4.xzyy: Vector4
  • added: get Vector4.xzyz: Vector4
  • added: get Vector4.xzz: Vector3
  • added: get Vector4.xzzw: Vector4
  • added: get Vector4.xzzx: Vector4
  • added: get Vector4.xzzy: Vector4
  • added: get Vector4.xzzz: Vector4
  • added: get Vector4.y: double
  • added: get Vector4.yw: Vector2
  • added: get Vector4.yww: Vector3
  • added: get Vector4.ywww: Vector4
  • added: get Vector4.ywwx: Vector4
  • added: get Vector4.ywwy: Vector4
  • added: get Vector4.ywwz: Vector4
  • added: get Vector4.ywx: Vector3
  • added: get Vector4.ywxw: Vector4
  • added: get Vector4.ywxx: Vector4
  • added: get Vector4.ywxy: Vector4
  • added: get Vector4.ywxz: Vector4
  • added: get Vector4.ywy: Vector3
  • added: get Vector4.ywyw: Vector4
  • added: get Vector4.ywyx: Vector4
  • added: get Vector4.ywyy: Vector4
  • added: get Vector4.ywyz: Vector4
  • added: get Vector4.ywz: Vector3
  • added: get Vector4.ywzw: Vector4
  • added: get Vector4.ywzx: Vector4
  • added: get Vector4.ywzy: Vector4
  • added: get Vector4.ywzz: Vector4
  • added: get Vector4.yx: Vector2
  • added: get Vector4.yxw: Vector3
  • added: get Vector4.yxww: Vector4
  • added: get Vector4.yxwx: Vector4
  • added: get Vector4.yxwy: Vector4
  • added: get Vector4.yxwz: Vector4
  • added: get Vector4.yxx: Vector3
  • added: get Vector4.yxxw: Vector4
  • added: get Vector4.yxxx: Vector4
  • added: get Vector4.yxxy: Vector4
  • added: get Vector4.yxxz: Vector4
  • added: get Vector4.yxy: Vector3
  • added: get Vector4.yxyw: Vector4
  • added: get Vector4.yxyx: Vector4
  • added: get Vector4.yxyy: Vector4
  • added: get Vector4.yxyz: Vector4
  • added: get Vector4.yxz: Vector3
  • added: get Vector4.yxzw: Vector4
  • added: get Vector4.yxzx: Vector4
  • added: get Vector4.yxzy: Vector4
  • added: get Vector4.yxzz: Vector4
  • added: get Vector4.yy: Vector2
  • added: get Vector4.yyw: Vector3
  • added: get Vector4.yyww: Vector4
  • added: get Vector4.yywx: Vector4
  • added: get Vector4.yywy: Vector4
  • added: get Vector4.yywz: Vector4
  • added: get Vector4.yyx: Vector3
  • added: get Vector4.yyxw: Vector4
  • added: get Vector4.yyxx: Vector4
  • added: get Vector4.yyxy: Vector4
  • added: get Vector4.yyxz: Vector4
  • added: get Vector4.yyy: Vector3
  • added: get Vector4.yyyw: Vector4
  • added: get Vector4.yyyx: Vector4
  • added: get Vector4.yyyy: Vector4
  • added: get Vector4.yyyz: Vector4
  • added: get Vector4.yyz: Vector3
  • added: get Vector4.yyzw: Vector4
  • added: get Vector4.yyzx: Vector4
  • added: get Vector4.yyzy: Vector4
  • added: get Vector4.yyzz: Vector4
  • added: get Vector4.yz: Vector2
  • added: get Vector4.yzw: Vector3
  • added: get Vector4.yzww: Vector4
  • added: get Vector4.yzwx: Vector4
  • added: get Vector4.yzwy: Vector4
  • added: get Vector4.yzwz: Vector4
  • added: get Vector4.yzx: Vector3
  • added: get Vector4.yzxw: Vector4
  • added: get Vector4.yzxx: Vector4
  • added: get Vector4.yzxy: Vector4
  • added: get Vector4.yzxz: Vector4
  • added: get Vector4.yzy: Vector3
  • added: get Vector4.yzyw: Vector4
  • added: get Vector4.yzyx: Vector4
  • added: get Vector4.yzyy: Vector4
  • added: get Vector4.yzyz: Vector4
  • added: get Vector4.yzz: Vector3
  • added: get Vector4.yzzw: Vector4
  • added: get Vector4.yzzx: Vector4
  • added: get Vector4.yzzy: Vector4
  • added: get Vector4.yzzz: Vector4
  • added: get Vector4.z: double
  • added: get Vector4.zw: Vector2
  • added: get Vector4.zww: Vector3
  • added: get Vector4.zwww: Vector4
  • added: get Vector4.zwwx: Vector4
  • added: get Vector4.zwwy: Vector4
  • added: get Vector4.zwwz: Vector4
  • added: get Vector4.zwx: Vector3
  • added: get Vector4.zwxw: Vector4
  • added: get Vector4.zwxx: Vector4
  • added: get Vector4.zwxy: Vector4
  • added: get Vector4.zwxz: Vector4
  • added: get Vector4.zwy: Vector3
  • added: get Vector4.zwyw: Vector4
  • added: get Vector4.zwyx: Vector4
  • added: get Vector4.zwyy: Vector4
  • added: get Vector4.zwyz: Vector4
  • added: get Vector4.zwz: Vector3
  • added: get Vector4.zwzw: Vector4
  • added: get Vector4.zwzx: Vector4
  • added: get Vector4.zwzy: Vector4
  • added: get Vector4.zwzz: Vector4
  • added: get Vector4.zx: Vector2
  • added: get Vector4.zxw: Vector3
  • added: get Vector4.zxww: Vector4
  • added: get Vector4.zxwx: Vector4
  • added: get Vector4.zxwy: Vector4
  • added: get Vector4.zxwz: Vector4
  • added: get Vector4.zxx: Vector3
  • added: get Vector4.zxxw: Vector4
  • added: get Vector4.zxxx: Vector4
  • added: get Vector4.zxxy: Vector4
  • added: get Vector4.zxxz: Vector4
  • added: get Vector4.zxy: Vector3
  • added: get Vector4.zxyw: Vector4
  • added: get Vector4.zxyx: Vector4
  • added: get Vector4.zxyy: Vector4
  • added: get Vector4.zxyz: Vector4
  • added: get Vector4.zxz: Vector3
  • added: get Vector4.zxzw: Vector4
  • added: get Vector4.zxzx: Vector4
  • added: get Vector4.zxzy: Vector4
  • added: get Vector4.zxzz: Vector4
  • added: get Vector4.zy: Vector2
  • added: get Vector4.zyw: Vector3
  • added: get Vector4.zyww: Vector4
  • added: get Vector4.zywx: Vector4
  • added: get Vector4.zywy: Vector4
  • added: get Vector4.zywz: Vector4
  • added: get Vector4.zyx: Vector3
  • added: get Vector4.zyxw: Vector4
  • added: get Vector4.zyxx: Vector4
  • added: get Vector4.zyxy: Vector4
  • added: get Vector4.zyxz: Vector4
  • added: get Vector4.zyy: Vector3
  • added: get Vector4.zyyw: Vector4
  • added: get Vector4.zyyx: Vector4
  • added: get Vector4.zyyy: Vector4
  • added: get Vector4.zyyz: Vector4
  • added: get Vector4.zyz: Vector3
  • added: get Vector4.zyzw: Vector4
  • added: get Vector4.zyzx: Vector4
  • added: get Vector4.zyzy: Vector4
  • added: get Vector4.zyzz: Vector4
  • added: get Vector4.zz: Vector2
  • added: get Vector4.zzw: Vector3
  • added: get Vector4.zzww: Vector4
  • added: get Vector4.zzwx: Vector4
  • added: get Vector4.zzwy: Vector4
  • added: get Vector4.zzwz: Vector4
  • added: get Vector4.zzx: Vector3
  • added: get Vector4.zzxw: Vector4
  • added: get Vector4.zzxx: Vector4
  • added: get Vector4.zzxy: Vector4
  • added: get Vector4.zzxz: Vector4
  • added: get Vector4.zzy: Vector3
  • added: get Vector4.zzyw: Vector4
  • added: get Vector4.zzyx: Vector4
  • added: get Vector4.zzyy: Vector4
  • added: get Vector4.zzyz: Vector4
  • added: get Vector4.zzz: Vector3
  • added: get Vector4.zzzw: Vector4
  • added: get Vector4.zzzx: Vector4
  • added: get Vector4.zzzy: Vector4
  • added: get Vector4.zzzz: Vector4
  • added: method Aabb2.containsAabb2(Aabb2 other): bool
  • added: method Aabb2.containsVector2(Vector2 other): bool
  • added: method Aabb2.copyCenterAndHalfExtents(Vector2 center, Vector2 halfExtents): void
  • added: method Aabb2.copyFrom(Aabb2 other): void
  • added: method Aabb2.hull(Aabb2 other): void
  • added: method Aabb2.hullPoint(Vector2 point): void
  • added: method Aabb2.intersectsWithAabb2(Aabb2 other): bool
  • added: method Aabb2.intersectsWithVector2(Vector2 other): bool
  • added: method Aabb2.rotate(Matrix3 t): Aabb2
  • added: method Aabb2.rotated(Matrix3 t, Aabb2 out): Aabb2
  • added: method Aabb2.setCenterAndHalfExtents(Vector2 center, Vector2 halfExtents): void
  • added: method Aabb2.transform(Matrix3 t): Aabb2
  • added: method Aabb2.transformed(Matrix3 t, Aabb2 out): Aabb2
  • added: method Aabb3.containsAabb3(Aabb3 other): bool
  • added: method Aabb3.containsSphere(Sphere other): bool
  • added: method Aabb3.containsTriangle(Triangle other): bool
  • added: method Aabb3.containsVector3(Vector3 other): bool
  • added: method Aabb3.copyCenter(Vector3 center): void
  • added: method Aabb3.copyCenterAndHalfExtents(Vector3 center, Vector3 halfExtents): void
  • added: method Aabb3.copyFrom(Aabb3 other): void
  • added: method Aabb3.getPN(Vector3 planeNormal, Vector3 outP, Vector3 outN): void
  • added: method Aabb3.hull(Aabb3 other): void
  • added: method Aabb3.hullPoint(Vector3 point): void
  • added: method Aabb3.intersectsWithAabb3(Aabb3 other): bool
  • added: method Aabb3.intersectsWithPlane(Plane other, {IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithQuad(Quad other, {IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithSphere(Sphere other): bool
  • added: method Aabb3.intersectsWithTriangle(Triangle other, {double epsilon = …, IntersectionResult result}): bool
  • added: method Aabb3.intersectsWithVector3(Vector3 other): bool
  • added: method Aabb3.rotate(Matrix4 t): Aabb3
  • added: method Aabb3.rotated(Matrix4 t, Aabb3 out): Aabb3
  • added: method Aabb3.setCenterAndHalfExtents(Vector3 center, Vector3 halfExtents): void
  • added: method Aabb3.setObb3(Obb3 obb): void
  • added: method Aabb3.setQuad(Quad quad): void
  • added: method Aabb3.setRay(Ray ray, double limitMin, double limitMax): void
  • added: method Aabb3.setSphere(Sphere sphere): void
  • added: method Aabb3.setTriangle(Triangle triangle): void
  • added: method Aabb3.transform(Matrix4 t): Aabb3
  • added: method Aabb3.transformed(Matrix4 t, Aabb3 out): Aabb3
  • added: method Frustum.calculateCorners( Vector3 corner0, Vector3 corner1, Vector3 corner2, Vector3 corner3, Vector3 corner4, Vector3 corner5, Vector3 corner6, Vector3 corner7): void
  • added: method Frustum.containsVector3(Vector3 point): bool
  • added: method Frustum.copyFrom(Frustum other): void
  • added: method Frustum.intersectsWithAabb3(Aabb3 aabb): bool
  • added: method Frustum.intersectsWithSphere(Sphere sphere): bool
  • added: method Frustum.setFromMatrix(Matrix4 matrix): void
  • added: method Matrix2.absolute(): Matrix2
  • added: method Matrix2.absoluteError(Matrix2 correct): double
  • added: method Matrix2.add(Matrix2 o): Matrix2
  • added: method Matrix2.clone(): Matrix2
  • added: method Matrix2.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix2.copyInto(Matrix2 arg): Matrix2
  • added: method Matrix2.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix2.copyInverse(Matrix2 arg): double
  • added: method Matrix2.determinant(): double
  • added: method Matrix2.dotColumn(int j, Vector2 v): double
  • added: method Matrix2.dotRow(int i, Vector2 v): double
  • added: method Matrix2.entry(int row, int col): double
  • added: method Matrix2.getColumn(int column): Vector2
  • added: method Matrix2.getRow(int row): Vector2
  • added: method Matrix2.index(int row, int col): int
  • added: method Matrix2.infinityNorm(): double
  • added: method Matrix2.invert(): double
  • added: method Matrix2.multiplied(Matrix2 arg): Matrix2
  • added: method Matrix2.multiply(Matrix2 arg): Matrix2
  • added: method Matrix2.multiplyTranspose(Matrix2 arg): Matrix2
  • added: method Matrix2.negate(): Matrix2
  • added: method Matrix2.operator *(dynamic arg)
  • added: method Matrix2.operator +(Matrix2 arg): Matrix2
  • added: method Matrix2.operator -(): Matrix2
  • added: method Matrix2.operator -(Matrix2 arg): Matrix2
  • added: method Matrix2.operator ==(other): bool
  • added: method Matrix2.operator [](int i): double
  • added: method Matrix2.relativeError(Matrix2 correct): double
  • added: method Matrix2.scale(double scale): Matrix2
  • added: method Matrix2.scaleAdjoint(double scale): Matrix2
  • added: method Matrix2.scaled(double scale): Matrix2
  • added: method Matrix2.setColumn(int column, Vector2 arg): void
  • added: method Matrix2.setColumns(Vector2 arg0, Vector2 arg1): Matrix2
  • added: method Matrix2.setDiagonal(Vector2 arg): Matrix2
  • added: method Matrix2.setEntry(int row, int col, double v)
  • added: method Matrix2.setFrom(Matrix2 arg): Matrix2
  • added: method Matrix2.setIdentity(): Matrix2
  • added: method Matrix2.setOuter(Vector2 u, Vector2 v): Matrix2
  • added: method Matrix2.setRotation(double radians): void
  • added: method Matrix2.setRow(int row, Vector2 arg): void
  • added: method Matrix2.setValues(double arg0, double arg1, double arg2, double arg3): Matrix2
  • added: method Matrix2.setZero(): Matrix2
  • added: method Matrix2.splatDiagonal(double arg): Matrix2
  • added: method Matrix2.sub(Matrix2 o): Matrix2
  • added: method Matrix2.toString(): String
  • added: method Matrix2.trace(): double
  • added: method Matrix2.transform(Vector2 arg): Vector2
  • added: method Matrix2.transformed(Vector2 arg, [Vector2 out]): Vector2
  • added: method Matrix2.transpose(): Matrix2
  • added: method Matrix2.transposeMultiply(Matrix2 arg): Matrix2
  • added: method Matrix2.transposed(): Matrix2
  • added: method Matrix3.absolute(): Matrix3
  • added: method Matrix3.absoluteError(Matrix3 correct): double
  • added: method Matrix3.absoluteRotate(Vector3 arg): Vector3
  • added: method Matrix3.absoluteRotate2(Vector2 arg): Vector2
  • added: method Matrix3.add(Matrix3 o): Matrix3
  • added: method Matrix3.applyToVector3Array(List<double> array, [int offset = …]): List<double>
  • added: method Matrix3.clone(): Matrix3
  • added: method Matrix3.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix3.copyInto(Matrix3 arg): Matrix3
  • added: method Matrix3.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix3.copyInverse(Matrix3 arg): double
  • added: method Matrix3.copyNormalMatrix(Matrix4 arg): Matrix3
  • added: method Matrix3.determinant(): double
  • added: method Matrix3.dotColumn(int j, Vector3 v): double
  • added: method Matrix3.dotRow(int i, Vector3 v): double
  • added: method Matrix3.entry(int row, int col): double
  • added: method Matrix3.getColumn(int column): Vector3
  • added: method Matrix3.getRow(int row): Vector3
  • added: method Matrix3.index(int row, int col): int
  • added: method Matrix3.infinityNorm(): double
  • added: method Matrix3.invert(): double
  • added: method Matrix3.multiplied(Matrix3 arg): Matrix3
  • added: method Matrix3.multiply(Matrix3 arg): Matrix3
  • added: method Matrix3.multiplyTranspose(Matrix3 arg): Matrix3
  • added: method Matrix3.negate(): Matrix3
  • added: method Matrix3.operator *(dynamic arg)
  • added: method Matrix3.operator +(Matrix3 arg): Matrix3
  • added: method Matrix3.operator -(): Matrix3
  • added: method Matrix3.operator -(Matrix3 arg): Matrix3
  • added: method Matrix3.operator ==(other): bool
  • added: method Matrix3.operator [](int i): double
  • added: method Matrix3.relativeError(Matrix3 correct): double
  • added: method Matrix3.scale(double scale): void
  • added: method Matrix3.scaleAdjoint(double scale): Matrix3
  • added: method Matrix3.scaled(double scale): Matrix3
  • added: method Matrix3.setColumn(int column, Vector3 arg): void
  • added: method Matrix3.setColumns(Vector3 arg0, Vector3 arg1, Vector3 arg2): Matrix3
  • added: method Matrix3.setDiagonal(Vector3 arg): Matrix3
  • added: method Matrix3.setEntry(int row, int col, double v)
  • added: method Matrix3.setFrom(Matrix3 arg): Matrix3
  • added: method Matrix3.setIdentity(): Matrix3
  • added: method Matrix3.setOuter(Vector3 u, Vector3 v): Matrix3
  • added: method Matrix3.setRotationX(double radians): void
  • added: method Matrix3.setRotationY(double radians): void
  • added: method Matrix3.setRotationZ(double radians): void
  • added: method Matrix3.setRow(int row, Vector3 arg): void
  • added: method Matrix3.setUpper2x2(Matrix2 arg): Matrix3
  • added: method Matrix3.setValues(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): Matrix3
  • added: method Matrix3.setZero(): Matrix3
  • added: method Matrix3.splatDiagonal(double arg): Matrix3
  • added: method Matrix3.sub(Matrix3 o): Matrix3
  • added: method Matrix3.toString(): String
  • added: method Matrix3.trace(): double
  • added: method Matrix3.transform(Vector3 arg): Vector3
  • added: method Matrix3.transform2(Vector2 arg): Vector2
  • added: method Matrix3.transformed(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix3.transpose(): Matrix3
  • added: method Matrix3.transposeMultiply(Matrix3 arg): Matrix3
  • added: method Matrix3.transposed(): Matrix3
  • added: method Matrix4.absolute(): Matrix4
  • added: method Matrix4.absoluteError(Matrix4 correct): double
  • added: method Matrix4.absoluteRotate(Vector3 arg): Vector3
  • added: method Matrix4.add(Matrix4 o): Matrix4
  • added: method Matrix4.applyToVector3Array(List<double> array, [int offset = …]): List<double>
  • added: method Matrix4.clone(): Matrix4
  • added: method Matrix4.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Matrix4.copyInto(Matrix4 arg): Matrix4
  • added: method Matrix4.copyIntoArray(List<num> array, [int offset = …]): void
  • added: method Matrix4.copyInverse(Matrix4 arg): double
  • added: method Matrix4.copyRotation(Matrix3 rotation): void
  • added: method Matrix4.decompose(Vector3 translation, Quaternion rotation, Vector3 scale): void
  • added: method Matrix4.determinant(): double
  • added: method Matrix4.dotColumn(int j, Vector4 v): double
  • added: method Matrix4.dotRow(int i, Vector4 v): double
  • added: method Matrix4.entry(int row, int col): double
  • added: method Matrix4.getColumn(int column): Vector4
  • added: method Matrix4.getMaxScaleOnAxis(): double
  • added: method Matrix4.getNormalMatrix(): Matrix3
  • added: method Matrix4.getRotation(): Matrix3
  • added: method Matrix4.getRow(int row): Vector4
  • added: method Matrix4.getTranslation(): Vector3
  • added: method Matrix4.index(int row, int col): int
  • added: method Matrix4.infinityNorm(): double
  • added: method Matrix4.invert(): double
  • added: method Matrix4.invertRotation(): double
  • added: method Matrix4.multiplied(Matrix4 arg): Matrix4
  • added: method Matrix4.multiply(Matrix4 arg): Matrix4
  • added: method Matrix4.multiplyTranspose(Matrix4 arg): Matrix4
  • added: method Matrix4.negate(): Matrix4
  • added: method Matrix4.operator *(dynamic arg): dynamic
  • added: method Matrix4.operator +(Matrix4 arg): Matrix4
  • added: method Matrix4.operator -(): Matrix4
  • added: method Matrix4.operator -(Matrix4 arg): Matrix4
  • added: method Matrix4.operator ==(other): bool
  • added: method Matrix4.operator [](int i): double
  • added: method Matrix4.perspectiveTransform(Vector3 arg): Vector3
  • added: method Matrix4.relativeError(Matrix4 correct): double
  • added: method Matrix4.rotate(Vector3 axis, double angle): Matrix4
  • added: method Matrix4.rotate3(Vector3 arg): Vector3
  • added: method Matrix4.rotateX(double angle): Matrix4
  • added: method Matrix4.rotateY(double angle): Matrix4
  • added: method Matrix4.rotateZ(double angle): Matrix4
  • added: method Matrix4.rotated3(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix4.scale(x, [double y, double z]): Matrix4
  • added: method Matrix4.scaleAdjoint(double scale): Matrix4
  • added: method Matrix4.scaled(x, [double y = …, double z = …]): Matrix4
  • added: method Matrix4.setColumn(int column, Vector4 arg): void
  • added: method Matrix4.setColumns(Vector4 arg0, Vector4 arg1, Vector4 arg2, Vector4 arg3): Matrix4
  • added: method Matrix4.setDiagonal(Vector4 arg): Matrix4
  • added: method Matrix4.setEntry(int row, int col, double v)
  • added: method Matrix4.setFrom(Matrix4 arg): Matrix4
  • added: method Matrix4.setFromTranslationRotation(Vector3 arg0, Quaternion arg1): Matrix4
  • added: method Matrix4.setFromTranslationRotationScale( Vector3 translation, Quaternion rotation, Vector3 scale): Matrix4
  • added: method Matrix4.setIdentity(): Matrix4
  • added: method Matrix4.setOuter(Vector4 u, Vector4 v): void
  • added: method Matrix4.setRotation(Matrix3 r): void
  • added: method Matrix4.setRotationX(double radians): void
  • added: method Matrix4.setRotationY(double radians): void
  • added: method Matrix4.setRotationZ(double radians): void
  • added: method Matrix4.setRow(int row, Vector4 arg): void
  • added: method Matrix4.setTranslation(Vector3 t): void
  • added: method Matrix4.setTranslationRaw(double x, double y, double z): void
  • added: method Matrix4.setUpper2x2(Matrix2 arg): Matrix4
  • added: method Matrix4.setValues( double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15): Matrix4
  • added: method Matrix4.setZero(): Matrix4
  • added: method Matrix4.splatDiagonal(double arg): Matrix4
  • added: method Matrix4.sub(Matrix4 o): Matrix4
  • added: method Matrix4.toString(): String
  • added: method Matrix4.trace(): double
  • added: method Matrix4.transform(Vector4 arg): Vector4
  • added: method Matrix4.transform3(Vector3 arg): Vector3
  • added: method Matrix4.transformed(Vector4 arg, [Vector4 out]): Vector4
  • added: method Matrix4.transformed3(Vector3 arg, [Vector3 out]): Vector3
  • added: method Matrix4.translate(x, [double y = …, double z = …]): Matrix4
  • added: method Matrix4.transpose(): Matrix4
  • added: method Matrix4.transposeMultiply(Matrix4 arg): Matrix4
  • added: method Matrix4.transposeRotation(): Matrix4
  • added: method Matrix4.transposed(): Matrix4
  • added: method Obb3.closestPointTo(Vector3 p, Vector3 q): void
  • added: method Obb3.copyCorner(int cornerIndex, Vector3 corner): void
  • added: method Obb3.copyFrom(Obb3 other): void
  • added: method Obb3.copyInto(Obb3 other): void
  • added: method Obb3.intersectsWithObb3(Obb3 other, [double epsilon = …]): bool
  • added: method Obb3.intersectsWithQuad(Quad other, {IntersectionResult result}): bool
  • added: method Obb3.intersectsWithTriangle(Triangle other, {IntersectionResult result}): bool
  • added: method Obb3.intersectsWithVector3(Vector3 other): bool
  • added: method Obb3.resetRotation(): void
  • added: method Obb3.rotate(Matrix3 t): void
  • added: method Obb3.transform(Matrix4 t): void
  • added: method Obb3.translate(Vector3 offset): void
  • added: method Plane.copyFrom(Plane o): void
  • added: method Plane.distanceToVector3(Vector3 point): double
  • added: method Plane.normalize(): void
  • added: method Plane.setFromComponents(double x, double y, double z, double w): void
  • added: method Quad.copyFrom(Quad other): void
  • added: method Quad.copyNormalInto(Vector3 normal): void
  • added: method Quad.copyTriangles(Triangle triangle0, Triangle triangle1): void
  • added: method Quad.transform(Matrix4 t): void
  • added: method Quad.translate(Vector3 offset): void
  • added: method Quaternion.absoluteError(Quaternion correct): double
  • added: method Quaternion.add(Quaternion arg): void
  • added: method Quaternion.asRotationMatrix(): Matrix3
  • added: method Quaternion.clone(): Quaternion
  • added: method Quaternion.conjugate(): Quaternion
  • added: method Quaternion.conjugated(): Quaternion
  • added: method Quaternion.copyRotationInto(Matrix3 rotationMatrix): Matrix3
  • added: method Quaternion.inverse(): Quaternion
  • added: method Quaternion.inverted(): Quaternion
  • added: method Quaternion.normalize(): Quaternion
  • added: method Quaternion.normalized(): Quaternion
  • added: method Quaternion.operator *(Quaternion other): Quaternion
  • added: method Quaternion.operator +(Quaternion other): Quaternion
  • added: method Quaternion.operator -(): Quaternion
  • added: method Quaternion.operator -(Quaternion other): Quaternion
  • added: method Quaternion.operator [](int i): double
  • added: method Quaternion.relativeError(Quaternion correct): double
  • added: method Quaternion.rotate(Vector3 v): Vector3
  • added: method Quaternion.rotated(Vector3 v): Vector3
  • added: method Quaternion.scale(double scale): void
  • added: method Quaternion.scaled(double scale): Quaternion
  • added: method Quaternion.setAxisAngle(Vector3 axis, double radians): void
  • added: method Quaternion.setDQ(Quaternion q, Vector3 omega): void
  • added: method Quaternion.setEuler(double yaw, double pitch, double roll): void
  • added: method Quaternion.setFrom(Quaternion source): void
  • added: method Quaternion.setFromRotation(Matrix3 rotationMatrix): void
  • added: method Quaternion.setFromTwoVectors(Vector3 a, Vector3 b): void
  • added: method Quaternion.setRandom(Math.Random rn): void
  • added: method Quaternion.setValues(double x, double y, double z, double w): void
  • added: method Quaternion.sub(Quaternion arg): void
  • added: method Quaternion.toString(): String
  • added: method Ray.at(double t): Vector3
  • added: method Ray.copyAt(Vector3 other, double t): void
  • added: method Ray.copyFrom(Ray other): void
  • added: method Ray.intersectsWithAabb3(Aabb3 other): double
  • added: method Ray.intersectsWithQuad(Quad other): double
  • added: method Ray.intersectsWithSphere(Sphere other): double
  • added: method Ray.intersectsWithTriangle(Triangle other): double
  • added: method SimplexNoise.noise2D(double xin, double yin): double
  • added: method SimplexNoise.noise3D(double xin, double yin, double zin): double
  • added: method SimplexNoise.noise4D(double x, double y, double z, double w): double
  • added: method Sphere.containsVector3(Vector3 other): bool
  • added: method Sphere.copyFrom(Sphere other): void
  • added: method Sphere.intersectsWithSphere(Sphere other): bool
  • added: method Sphere.intersectsWithVector3(Vector3 other): bool
  • added: method Triangle.copyFrom(Triangle other): void
  • added: method Triangle.copyNormalInto(Vector3 normal): void
  • added: method Triangle.transform(Matrix4 t): void
  • added: method Triangle.translate(Vector3 offset): void
  • added: method Vector2.absolute(): Vector2
  • added: method Vector2.absoluteError(Vector2 correct): double
  • added: method Vector2.add(Vector2 arg): Vector2
  • added: method Vector2.addScaled(Vector2 arg, double factor): Vector2
  • added: method Vector2.ceil(): Vector2
  • added: method Vector2.clamp(Vector2 min, Vector2 max): Vector2
  • added: method Vector2.clampScalar(double min, double max): Vector2
  • added: method Vector2.clone(): Vector2
  • added: method Vector2.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector2.copyInto(Vector2 arg): Vector2
  • added: method Vector2.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector2.cross(Vector2 other): double
  • added: method Vector2.distanceTo(Vector2 arg): double
  • added: method Vector2.distanceToSquared(Vector2 arg): double
  • added: method Vector2.divide(Vector2 arg): Vector2
  • added: method Vector2.dot(Vector2 other): double
  • added: method Vector2.floor(): Vector2
  • added: method Vector2.multiply(Vector2 arg): Vector2
  • added: method Vector2.negate(): Vector2
  • added: method Vector2.normalize(): Vector2
  • added: method Vector2.normalizeInto(Vector2 out): Vector2
  • added: method Vector2.normalizeLength(): double
  • added: method Vector2.normalized(): Vector2
  • added: method Vector2.operator *(double scale): Vector2
  • added: method Vector2.operator +(Vector2 other): Vector2
  • added: method Vector2.operator -(): Vector2
  • added: method Vector2.operator -(Vector2 other): Vector2
  • added: method Vector2.operator /(double scale): Vector2
  • added: method Vector2.operator ==(other): bool
  • added: method Vector2.operator [](int i): double
  • added: method Vector2.postmultiply(Matrix2 arg): Vector2
  • added: method Vector2.reflect(Vector2 normal): Vector2
  • added: method Vector2.reflected(Vector2 normal): Vector2
  • added: method Vector2.relativeError(Vector2 correct): double
  • added: method Vector2.round(): Vector2
  • added: method Vector2.roundToZero(): Vector2
  • added: method Vector2.scale(double arg): Vector2
  • added: method Vector2.scaleOrthogonalInto(double scale, Vector2 out): Vector2
  • added: method Vector2.scaled(double arg): Vector2
  • added: method Vector2.setFrom(Vector2 other): Vector2
  • added: method Vector2.setValues(double x_, double y_): Vector2
  • added: method Vector2.setZero(): Vector2
  • added: method Vector2.splat(double arg): Vector2
  • added: method Vector2.sub(Vector2 arg): Vector2
  • added: method Vector2.toString(): String
  • added: method Vector3.absolute(): void
  • added: method Vector3.absoluteError(Vector3 correct): double
  • added: method Vector3.add(Vector3 arg): Vector3
  • added: method Vector3.addScaled(Vector3 arg, double factor): Vector3
  • added: method Vector3.angleTo(Vector3 other): double
  • added: method Vector3.angleToSigned(Vector3 other, Vector3 normal): double
  • added: method Vector3.applyAxisAngle(Vector3 axis, double angle): Vector3
  • added: method Vector3.applyMatrix3(Matrix3 arg): Vector3
  • added: method Vector3.applyMatrix4(Matrix4 arg): Vector3
  • added: method Vector3.applyProjection(Matrix4 arg): Vector3
  • added: method Vector3.applyQuaternion(Quaternion arg): Vector3
  • added: method Vector3.ceil(): Vector3
  • added: method Vector3.clamp(Vector3 min, Vector3 max): Vector3
  • added: method Vector3.clampScalar(double min, double max): Vector3
  • added: method Vector3.clone(): Vector3
  • added: method Vector3.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector3.copyInto(Vector3 arg): Vector3
  • added: method Vector3.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector3.cross(Vector3 other): Vector3
  • added: method Vector3.crossInto(Vector3 other, Vector3 out): Vector3
  • added: method Vector3.distanceTo(Vector3 arg): double
  • added: method Vector3.distanceToSquared(Vector3 arg): double
  • added: method Vector3.divide(Vector3 arg): Vector3
  • added: method Vector3.dot(Vector3 other): double
  • added: method Vector3.floor(): Vector3
  • added: method Vector3.multiply(Vector3 arg): Vector3
  • added: method Vector3.negate(): void
  • added: method Vector3.normalize(): Vector3
  • added: method Vector3.normalizeInto(Vector3 out): Vector3
  • added: method Vector3.normalizeLength(): double
  • added: method Vector3.normalized(): Vector3
  • added: method Vector3.operator *(double scale): Vector3
  • added: method Vector3.operator +(Vector3 other): Vector3
  • added: method Vector3.operator -(): Vector3
  • added: method Vector3.operator -(Vector3 other): Vector3
  • added: method Vector3.operator /(double scale): Vector3
  • added: method Vector3.operator ==(other): bool
  • added: method Vector3.operator [](int i): double
  • added: method Vector3.postmultiply(Matrix3 arg): Vector3
  • added: method Vector3.reflect(Vector3 normal): Vector3
  • added: method Vector3.reflected(Vector3 normal): Vector3
  • added: method Vector3.relativeError(Vector3 correct): double
  • added: method Vector3.round(): Vector3
  • added: method Vector3.roundToZero(): Vector3
  • added: method Vector3.scale(double arg): Vector3
  • added: method Vector3.scaled(double arg): Vector3
  • added: method Vector3.setFrom(Vector3 other): Vector3
  • added: method Vector3.setValues(double x_, double y_, double z_): Vector3
  • added: method Vector3.setZero(): Vector3
  • added: method Vector3.splat(double arg): Vector3
  • added: method Vector3.sub(Vector3 arg): Vector3
  • added: method Vector3.toString(): String
  • added: method Vector4.absolute(): Vector4
  • added: method Vector4.absoluteError(Vector4 correct): double
  • added: method Vector4.add(Vector4 arg): Vector4
  • added: method Vector4.addScaled(Vector4 arg, double factor): Vector4
  • added: method Vector4.applyMatrix4(Matrix4 arg): Vector4
  • added: method Vector4.ceil(): Vector4
  • added: method Vector4.clamp(Vector4 min, Vector4 max): Vector4
  • added: method Vector4.clampScalar(double min, double max): Vector4
  • added: method Vector4.clone(): Vector4
  • added: method Vector4.copyFromArray(List<double> array, [int offset = …]): void
  • added: method Vector4.copyInto(Vector4 arg): Vector4
  • added: method Vector4.copyIntoArray(List<double> array, [int offset = …]): void
  • added: method Vector4.distanceTo(Vector4 arg): double
  • added: method Vector4.distanceToSquared(Vector4 arg): double
  • added: method Vector4.div(Vector4 arg): Vector4
  • added: method Vector4.dot(Vector4 other): double
  • added: method Vector4.floor(): Vector4
  • added: method Vector4.multiply(Vector4 arg): Vector4
  • added: method Vector4.negate(): Vector4
  • added: method Vector4.normalize(): Vector4
  • added: method Vector4.normalizeInto(Vector4 out): Vector4
  • added: method Vector4.normalizeLength(): double
  • added: method Vector4.normalized(): Vector4
  • added: method Vector4.operator *(double scale): Vector4
  • added: method Vector4.operator +(Vector4 other): Vector4
  • added: method Vector4.operator -(): Vector4
  • added: method Vector4.operator -(Vector4 other): Vector4
  • added: method Vector4.operator /(double scale): Vector4
  • added: method Vector4.operator ==(other): bool
  • added: method Vector4.operator [](int i): double
  • added: method Vector4.relativeError(Vector4 correct): double
  • added: method Vector4.round(): Vector4
  • added: method Vector4.roundToZero(): Vector4
  • added: method Vector4.scale(double arg): Vector4
  • added: method Vector4.scaled(double arg): Vector4
  • added: method Vector4.setFrom(Vector4 other): Vector4
  • added: method Vector4.setIdentity(): Vector4
  • added: method Vector4.setValues(double x_, double y_, double z_, double w_): Vector4
  • added: method Vector4.setZero(): Vector4
  • added: method Vector4.splat(double arg): Vector4
  • added: method Vector4.sub(Vector4 arg): Vector4
  • added: method Vector4.toString(): String
  • added: set Matrix2.row0(Vector2 arg)
  • added: set Matrix2.row1(Vector2 arg)
  • added: set Matrix3.row0(Vector3 arg)
  • added: set Matrix3.row1(Vector3 arg)
  • added: set Matrix3.row2(Vector3 arg)
  • added: set Matrix4.row0(Vector4 arg)
  • added: set Matrix4.row1(Vector4 arg)
  • added: set Matrix4.row2(Vector4 arg)
  • added: set Matrix4.row3(Vector4 arg)
  • added: set Plane.constant(double value)
  • added: set Quaternion.w(double w)
  • added: set Quaternion.x(double x)
  • added: set Quaternion.y(double y)
  • added: set Quaternion.z(double z)
  • added: set Sphere.radius(double value)
  • added: set Vector2.g(double arg)
  • added: set Vector2.gr(Vector2 arg)
  • added: set Vector2.length(double value)
  • added: set Vector2.r(double arg)
  • added: set Vector2.rg(Vector2 arg)
  • added: set Vector2.s(double arg)
  • added: set Vector2.st(Vector2 arg)
  • added: set Vector2.t(double arg)
  • added: set Vector2.ts(Vector2 arg)
  • added: set Vector2.x(double arg)
  • added: set Vector2.xy(Vector2 arg)
  • added: set Vector2.y(double arg)
  • added: set Vector2.yx(Vector2 arg)
  • added: set Vector3.b(double arg)
  • added: set Vector3.bg(Vector2 arg)
  • added: set Vector3.bgr(Vector3 arg)
  • added: set Vector3.br(Vector2 arg)
  • added: set Vector3.brg(Vector3 arg)
  • added: set Vector3.g(double arg)
  • added: set Vector3.gb(Vector2 arg)
  • added: set Vector3.gbr(Vector3 arg)
  • added: set Vector3.gr(Vector2 arg)
  • added: set Vector3.grb(Vector3 arg)
  • added: set Vector3.length(double value)
  • added: set Vector3.p(double arg)
  • added: set Vector3.ps(Vector2 arg)
  • added: set Vector3.pst(Vector3 arg)
  • added: set Vector3.pt(Vector2 arg)
  • added: set Vector3.pts(Vector3 arg)
  • added: set Vector3.r(double arg)
  • added: set Vector3.rb(Vector2 arg)
  • added: set Vector3.rbg(Vector3 arg)
  • added: set Vector3.rg(Vector2 arg)
  • added: set Vector3.rgb(Vector3 arg)
  • added: set Vector3.s(double arg)
  • added: set Vector3.sp(Vector2 arg)
  • added: set Vector3.spt(Vector3 arg)
  • added: set Vector3.st(Vector2 arg)
  • added: set Vector3.stp(Vector3 arg)
  • added: set Vector3.t(double arg)
  • added: set Vector3.tp(Vector2 arg)
  • added: set Vector3.tps(Vector3 arg)
  • added: set Vector3.ts(Vector2 arg)
  • added: set Vector3.tsp(Vector3 arg)
  • added: set Vector3.x(double arg)
  • added: set Vector3.xy(Vector2 arg)
  • added: set Vector3.xyz(Vector3 arg)
  • added: set Vector3.xz(Vector2 arg)
  • added: set Vector3.xzy(Vector3 arg)
  • added: set Vector3.y(double arg)
  • added: set Vector3.yx(Vector2 arg)
  • added: set Vector3.yxz(Vector3 arg)
  • added: set Vector3.yz(Vector2 arg)
  • added: set Vector3.yzx(Vector3 arg)
  • added: set Vector3.z(double arg)
  • added: set Vector3.zx(Vector2 arg)
  • added: set Vector3.zxy(Vector3 arg)
  • added: set Vector3.zy(Vector2 arg)
  • added: set Vector3.zyx(Vector3 arg)
  • added: set Vector4.a(double arg)
  • added: set Vector4.ab(Vector2 arg)
  • added: set Vector4.abg(Vector3 arg)
  • added: set Vector4.abgr(Vector4 arg)
  • added: set Vector4.abr(Vector3 arg)
  • added: set Vector4.abrg(Vector4 arg)
  • added: set Vector4.ag(Vector2 arg)
  • added: set Vector4.agb(Vector3 arg)
  • added: set Vector4.agbr(Vector4 arg)
  • added: set Vector4.agr(Vector3 arg)
  • added: set Vector4.agrb(Vector4 arg)
  • added: set Vector4.ar(Vector2 arg)
  • added: set Vector4.arb(Vector3 arg)
  • added: set Vector4.arbg(Vector4 arg)
  • added: set Vector4.arg(Vector3 arg)
  • added: set Vector4.argb(Vector4 arg)
  • added: set Vector4.b(double arg)
  • added: set Vector4.ba(Vector2 arg)
  • added: set Vector4.bag(Vector3 arg)
  • added: set Vector4.bagr(Vector4 arg)
  • added: set Vector4.bar(Vector3 arg)
  • added: set Vector4.barg(Vector4 arg)
  • added: set Vector4.bg(Vector2 arg)
  • added: set Vector4.bga(Vector3 arg)
  • added: set Vector4.bgar(Vector4 arg)
  • added: set Vector4.bgr(Vector3 arg)
  • added: set Vector4.bgra(Vector4 arg)
  • added: set Vector4.br(Vector2 arg)
  • added: set Vector4.bra(Vector3 arg)
  • added: set Vector4.brag(Vector4 arg)
  • added: set Vector4.brg(Vector3 arg)
  • added: set Vector4.brga(Vector4 arg)
  • added: set Vector4.g(double arg)
  • added: set Vector4.ga(Vector2 arg)
  • added: set Vector4.gab(Vector3 arg)
  • added: set Vector4.gabr(Vector4 arg)
  • added: set Vector4.gar(Vector3 arg)
  • added: set Vector4.garb(Vector4 arg)
  • added: set Vector4.gb(Vector2 arg)
  • added: set Vector4.gba(Vector3 arg)
  • added: set Vector4.gbar(Vector4 arg)
  • added: set Vector4.gbr(Vector3 arg)
  • added: set Vector4.gbra(Vector4 arg)
  • added: set Vector4.gr(Vector2 arg)
  • added: set Vector4.gra(Vector3 arg)
  • added: set Vector4.grab(Vector4 arg)
  • added: set Vector4.grb(Vector3 arg)
  • added: set Vector4.grba(Vector4 arg)
  • added: set Vector4.length(double value)
  • added: set Vector4.p(double arg)
  • added: set Vector4.pq(Vector2 arg)
  • added: set Vector4.pqs(Vector3 arg)
  • added: set Vector4.pqst(Vector4 arg)
  • added: set Vector4.pqt(Vector3 arg)
  • added: set Vector4.pqts(Vector4 arg)
  • added: set Vector4.ps(Vector2 arg)
  • added: set Vector4.psq(Vector3 arg)
  • added: set Vector4.psqt(Vector4 arg)
  • added: set Vector4.pst(Vector3 arg)
  • added: set Vector4.pstq(Vector4 arg)
  • added: set Vector4.pt(Vector2 arg)
  • added: set Vector4.ptq(Vector3 arg)
  • added: set Vector4.ptqs(Vector4 arg)
  • added: set Vector4.pts(Vector3 arg)
  • added: set Vector4.ptsq(Vector4 arg)
  • added: set Vector4.q(double arg)
  • added: set Vector4.qp(Vector2 arg)
  • added: set Vector4.qps(Vector3 arg)
  • added: set Vector4.qpst(Vector4 arg)
  • added: set Vector4.qpt(Vector3 arg)
  • added: set Vector4.qpts(Vector4 arg)
  • added: set Vector4.qs(Vector2 arg)
  • added: set Vector4.qsp(Vector3 arg)
  • added: set Vector4.qspt(Vector4 arg)
  • added: set Vector4.qst(Vector3 arg)
  • added: set Vector4.qstp(Vector4 arg)
  • added: set Vector4.qt(Vector2 arg)
  • added: set Vector4.qtp(Vector3 arg)
  • added: set Vector4.qtps(Vector4 arg)
  • added: set Vector4.qts(Vector3 arg)
  • added: set Vector4.qtsp(Vector4 arg)
  • added: set Vector4.r(double arg)
  • added: set Vector4.ra(Vector2 arg)
  • added: set Vector4.rab(Vector3 arg)
  • added: set Vector4.rabg(Vector4 arg)
  • added: set Vector4.rag(Vector3 arg)
  • added: set Vector4.ragb(Vector4 arg)
  • added: set Vector4.rb(Vector2 arg)
  • added: set Vector4.rba(Vector3 arg)
  • added: set Vector4.rbag(Vector4 arg)
  • added: set Vector4.rbg(Vector3 arg)
  • added: set Vector4.rbga(Vector4 arg)
  • added: set Vector4.rg(Vector2 arg)
  • added: set Vector4.rga(Vector3 arg)
  • added: set Vector4.rgab(Vector4 arg)
  • added: set Vector4.rgb(Vector3 arg)
  • added: set Vector4.rgba(Vector4 arg)
  • added: set Vector4.s(double arg)
  • added: set Vector4.sp(Vector2 arg)
  • added: set Vector4.spq(Vector3 arg)
  • added: set Vector4.spqt(Vector4 arg)
  • added: set Vector4.spt(Vector3 arg)
  • added: set Vector4.sptq(Vector4 arg)
  • added: set Vector4.sq(Vector2 arg)
  • added: set Vector4.sqp(Vector3 arg)
  • added: set Vector4.sqpt(Vector4 arg)
  • added: set Vector4.sqt(Vector3 arg)
  • added: set Vector4.sqtp(Vector4 arg)
  • added: set Vector4.st(Vector2 arg)
  • added: set Vector4.stp(Vector3 arg)
  • added: set Vector4.stpq(Vector4 arg)
  • added: set Vector4.stq(Vector3 arg)
  • added: set Vector4.stqp(Vector4 arg)
  • added: set Vector4.t(double arg)
  • added: set Vector4.tp(Vector2 arg)
  • added: set Vector4.tpq(Vector3 arg)
  • added: set Vector4.tpqs(Vector4 arg)
  • added: set Vector4.tps(Vector3 arg)
  • added: set Vector4.tpsq(Vector4 arg)
  • added: set Vector4.tq(Vector2 arg)
  • added: set Vector4.tqp(Vector3 arg)
  • added: set Vector4.tqps(Vector4 arg)
  • added: set Vector4.tqs(Vector3 arg)
  • added: set Vector4.tqsp(Vector4 arg)
  • added: set Vector4.ts(Vector2 arg)
  • added: set Vector4.tsp(Vector3 arg)
  • added: set Vector4.tspq(Vector4 arg)
  • added: set Vector4.tsq(Vector3 arg)
  • added: set Vector4.tsqp(Vector4 arg)
  • added: set Vector4.w(double arg)
  • added: set Vector4.wx(Vector2 arg)
  • added: set Vector4.wxy(Vector3 arg)
  • added: set Vector4.wxyz(Vector4 arg)
  • added: set Vector4.wxz(Vector3 arg)
  • added: set Vector4.wxzy(Vector4 arg)
  • added: set Vector4.wy(Vector2 arg)
  • added: set Vector4.wyx(Vector3 arg)
  • added: set Vector4.wyxz(Vector4 arg)
  • added: set Vector4.wyz(Vector3 arg)
  • added: set Vector4.wyzx(Vector4 arg)
  • added: set Vector4.wz(Vector2 arg)
  • added: set Vector4.wzx(Vector3 arg)
  • added: set Vector4.wzxy(Vector4 arg)
  • added: set Vector4.wzy(Vector3 arg)
  • added: set Vector4.wzyx(Vector4 arg)
  • added: set Vector4.x(double arg)
  • added: set Vector4.xw(Vector2 arg)
  • added: set Vector4.xwy(Vector3 arg)
  • added: set Vector4.xwyz(Vector4 arg)
  • added: set Vector4.xwz(Vector3 arg)
  • added: set Vector4.xwzy(Vector4 arg)
  • added: set Vector4.xy(Vector2 arg)
  • added: set Vector4.xyw(Vector3 arg)
  • added: set Vector4.xywz(Vector4 arg)
  • added: set Vector4.xyz(Vector3 arg)
  • added: set Vector4.xyzw(Vector4 arg)
  • added: set Vector4.xz(Vector2 arg)
  • added: set Vector4.xzw(Vector3 arg)
  • added: set Vector4.xzwy(Vector4 arg)
  • added: set Vector4.xzy(Vector3 arg)
  • added: set Vector4.xzyw(Vector4 arg)
  • added: set Vector4.y(double arg)
  • added: set Vector4.yw(Vector2 arg)
  • added: set Vector4.ywx(Vector3 arg)
  • added: set Vector4.ywxz(Vector4 arg)
  • added: set Vector4.ywz(Vector3 arg)
  • added: set Vector4.ywzx(Vector4 arg)
  • added: set Vector4.yx(Vector2 arg)
  • added: set Vector4.yxw(Vector3 arg)
  • added: set Vector4.yxwz(Vector4 arg)
  • added: set Vector4.yxz(Vector3 arg)
  • added: set Vector4.yxzw(Vector4 arg)
  • added: set Vector4.yz(Vector2 arg)
  • added: set Vector4.yzw(Vector3 arg)
  • added: set Vector4.yzwx(Vector4 arg)
  • added: set Vector4.yzx(Vector3 arg)
  • added: set Vector4.yzxw(Vector4 arg)
  • added: set Vector4.z(double arg)
  • added: set Vector4.zw(Vector2 arg)
  • added: set Vector4.zwx(Vector3 arg)
  • added: set Vector4.zwxy(Vector4 arg)
  • added: set Vector4.zwy(Vector3 arg)
  • added: set Vector4.zwyx(Vector4 arg)
  • added: set Vector4.zx(Vector2 arg)
  • added: set Vector4.zxw(Vector3 arg)
  • added: set Vector4.zxwy(Vector4 arg)
  • added: set Vector4.zxy(Vector3 arg)
  • added: set Vector4.zxyw(Vector4 arg)
  • added: set Vector4.zy(Vector2 arg)
  • added: set Vector4.zyw(Vector3 arg)
  • added: set Vector4.zywx(Vector4 arg)
  • added: set Vector4.zyx(Vector3 arg)
  • added: set Vector4.zyxw(Vector4 arg)
  • added: static get Colors.aliceBlue: Vector4
  • added: static get Colors.antiqueWhite: Vector4
  • added: static get Colors.aqua: Vector4
  • added: static get Colors.aquamarine: Vector4
  • added: static get Colors.azure: Vector4
  • added: static get Colors.beige: Vector4
  • added: static get Colors.bisque: Vector4
  • added: static get Colors.black: Vector4
  • added: static get Colors.blanchedAlmond: Vector4
  • added: static get Colors.blue: Vector4
  • added: static get Colors.blueViolet: Vector4
  • added: static get Colors.brown: Vector4
  • added: static get Colors.burlyWood: Vector4
  • added: static get Colors.cadetBlue: Vector4
  • added: static get Colors.chartreuse: Vector4
  • added: static get Colors.chocolate: Vector4
  • added: static get Colors.coral: Vector4
  • added: static get Colors.cornflowerBlue: Vector4
  • added: static get Colors.cornsilk: Vector4
  • added: static get Colors.crimson: Vector4
  • added: static get Colors.cyan: Vector4
  • added: static get Colors.darkBlue: Vector4
  • added: static get Colors.darkCyan: Vector4
  • added: static get Colors.darkGoldenrod: Vector4
  • added: static get Colors.darkGray: Vector4
  • added: static get Colors.darkGreen: Vector4
  • added: static get Colors.darkKhaki: Vector4
  • added: static get Colors.darkMagenta: Vector4
  • added: static get Colors.darkOliveGreen: Vector4
  • added: static get Colors.darkOrange: Vector4
  • added: static get Colors.darkOrchid: Vector4
  • added: static get Colors.darkRed: Vector4
  • added: static get Colors.darkSalmon: Vector4
  • added: static get Colors.darkSeaGreen: Vector4
  • added: static get Colors.darkSlateBlue: Vector4
  • added: static get Colors.darkSlateGray: Vector4
  • added: static get Colors.darkTurquoise: Vector4
  • added: static get Colors.darkViolet: Vector4
  • added: static get Colors.deepPink: Vector4
  • added: static get Colors.deepSkyBlue: Vector4
  • added: static get Colors.dimGray: Vector4
  • added: static get Colors.dodgerBlue: Vector4
  • added: static get Colors.firebrick: Vector4
  • added: static get Colors.floralWhite: Vector4
  • added: static get Colors.forestGreen: Vector4
  • added: static get Colors.fuchsia: Vector4
  • added: static get Colors.gainsboro: Vector4
  • added: static get Colors.ghostWhite: Vector4
  • added: static get Colors.gold: Vector4
  • added: static get Colors.goldenrod: Vector4
  • added: static get Colors.gray: Vector4
  • added: static get Colors.green: Vector4
  • added: static get Colors.greenYellow: Vector4
  • added: static get Colors.honeydew: Vector4
  • added: static get Colors.hotPink: Vector4
  • added: static get Colors.indianRed: Vector4
  • added: static get Colors.indigo: Vector4
  • added: static get Colors.ivory: Vector4
  • added: static get Colors.khaki: Vector4
  • added: static get Colors.lavender: Vector4
  • added: static get Colors.lavenderBlush: Vector4
  • added: static get Colors.lawnGreen: Vector4
  • added: static get Colors.lemonChiffon: Vector4
  • added: static get Colors.lightBlue: Vector4
  • added: static get Colors.lightCoral: Vector4
  • added: static get Colors.lightCyan: Vector4
  • added: static get Colors.lightGoldenrodYellow: Vector4
  • added: static get Colors.lightGray: Vector4
  • added: static get Colors.lightGreen: Vector4
  • added: static get Colors.lightPink: Vector4
  • added: static get Colors.lightSalmon: Vector4
  • added: static get Colors.lightSeaGreen: Vector4
  • added: static get Colors.lightSkyBlue: Vector4
  • added: static get Colors.lightSlateGray: Vector4
  • added: static get Colors.lightSteelBlue: Vector4
  • added: static get Colors.lightYellow: Vector4
  • added: static get Colors.lime: Vector4
  • added: static get Colors.limeGreen: Vector4
  • added: static get Colors.linen: Vector4
  • added: static get Colors.magenta: Vector4
  • added: static get Colors.maroon: Vector4
  • added: static get Colors.mediumAquamarine: Vector4
  • added: static get Colors.mediumBlue: Vector4
  • added: static get Colors.mediumOrchid: Vector4
  • added: static get Colors.mediumPurple: Vector4
  • added: static get Colors.mediumSeaGreen: Vector4
  • added: static get Colors.mediumSlateBlue: Vector4
  • added: static get Colors.mediumSpringGreen: Vector4
  • added: static get Colors.mediumTurquoise: Vector4
  • added: static get Colors.mediumVioletRed: Vector4
  • added: static get Colors.midnightBlue: Vector4
  • added: static get Colors.mintCream: Vector4
  • added: static get Colors.mistyRose: Vector4
  • added: static get Colors.moccasin: Vector4
  • added: static get Colors.navajoWhite: Vector4
  • added: static get Colors.navy: Vector4
  • added: static get Colors.oldLace: Vector4
  • added: static get Colors.olive: Vector4
  • added: static get Colors.oliveDrab: Vector4
  • added: static get Colors.orange: Vector4
  • added: static get Colors.orangeRed: Vector4
  • added: static get Colors.orchid: Vector4
  • added: static get Colors.paleGoldenrod: Vector4
  • added: static get Colors.paleGreen: Vector4
  • added: static get Colors.paleTurquoise: Vector4
  • added: static get Colors.paleVioletRed: Vector4
  • added: static get Colors.papayaWhip: Vector4
  • added: static get Colors.peachPuff: Vector4
  • added: static get Colors.peru: Vector4
  • added: static get Colors.pink: Vector4
  • added: static get Colors.plum: Vector4
  • added: static get Colors.powderBlue: Vector4
  • added: static get Colors.purple: Vector4
  • added: static get Colors.red: Vector4
  • added: static get Colors.rosyBrown: Vector4
  • added: static get Colors.royalBlue: Vector4
  • added: static get Colors.saddleBrown: Vector4
  • added: static get Colors.salmon: Vector4
  • added: static get Colors.sandyBrown: Vector4
  • added: static get Colors.seaGreen: Vector4
  • added: static get Colors.seaShell: Vector4
  • added: static get Colors.sienna: Vector4
  • added: static get Colors.silver: Vector4
  • added: static get Colors.skyBlue: Vector4
  • added: static get Colors.slateBlue: Vector4
  • added: static get Colors.slateGray: Vector4
  • added: static get Colors.snow: Vector4
  • added: static get Colors.springGreen: Vector4
  • added: static get Colors.steelBlue: Vector4
  • added: static get Colors.tan: Vector4
  • added: static get Colors.teal: Vector4
  • added: static get Colors.thistle: Vector4
  • added: static get Colors.tomato: Vector4
  • added: static get Colors.transparent: Vector4
  • added: static get Colors.turquoise: Vector4
  • added: static get Colors.violet: Vector4
  • added: static get Colors.wheat: Vector4
  • added: static get Colors.white: Vector4
  • added: static get Colors.whiteSmoke: Vector4
  • added: static get Colors.yellow: Vector4
  • added: static get Colors.yellowGreen: Vector4
  • added: static method Colors.alphaBlend( Vector4 foreground, Vector4 background, Vector4 result): void
  • added: static method Colors.fromHexString(String value, Vector4 result): void
  • added: static method Colors.fromRgba(int r, int g, int b, int a, Vector4 result): void
  • added: static method Colors.gammaToLinear(Vector4 gammaColor, Vector4 linearColor, [double gamma = …]): void
  • added: static method Colors.hslToRgb(Vector4 hslColor, Vector4 rgbColor): void
  • added: static method Colors.hsvToRgb(Vector4 hsvColor, Vector4 rgbColor): void
  • added: static method Colors.linearToGamma(Vector4 linearColor, Vector4 gammaColor, [double gamma = …]): void
  • added: static method Colors.rgbToHsl(Vector4 rgbColor, Vector4 hslColor): void
  • added: static method Colors.rgbToHsv(Vector4 rgbColor, Vector4 hsvColor): void
  • added: static method Colors.toGrayscale(Vector4 input, Vector4 result): void
  • added: static method Colors.toHexString(Vector4 input, {bool alpha = …}): String
  • added: static method Matrix2.solve(Matrix2 A, Vector2 x, Vector2 b): void
  • added: static method Matrix3.solve(Matrix3 A, Vector3 x, Vector3 b): void
  • added: static method Matrix3.solve2(Matrix3 A, Vector2 x, Vector2 b): void
  • added: static method Matrix4.solve(Matrix4 A, Vector4 x, Vector4 b): void
  • added: static method Matrix4.solve2(Matrix4 A, Vector2 x, Vector2 b): void
  • added: static method Matrix4.solve3(Matrix4 A, Vector3 x, Vector3 b): void
  • added: static method Plane.intersection(Plane a, Plane b, Plane c, Vector3 result): void
  • added: static method Vector2.max(Vector2 a, Vector2 b, Vector2 result): void
  • added: static method Vector2.min(Vector2 a, Vector2 b, Vector2 result): void
  • added: static method Vector2.mix(Vector2 min, Vector2 max, double a, Vector2 result): void
  • added: static method Vector3.max(Vector3 a, Vector3 b, Vector3 result): void
  • added: static method Vector3.min(Vector3 a, Vector3 b, Vector3 result): void
  • added: static method Vector3.mix(Vector3 min, Vector3 max, double a, Vector3 result): void
  • added: static method Vector4.max(Vector4 a, Vector4 b, Vector4 result): void
  • added: static method Vector4.min(Vector4 a, Vector4 b, Vector4 result): void
  • added: static method Vector4.mix(Vector4 min, Vector4 max, double a, Vector4 result): void
  • added: variable degrees2Radians: const double
  • added: variable radians2Degrees: const double
  • added: class BarycentricFilter extends GeometryFilter
  • added: class CircleGenerator extends GeometryGenerator
  • added: class ColorFilter extends GeometryFilter
  • added: class CubeGenerator extends GeometryGenerator
  • added: class CylinderGenerator extends GeometryGenerator
  • added: class FlatShadeFilter extends GeometryFilter
  • added: class GeometryFilter: abstract
  • added: class GeometryGenerator: abstract
  • added: class GeometryGeneratorFlags
  • added: class InplaceGeometryFilter: abstract extends GeometryFilter
  • added: class InvertFilter extends InplaceGeometryFilter
  • added: class MeshGeometry
  • added: class RingGenerator extends GeometryGenerator
  • added: class SphereGenerator extends GeometryGenerator
  • added: class TransformFilter extends InplaceGeometryFilter
  • added: class VertexAttrib
  • added: ctor ColorFilter(Vector4 this.color)
  • added: ctor GeometryGeneratorFlags( {this.texCoords = …, this.normals = …, this.tangents = …})
  • added: ctor MeshGeometry(int length, List<VertexAttrib> attributes)
  • added: ctor MeshGeometry.combine(List<MeshGeometry> meshes)
  • added: ctor MeshGeometry.copy(MeshGeometry mesh)
  • added: ctor MeshGeometry.fromJson(Map json)
  • added: ctor MeshGeometry.resetAttribs( MeshGeometry inputMesh, List<VertexAttrib> attributes)
  • added: ctor TransformFilter(Matrix4 this.transform)
  • added: ctor VertexAttrib(this.name, this.size, this.type)
  • added: ctor VertexAttrib.copy(VertexAttrib attrib)
  • added: field ColorFilter.color: Vector4
  • added: field GeometryGeneratorFlags.normals: final bool
  • added: field GeometryGeneratorFlags.tangents: final bool
  • added: field GeometryGeneratorFlags.texCoords: final bool
  • added: field MeshGeometry.attribs: final List<VertexAttrib>
  • added: field MeshGeometry.buffer: Float32List
  • added: field MeshGeometry.indices: Uint16List
  • added: field MeshGeometry.length: final int
  • added: field MeshGeometry.stride: final int
  • added: field TransformFilter.transform: Matrix4
  • added: field VertexAttrib.name: final String
  • added: field VertexAttrib.offset: final int
  • added: field VertexAttrib.size: final int
  • added: field VertexAttrib.stride: final int
  • added: field VertexAttrib.type: final String
  • added: function generateNormals( Vector3List normals, Vector3List positions, Uint16List indices): void
  • added: function generateTangents(Vector4List tangents, Vector3List positions, Vector3List normals, Vector2List texCoords, Uint16List indices): void
  • added: get BarycentricFilter.generates: List<VertexAttrib>
  • added: get CircleGenerator.indexCount: int
  • added: get CircleGenerator.vertexCount: int
  • added: get ColorFilter.generates: List<VertexAttrib>
  • added: get CubeGenerator.indexCount: int
  • added: get CubeGenerator.vertexCount: int
  • added: get CylinderGenerator.indexCount: int
  • added: get CylinderGenerator.vertexCount: int
  • added: get FlatShadeFilter.generates: List<VertexAttrib>
  • added: get FlatShadeFilter.requires: List<VertexAttrib>
  • added: get GeometryFilter.generates: List<VertexAttrib>
  • added: get GeometryFilter.inplace: bool
  • added: get GeometryFilter.requires: List<VertexAttrib>
  • added: get GeometryGenerator.indexCount: int
  • added: get GeometryGenerator.vertexCount: int
  • added: get InplaceGeometryFilter.inplace: bool
  • added: get MeshGeometry.triangleVertexCount: int
  • added: get RingGenerator.indexCount: int
  • added: get RingGenerator.vertexCount: int
  • added: get SphereGenerator.indexCount: int
  • added: get SphereGenerator.vertexCount: int
  • added: get TransformFilter.requires: List<VertexAttrib>
  • added: get VertexAttrib.elementSize: int
  • added: get VertexAttrib.format: String
  • added: method BarycentricFilter.filter(MeshGeometry mesh): MeshGeometry
  • added: method CircleGenerator.createCircle(double radius, {flags = …, filters = …, segments = …, thetaStart = …, thetaLength = …}): MeshGeometry
  • added: method CircleGenerator.generateIndices(Uint16List indices): void
  • added: method CircleGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method CircleGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method ColorFilter.filter(MeshGeometry mesh): MeshGeometry
  • added: method CubeGenerator.createCube(num width, num height, num depth, {flags = …, filters = …}): MeshGeometry
  • added: method CubeGenerator.generateIndices(Uint16List indices): void
  • added: method CubeGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method CubeGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method CylinderGenerator.createCylinder(num topRadius, num bottomRadius, num height, {int segments = …, flags = …, filters = …}): MeshGeometry
  • added: method CylinderGenerator.generateIndices(Uint16List indices): void
  • added: method CylinderGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method CylinderGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method FlatShadeFilter.filter(MeshGeometry mesh): MeshGeometry
  • added: method GeometryFilter.filter(MeshGeometry mesh): MeshGeometry
  • added: method GeometryGenerator.createGeometry( {GeometryGeneratorFlags flags = …, List filters = …}): MeshGeometry
  • added: method GeometryGenerator.generateIndices(Uint16List indices): void
  • added: method GeometryGenerator.generateVertexNormals( Vector3List normals, Vector3List positions, Uint16List indices): void
  • added: method GeometryGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method GeometryGenerator.generateVertexTangents(Vector4List tangents, Vector3List positions, Vector3List normals, Vector2List texCoords, Uint16List indices): void
  • added: method GeometryGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method InplaceGeometryFilter.filter(MeshGeometry mesh): MeshGeometry
  • added: method InplaceGeometryFilter.filterInplace(MeshGeometry mesh): void
  • added: method InvertFilter.filterInplace(MeshGeometry mesh): void
  • added: method MeshGeometry.attribsAreCompatible(MeshGeometry mesh): bool
  • added: method MeshGeometry.getAttrib(String name): VertexAttrib
  • added: method MeshGeometry.getViewForAttrib(String name): VectorList
  • added: method MeshGeometry.toJson(): Map
  • added: method RingGenerator.createRing(double innerRadius, double outerRadius, {flags = …, filters = …, segments = …, thetaStart = …, thetaLength = …, stripTextureCoordinates = …}): MeshGeometry
  • added: method RingGenerator.generateIndices(Uint16List indices): void
  • added: method RingGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method RingGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method SphereGenerator.createSphere(num radius, {int latSegments = …, int lonSegments = …, flags = …, filters = …}): MeshGeometry
  • added: method SphereGenerator.generateIndices(Uint16List indices): void
  • added: method SphereGenerator.generateVertexNormals( Vector3List normals, Vector3List positions, Uint16List indices): void
  • added: method SphereGenerator.generateVertexPositions(Vector3List positions, Uint16List indices): void
  • added: method SphereGenerator.generateVertexTexCoords( Vector2List texCoords, Vector3List positions, Uint16List indices): void
  • added: method TransformFilter.filterInplace(MeshGeometry mesh): void
  • added: method VertexAttrib.getView(Float32List buffer): VectorList
  • added: method VertexAttrib.toJson(): Map
  • added: static method MeshGeometry.attribFromJson(String name, Map json): VertexAttrib
  • added: class ScalarListView
  • added: class Vector2List extends VectorList<Vector2>
  • added: class Vector3List extends VectorList<Vector3>
  • added: class Vector4List extends VectorList<Vector4>
  • added: class VectorList<T extends Vector>: abstract
  • added: ctor ScalarListView(int length, [int offset = …, int stride = …])
  • added: ctor ScalarListView.fromList(List<double> list, [int offset = …, int stride = …])
  • added: ctor ScalarListView.view(Float32List buffer, [int offset = …, int stride = …])
  • added: ctor Vector2List(int length, [int offset = …, int stride = …])
  • added: ctor Vector2List.fromList(List<Vector2> list, [int offset = …, int stride = …])
  • added: ctor Vector2List.view(Float32List buffer, [int offset = …, int stride = …])
  • added: ctor Vector3List(int length, [int offset = …, int stride = …])
  • added: ctor Vector3List.fromList(List<Vector3> list, [int offset = …, int stride = …])
  • added: ctor Vector3List.view(Float32List buffer, [int offset = …, int stride = …])
  • added: ctor Vector4List(int length, [int offset = …, int stride = …])
  • added: ctor Vector4List.fromList(List<Vector4> list, [int offset = …, int stride = …])
  • added: ctor Vector4List.view(Float32List buffer, [int offset = …, int stride = …])
  • added: ctor VectorList(int length, int vectorLength, [int offset = …, int stride = …])
  • added: ctor VectorList.fromList(List list, int vectorLength, [int offset = …, int stride = …])
  • added: ctor VectorList.view(Float32List buffer, int vectorLength, [int offset = …, int stride = …])
  • added: field ScalarListView.[]: void operator
  • added: field VectorList.[]: void operator
  • added: get ScalarListView.buffer: Float32List
  • added: get ScalarListView.length: int
  • added: get VectorList.buffer: Float32List
  • added: get VectorList.length: int
  • added: method ScalarListView.load(int index): double
  • added: method ScalarListView.operator [](int index): double
  • added: method ScalarListView.store(int index, double value): void
  • added: method Vector2List.add(int index, Vector2 vector): void
  • added: method Vector2List.addScaled(int index, Vector2 vector, double factor): void
  • added: method Vector2List.load(int index, Vector2 vector): void
  • added: method Vector2List.multiply(int index, Vector2 vector): void
  • added: method Vector2List.newVector(): Vector2
  • added: method Vector2List.scale(int index, double factor): void
  • added: method Vector2List.setValues(int index, double x, double y): void
  • added: method Vector2List.setZero(int index): void
  • added: method Vector2List.store(int index, Vector2 vector): void
  • added: method Vector2List.sub(int index, Vector2 vector): void
  • added: method Vector3List.add(int index, Vector3 vector): void
  • added: method Vector3List.addScaled(int index, Vector3 vector, double factor): void
  • added: method Vector3List.load(int index, Vector3 vector): void
  • added: method Vector3List.multiply(int index, Vector3 vector): void
  • added: method Vector3List.newVector(): Vector3
  • added: method Vector3List.scale(int index, double factor): void
  • added: method Vector3List.setValues(int index, double x, double y, double z): void
  • added: method Vector3List.setZero(int index): void
  • added: method Vector3List.store(int index, Vector3 vector): void
  • added: method Vector3List.sub(int index, Vector3 vector): void
  • added: method Vector4List.add(int index, Vector4 vector): void
  • added: method Vector4List.addScaled(int index, Vector4 vector, double factor): void
  • added: method Vector4List.load(int index, Vector4 vector): void
  • added: method Vector4List.multiply(int index, Vector4 vector): void
  • added: method Vector4List.newVector(): Vector4
  • added: method Vector4List.scale(int index, double factor): void
  • added: method Vector4List.setValues(int index, double x, double y, double z, double w): void
  • added: method Vector4List.setZero(int index): void
  • added: method Vector4List.store(int index, Vector4 vector): void
  • added: method Vector4List.sub(int index, Vector4 vector): void
  • added: method VectorList.copy(VectorList src, {int srcOffset = …, int offset = …, int count = …}): void
  • added: method VectorList.load(int index, T vector): void
  • added: method VectorList.newVector(): T
  • added: method VectorList.operator [](int index): T
  • added: method VectorList.store(int index, T vector): void
  • added: class Matrix44Operations
  • added: class Matrix44SIMDOperations
  • added: static method Matrix44Operations.determinant(Float32List matrix, int offset): double
  • added: static method Matrix44Operations.determinant33(Float32List matrix, int offset): double
  • added: static method Matrix44Operations.inverse(Float32List matrix, int offset): double
  • added: static method Matrix44Operations.inverse33(Float32List matrix, int offset): double
  • added: static method Matrix44Operations.multiply(Float32List out, int outOffset, Float32List a, int aOffset, Float32List b, int bOffset): void
  • added: static method Matrix44Operations.normalize33(Float32List matrix, int offset): void
  • added: static method Matrix44Operations.orthoInverse(Float32List matrix, int offset): void
  • added: static method Matrix44Operations.transform3(Float32List out, int outOffset, Float32List matrix, int matrixOffset, Float32List vector, int vectorOffset): void
  • added: static method Matrix44Operations.transform4(Float32List out, int outOffset, Float32List matrix, int matrixOffset, Float32List vector, int vectorOffset): void
  • added: static method Matrix44Operations.transpose(Float32List matrix, int offset): void
  • added: static method Matrix44Operations.transpose33(Float32List matrix, int offset): void
  • added: static method Matrix44Operations.zero(Float32List matrix, int offset): void
  • added: static method Matrix44SIMDOperations.multiply(Float32x4List out, int outOffset, Float32x4List A, int aOffset, Float32x4List B, int bOffset): void
  • added: static method Matrix44SIMDOperations.transform4(Float32x4List out, int outOffset, Float32x4List matrix, int matrixOffset, Float32x4List vector, int vectorOffset): void
  • added: static method Matrix44SIMDOperations.zero(Float32x4List matrix, int offset): void